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D&D (2024) Is Counterspell less frustrating now?


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I'm going to need to read the argument on this.
I think it's self-evident. You're just saying "NUH UH" to spells. That's not interesting or engaging. The smarter your players are, the more specifically they'll target it to powerful or interesting spells (and vice-versa with DMs who are targeting PCs). It doesn't add depth or anything it just results in rounds where nothing happens for a caster. And the only people who can do it are other casters.
 

Horwath

Legend
I think it's self-evident. You're just saying "NUH UH" to spells. That's not interesting or engaging. The smarter your players are, the more specifically they'll target it to powerful or interesting spells (and vice-versa with DMs who are targeting PCs). It doesn't add depth or anything it just results in rounds where nothing happens for a caster. And the only people who can do it are other casters.
cast spells from 65ft away?
Not every one is a sorcerer with distant spell.
 

Scribe

Legend
I think it's self-evident. You're just saying "NUH UH" to spells. That's not interesting or engaging. The smarter your players are, the more specifically they'll target it to powerful or interesting spells (and vice-versa with DMs who are targeting PCs). It doesn't add depth or anything it just results in rounds where nothing happens for a caster. And the only people who can do it are other casters.
This may be a personal blindspot for me. I have no problem with this, conceptually.
 



Stalker0

Legend
This may be a personal blindspot for me. I have no problem with this, conceptually.
I've had enough boss monsters in my game get completely shut down by counterspell, which is why I tossed it myself. I found that I was starting to design combats completely around this one spell....and when that starts to happen I know a spell has gotten too good.

Boss monsters already have precious few rounds to show their stuff to a party before they normally got ganked, removing even 1 round from them is basically neutering them.

At least this version lets them use LR, and sure it might make them use them quicker but at least its an option.
 

I'd be down to make casting a spell provoke an opportunity attack and forcing a concentration check to complete the casting.
I'd much have the opportunity attack and concentration, rather than having to make a concentration check to keep Stoneskin active because a bunch of monkeys scored some hits with their ranged fecal fling attacks.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I think this is better than it was before, but not great. The fact that it targets Con saves seems like a weird choice for a spellcaster-messing-with spell.

My preference for counterspell is as it is at present (caster makes a check), but you always have to make a check to succeed; and you have disadvantage if the spell being countered is higher level; and maybe you have advantage if it's lower level.
I like it being a save, but I agree Con is a weird choice. I guess since Con is used for concentration, they figured they’d roll woth Con being the “don’t get your spells disrupted” stat? I’d have gone with the stat they used to cast the spell, personally.
I do like the "don't lose the slot if countered" bit from the playtest.
I’m not sure how I feel about this change. I don’t think I like it, but I need more time to chew on it.
 

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