Genuine query:- how does one carry a spear or pole arm or quarterstaff if one is not wielding it? Javelins are short enough to store in a carrier. I'm not even sure how to sheath a great sword tbh.A what in their backpack?
Genuine query:- how does one carry a spear or pole arm or quarterstaff if one is not wielding it? Javelins are short enough to store in a carrier. I'm not even sure how to sheath a great sword tbh.A what in their backpack?
genuine answer...horse. if you don't have a horse, then trick question - it's always in your hands. they're simply too large and/or awkwardly shaped to put in a sheathe.Genuine query:- how does one carry a spear or pole arm or quarterstaff if one is not wielding it? Javelins are short enough to store in a carrier. I'm not even sure how to sheath a great sword tbh.
I think my fighter players would just ditch their thrown weapons. In 1e you would throw your spear while closing and then draw your sword but that seems out of vogue.genuine answer...horse. if you don't have a horse, then trick question - it's always in your hands. they're simply too large and/or awkwardly shaped to put in a sheathe.
A lance, a halberd, 20 fragile alchemical potions, 2 dead halflings and an ancient artifact that is central to the plot but which you've forgotten you picked up 4 sessions ago.A what in their backpack?
Rules let you switch weapons when attacking. You just switch from lance to halberd.No, he can't. The Brawler can swap Mastery effects on each attack roll. Unless you're letting "any warrior-type" dig around in his backpack and swap weapons in the middle of his turn, he can't Cleave an opponent and then use the attack roll granted by Cleave to Topple a second. The Brawler can do that.
Which is valid, because we don't have rules for objects breaking in use. So once you find a tall candelabra or a giant's rib bone, you're admittedly set for life. And you spent your subclass pick on using this unmagical weapon...So, of course, the sensible thing here is for the Brawler to go and find an object that is similar to a maul (ideally), or maybe just a warhammer, and carry that around
So... to make a subclass work, you need to rely on DM goodwill even more? When you could just pick a subclass that doesn't rely on outside assistance to do its job?What keeps a Brawler up with magic weapons is the magic items mentioned in the Design Note on p.14. The place to make sure Brawlers, monks, and College of Dance bards keep up with magic weapons is there, not in subclass features.
I've played Ninja Gaiden: A dragon's Fang will do mighty fine in carrying you through three games and a spin-off.Which is valid, because we don't have rules for objects breaking in use. So once you find a tall candelabra or a giant's rib bone, you're admittedly set for life. And you spent your subclass pick on using this unmagical weapon...
yes, it should be. The only reason we have monks at all in 5e is that WotC has some unreasonable sacred cows they will never tackleMonk might as well be a Fighter sub-class.
Much like Simple vs Complex fighters, the Monk class should be the Monk class.yes, it should be. The only reason we have monks at all in 5e is that WotC has some unreasonable sacred cows they will never tackle
Would spare us from the brawler nonsense too, two birds with one stone
Is anyone else reading Brawler's Improvised specialist ability as using two mastery properties at the same time?
So they could sap and vex with one swing of an improvised weapon for example.
What? It very explicitly says you choose one.I'm actually not sure how else you could read it to be honest.