D&D (2024) Playtest 6 Survey is Open

Mistwell

Crusty Old Meatwad (he/him)
Yeah, it was a bit of a chore and I didn't feel like I could do each class in as much detail as I wanted.
I suspect the later classes won't get as much feedback as the survey-taker burns out on answering questions. By the end I was really dragging and the details I wrote were not nearly as much as I did earlier in the survey. I just wanted to make sure I told them rogue was very good, and monk was very bad, and ranger needed more work, in detail for all three of those. Paladin I provided the least feedback other than to say I am fine with smites being spells (though I suspect many are not). Druid got more feedback because it was earlier in the survey too. Land and Sea are really good now, but Moon needs work.
 

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OB1

Jedi Master
I know heroic inspiration is still a thing per the rules glossary but does anyone really use it? I playtested the inspiration on a 1 rule in my family game. I could care less about it all together, the kids remembered this particular rule. I forget about it until they let me know they have it when they roll a one so I just let it float.
My group has been using inspiration on any Nat20 since the first playtest packet along with the rule to transfer inspiration to another party member if you already have it and everyone loves it. I also got rid of double damage on monster crits in favor of monsters recharging abilities on a Nat20 (my own modification but inspired by the first packet) and that's also worked great in play.

To me, one of the huge benefits of the playtest has been it's inspiration for home-brew rules for my game.
 

OB1

Jedi Master
I think one of the things overlooked by the paladin v. monk comparison going on here is the adventuring day. There are 6-8 encounters in an adventuring day and if combats average around 4 rounds(I've seen 3-5 being normal), then you're looing at 24-32 rounds of combat an adventuring day.
You have to adjust the rounds per encounter by the difficulty level of the encounter.

Once you do that, you end up with 16-20 rounds per adventuring day whether you do 3 Deadly, 6 hard or 8 medium encounters.
 

Maxperson

Morkus from Orkus
You have to adjust the rounds per encounter by the difficulty level of the encounter.

Once you do that, you end up with 16-20 rounds per adventuring day whether you do 3 Deadly, 6 hard or 8 medium encounters.
Why would a much harder fight remain the same number of rounds per combat? When I up the difficulty of the fights they last longer. Medium to hard fights average 4 rounds. 4 is the middle of 3-5. If I make things harder, the length of the fights rises.
 

UngainlyTitan

Legend
Supporter
Why would a much harder fight remain the same number of rounds per combat? When I up the difficulty of the fights they last longer. Medium to hard fights average 4 rounds. 4 is the middle of 3-5. If I make things harder, the length of the fights rises.
That is not what @OB1 wrote. If you do the math on the upper limit he provides you get an encounter length of 6 and a bit for deadly, 3 and a bit for hard and 2 and a bit for medium.
Which kind of matches my experience.
 

Maxperson

Morkus from Orkus
That is not what @OB1 wrote. If you do the math on the upper limit he provides you get an encounter length of 6 and a bit for deadly, 3 and a bit for hard and 2 and a bit for medium.
Which kind of matches my experience.
Not mine. Medium to hard fights last 3-5 rounds in my experience, depending on the amount of resources the PCs use up. I mean, if they nova for the fight it's 2-3 rounds, but if they nova for medium to hard encounters they will be completely out of abilities halfway through the adventuring day and the last fights will be more than 5 rounds.
 

FrogReaver

As long as i get to be the frog
Not mine. Medium to hard fights last 3-5 rounds in my experience, depending on the amount of resources the PCs use up. I mean, if they nova for the fight it's 2-3 rounds, but if they nova for medium to hard encounters they will be completely out of abilities halfway through the adventuring day and the last fights will be more than 5 rounds.
Okay this makes more sense. Your initial reply threw me for a doozy.
 

UngainlyTitan

Legend
Supporter
Not mine. Medium to hard fights last 3-5 rounds in my experience, depending on the amount of resources the PCs use up. I mean, if they nova for the fight it's 2-3 rounds, but if they nova for medium to hard encounters they will be completely out of abilities halfway through the adventuring day and the last fights will be more than 5 rounds.
🤷‍♂️It is not an exact science, playstyle, party composition, size and what exactly one means by hard/medium etc also matter.
 

Maxperson

Morkus from Orkus
🤷‍♂️It is not an exact science, playstyle, party composition, size and what exactly one means by hard/medium etc also matter.
That's certainly true. And is also why I was just averaging things rather than try and be overly precise. 3-5 rounds and 6-8 encounters came out to 7 encounters of 4 rounds each.

What one means by medium, hard and deadly is in the DMG, though. It's the XP budget of the fight, although deadly doesn't work out as well since if hit deadly with 2 minotaurs you will still be at deadly with 200 minotaurs, but clearly one is much deadlier than the other. Fight durations will vary much more due to the range of what is deadly.
 

UngainlyTitan

Legend
Supporter
That's certainly true. And is also why I was just averaging things rather than try and be overly precise. 3-5 rounds and 6-8 encounters came out to 7 encounters of 4 rounds each.

What one means by medium, hard and deadly is in the DMG, though. It's the XP budget of the fight, although deadly doesn't work out as well since if hit deadly with 2 minotaurs you will still be at deadly with 200 minotaurs, but clearly one is much deadlier than the other. Fight durations will vary much more due to the range of what is deadly.
I thought that, that is what you meant but no harm to double check, there is enough cross talk in these conversations.
However, the sentence about 6 to 8 encounters per adventuring day does not match the encounter math when that is divided into the expected adventuring day XP.
As I pointed out in a previous post the expected adventuring XP per day implies around 3 deadly encounter or 4 hard encounter or 6 medium ones otherwise you are overrunning the expected XP accumulation per day.
 

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