mamba
Legend
and Wizards can stop right there too. As I said, the saving grace for D&D is that most campaigns end around that point anywayThen the Fighter should just stop at level 10. There's no point in continuing afterwards
and Wizards can stop right there too. As I said, the saving grace for D&D is that most campaigns end around that point anywayThen the Fighter should just stop at level 10. There's no point in continuing afterwards
I agree, never said it isThen I rather expect through hp inflation alone..high level 5e D&D is not for you.
Why not?
Lol..I kinda love this approach..These creatures need to be much tougher then, you're right.
it's more that I just don't want to play a game of super heroesLol..I kinda love this approach..
"Wait..were those guys good or useful or notable for something?...shoot..gonna have to fix that.."
This is just naked question begging if you're going to preclude answers for irrelevant reasons.Why not?
Why must the fighter be a pathetic piece of trash at high levels, but wizards not be limited by anything?
(magic is not a valid answer since magic does not exist in our reality)
Enh..more specifically..it seems like you need someone to apply the "magic" keyword before you accept superheroes.it's more that I just don't want to play a game of super heroes
in terms of speed there is a difference, in terms of realism and desirability there is not, which is what I was referring toNot that much less?!? What?! The Flash is basically a Speed Elemental
Unironically, yes. The game is divided explicitly into the natural, and the supernatural. You can have fighters that rival the mightiest wizards... just not ones that aren't themselves supernatural/superhuman.Enh..more specifically..it seems like you need someone to apply the "magic" keyword before you accept superheroes.
I am perfectly ok with limiting the Wizard. Not sure what gave you the impression that I am not…Why not?
Why must the fighter be a pathetic piece of trash at high levels, but wizards not be limited by anything?