D&D (2024) Fighter (Playtest 7)

At that point, Monk might as well be a Fighter sub-class.


Monk might as well be a Fighter sub-class.


Monk might as well be a Fighter sub-class.



Monk might as well be a Fighter sub-class.




Monk might as well be a Fighter sub-class.
If the Fighter class splits into two classes

• Knight (heavy infantry, heavy armor, heavy weapons)
• Skirmisher (light infantry, mobility, finesse)

then the Brawler, Monk, Ranger, and Psi Warrior are Skirmisher subclasses, and the Paladin, Eldritch Knight, Samurai, and Cavalier are Knight subclasses.
 

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Because people's guts are often wrong. The misread things, don't consider other elements of the game, don't do the math to determine if something is OP/UP, and listen to choruses on social media telling them what to think. Stephen Colbert used to have a whole skit about using his gut and not his head when making decisions and people took it unironically. Gut reactions are good when you're considering something that might be dangerous it's a very bad way to compare or analyze info.
But by definition, people cannot be wrong thst they dislike something. And being liked is what I'd being tested here.
 

Right, but even if they’re wrong about an option, the option is still going to be unpopular because of it. Better to spend time and effort developing options that are both good and popular than ones that are only one or the other.
Popularity being more important than critical thinking is why politics has been a disaster for decades. But since we're going with gut, I will downvote warlock into oblivion because they insist on keeping a broken system like pact magic.
 

If the Fighter class splits into two classes

• Knight (heavy infantry, heavy armor, heavy weapons)
• Skirmisher (light infantry, mobility, finesse)

then the Brawler, Monk, Ranger, and Psi Warrior are Skirmisher subclasses, and the Paladin, Eldritch Knight, Samurai, and Cavalier are Knight subclasses.
With 5E's current "One attribute per class" design that would actually make complete sense, though I think Paladin would still need to be it's own class as it's too mechanically different.
 

What? It very explicitly says you choose one.
whenever you attack with an Improvised Weapon, you can give it one of the following Mastery properties for that attack, depending on whether it can be wielded in one hand or two:

You do get to choose one every time you attack with it though, so that’s pretty cool, especially with fighters getting to make so many attacks in one turn.
That’s the 3rd level ability, we are talking about the higher level one
 

But by definition, people cannot be wrong thst they dislike something. And being liked is what I'd being tested here.
A person cannot be wrong in matters of personal taste. People most certainly can. Great movies fail at the box office. Reality TV gets great ratings. Bad politicians get re-elected year after year. People (plural) have a terrible track record when it comes to their gut.
 

Popularity being more important than critical thinking is why politics has been a disaster for decades.
You’re not wrong, but I think D&D is just a little less important than politics, and we’re also allowed to talk about it here.
But since we're going with gut, I will downvote warlock into oblivion because they insist on keeping a broken system like pact magic.
By all means, do! I’m confident that the Pact Magic version has enough support behind it to make the cut, but if it doesn’t, that’s important for WotC to know.
 

A person cannot be wrong in matters of personal taste. People most certainly can. Great movies fail at the box office. Reality TV gets great ratings. Bad politicians get re-elected year after year. People (plural) have a terrible track record when it comes to their gut.
Even so, people cannot be wrong about what they want to see. And the goal of a game company is to make people happy. So pandering to the whims of their users is entirely rational.
 

That’s the 3rd level ability, we are talking about the higher level one
Oh, silly me. Yes, that does absolutely allow two masteries at once.

I think people are seriously underestimating Brawler. Probably an extension of people underestimating weapon masteries. The subclass could do with a bit more polish, working out the places where its features interact unfavorably with each other, but overall I think it looks really strong.
 

Oh, silly me. Yes, that does absolutely allow two masteries at once.

I think people are seriously underestimating Brawler. Probably an extension of people underestimating weapon masteries. The subclass could do with a bit more polish, working out the places where its features interact unfavorably with each other, but overall I think it looks really strong.
It is a highly specific combat strategy, and Crawford laughed while saying it was the opposite of the BattleMaster for just that reason. And I think some people haven't fully thought through how the Brawler abilities interact with things like Fighting Style and the Unarmed Combat rules, and how that will play out in practice. I know people have been asking for a WWE style grappler Subclass for years and years...and, well, here it is.
 

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