Vaalingrade
Legend
I have yet to see someone avoid it.
Either sales=quality or complete collapse. Can't just be a milquetoast legacy game.
Either sales=quality or complete collapse. Can't just be a milquetoast legacy game.
Can't it also just be designed to be widely accessible without chewing the sourest of grapes?I have yet to see someone avoid it.
Either sales=quality or complete collapse. Can't just be a milquetoast legacy game.
There are a zillion reasons. D&D was first to market, for example. You cannot reason from "X has the most market share" to "X is doing everything right and couldn't possibly be improved." As I've said many times.And those games sell .001% of what WotC does. Why? One reason is, they don't appeal to the masses. I have played other games. Some are really good. But they are good for a specific playstyle. Like crunching numbers all day, play PF1. It's awesome for that. Want realistic crit charts and tables upon tables of different damage via armor and weapons. Grab some old school Rolemaster. Etc.
These are great games. They cater to a specific playstyle. D&D 5e caters to a specific playstyle. And they are more popular than anything. It's not just legacy. It is a better and broader play experience that most people enjoy.
Apparently not without more needless accusations and mischaracterizations.Can't it also just be designed to be widely accessible without chewing the sourest of grapes?
If you think the mile-long incredibly idiosyncratic spell lists (many of which, as has recently been noted here, are straight-up meme-tier jokes), delicate balance predicated on several assumptions which don't apply to the majority of gamers, constant "apology edition" efforts, and terrible DMG guidance are "designed to be widely accessible," I don't know how it's possible for us to come into agreement.Can't it also just be designed to be widely accessible without chewing the sourest of grapes?
Too late.Apparently not without more needless accusations and mischaracterizations.
But the irony is, 9th-12th is when the Wizard begins to take over again. You get a brief spurt of Fighter effectiveness around 5th level, when Extra Attack comes in, but then things even back out again almost immediately, and swing heavily toward the Wizard at 9th level, when fifth-level spells appear.More seriously, does any chart really need to calculate anything past 12th level? Most people don't go too far beyond that, so it doesn't seem relevant to me.
Okay. Perhaps phrasing that avoids things like "sour grapes" accusations would be conducive to it not being too late?Too late.
Doesn't change a beat about the solution. Have more combat rounds between long rests and your wizards will have less resources per combat round.I appreciate that you did all the math, but what about non-damaging effects the Wizard can use to dramatically blunt the ability of enemies to act in the first place? You discuss balance modifications based solely on Wizard damage and not how a spell like Hypnotic Pattern has the potential to leave half the enemies in an encounter staring off into space while the other half scrambles to snap them out of their daze- the Wizard has done zero damage, but in this scenario prevented an entire round of enemy attacks while your party can focus a single target down.
Possibly, but basing that decision on relative damage-dealing of classes, when one is designed to be good at damage-dealing and the other is designed to be good at other things seemed a bit dubious to me.Doesn't change a beat about the solution. Have more combat rounds between long rests and your wizards will have less resources per combat round.