D&D 5E D&D's Inclusivity Language Alterations In Core Rules

Many small terminology alterations to 2014 core rules text.

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In recent months, WotC has altered some of the text found in the original 5th Edition core rulebooks to accommodate D&D's ongoing move towards inclusivity. Many of these changes are reflected on D&D Beyond already--mainly small terminology alterations in descriptive text, rather than rules changes.

Teos Abadia (also known as Alphastream) has compiled a list of these changes. I've posted a very abbreviated, paraphrased version below, but please do check out his site for the full list and context.
  • Savage foes changed to brutal, merciless, or ruthless.
  • Barbarian hordes changed to invading hordes.
  • References to civilized people and places removed.
  • Madness or insanity removed or changed to other words like chaos.
  • Usage of orcs as evil foes changed to other words like raiders.
  • Terms like dim-witted and other synonyms of low intelligence raced with words like incurious.
  • Language alterations surrounding gender.
  • Fat removed or changed to big.
  • Use of terms referring to slavery reduced or altered.
  • Use of dark when referring to evil changed to words like vile or dangerous.
This is by no means the full list, and much more context can be found on Alphastream's blog post.
 

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I would like to see objective measures that rate the strength, evocativeness, or effectiveness of the following word choices:
  • brutal or merciless or ruthless vs. savage
  • barbarian vs. invading
  • settled vs. civilized
  • "a plane of madness" vs. "a plane of overwhelming chaos"
  • villainous or bizaare vs. insane
  • crazy vs. foolhardy
  • "cosmic horror" vs. "risk of insanity"
  • dimwitted vs. incurious
  • vile vs. dark

Well it is subjective by its nature. So I don't think you can establish objective criteria. It is also going to depend on what you are trying to do. But taking the OP quote:

  • Savage foes changed to brutal, merciless, or ruthless.
  • Barbarian hordes changed to invading hordes.
  • References to civilized people and places removed.
  • Madness or insanity removed or changed to other words like chaos.
  • Usage of orcs as evil foes changed to other words like raiders.
  • Terms like dim-witted and other synonyms of low intelligence raced with words like incurious.
  • Language alterations surrounding gender.
  • Fat removed or changed to big.
  • Use of terms referring to slavery reduced or altered.
  • Use of dark when referring to evil changed to words like vile or dangerous.

Savage has more bite to it IMO. There are also times to use ruthless, merciless, and brutal. But savage suggests a degree of primal violence that I find evocative for certain entries.

Invading hordes is just much more generic and neutral. Invading hordes could be any number of things. Invading barbarians gives me a clear mental picture. Also it isn't like there are present day barbarians taking umbrage here. It is a perfectly useful term.

I think most of us understand what it means for a place to be civilized. To me this just strikes me as an exercise in erasing dualities in language out of an overabundance of caution. Civilized and civilization are terms used all over to refer to the complexity of institutions, urban planning, technology etc

The orcs thing is an ongoing debate. I usually like orcs in my own campaigns to be like any other race (I prefer worlds where humanoids have some moral agency). But I also get the draw of rolling dice and killing orcs for the night. I don't see any problem with it

Incurious is particularly bad in my opinion. Dim-witted means a lack of intelligence, whereas incurious is vague, suggests someone is ignorant out of a simple lack of interest. Dim-witted also has more bite to it. I certainly get that in real life we ought not call someone dim-witted (I am actually particularly careful around this as I had a family member with intellectual disability in my family growing up). And personally I don't think that a person is more valuable because they are more intelligent than someone else (especially if we are just talking about a person's natural aptitude, which they did nothing to earn). That said, I am fine calling Ogre with 5 INT dim-witted because that is a lot more clear than incurious (and incurious sounds painfully diplomatic)

Changing dark is just strange to me. Phrases like 'these are dark times' 'the music was very dark' or 'he has a dark personality' are perfectly normal ways to describe bad times and it seems like an overreaction to try to tie that to race or something. not saying we shouldn't also have evil or dangerous on the table but specifically avoiding dark seems odd.

Taking out stuff like slavery, IMO, removes something from real history that happened (a horror for sure, but not limited to the American experience of slavery). It is just hard to have a believable ancient world without it (Rome was essentially built on a massive slave structure for example)

Then I guess you'll be happy(?) that WotC didn't remove slavery from D&D. Take a look at the actual changes: efreet are still enslaving creatures, duergar were still held in captivity for generations, drow still send raiding parties to capture laborers, etc.

If those things are still in there, then I think that is at least a sign that all nuance on this hasn't been lost. I am unclear what the reduced useage of the term is. In there article there was a reference to changing slave to servant in some instances (which seems almost worse to me)

Also I have to take issue with how you are phrasing this hear. It suggests I am deriving pleasure from the presence of slavery in RPGs because it causes discomfort to others or something. My issue is just wanting settings that are evocative, believable, that trust readers and players to have a nuanced understanding enough that including real world horrors like that doesn't mean WOTC is endorsing them. Essentially I just see taking that stuff out as a sign of the dumbing down of the hobby more than anything
 

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FitzTheRuke

Legend
If a Spaniards is infiltrated in a Oktoberfest drinking beer... would be it cultural apropiation?
No, because beer-drinking is universal, even on Oktoberfest. However, people saying "Top of the Morning To Ye" in a terrible Irish Accent on St Patrick's day IS cultural appropriation.

The Irish just put up with it (while cringing), because it's hardly the worst thing that's ever happened to them.
 


MGibster

Legend
Weeeeeell, a large percentage of the people upset are people for whom D&D canon is one of the most important aspects of the game. Any change -- give gnomes and halflings one less digit on each hand and have them wear white gloves all the time, like a cartoon character! -- would deeply upset them. See any recent discussion of the new Spelljammer, Planescape or Dragonlance books.
Gnomes are very upsetting. Anything involving gnomes is likely to set people's teeth on edge.

I do find it curious that we've got so many pages written here. Honestly, without WotC actually telling us they were changing the language, how many of us actually would have noticed the difference? Don't get me wrong, I'm sure some of you would have noticed. I don't think I would have. Even though they've told us about the changes, I don't think I'll notice. I don't see anything here to get upset about. Other than the gnomes of course.
 

Cordwainer Fish

Imp. Int. Scout Svc. (Dishon. Ret.)
No, because beer-drinking is universal, even on Oktoberfest. However, people saying "Top of the Morning To Ye" in a terrible Irish Accent on St Patrick's day IS cultural appropriation.

The Irish just put up with it (while cringing), because it's hardly the worst thing that's ever happened to them.
The orientation document for the 2019 Worldcon said "say this if you want to be thrown into the Liffey".
 

Morrus

Well, that was fun
Staff member
Taking creative chances of any kind is off the table for wotc, for the very long foreseeable future.
What a ridiculous thing to say. This view of creativity sounds like a very tiny, narrow, restrictive little box. They can write near infinite combinations of awesome imaginative stuff we can’t even think of right now, but no they chose to use the word ‘invading’ rather than ‘savage’ in their own book, so that’s that.

I mean, this is just… look, I’m
Not going to insult you. But man, this is getting tiresome. I’m sorry you are so triggered by somebody exercising their right to express themselves creatively the way they choose to. It sounds tough. Yoh have my sympathies. But just calm down, eh?
 

SteveC

Doing the best imitation of myself
This thread has become what I thought it would be, and that's not a good thing. I just wonder what the upside to this is for WotC. If they did this and didn't talk about it, would anyone notice? Would D&D be perceived in a more positive way by anyone?

But now it is out in the open and it's getting predictable reactions from people with different perspectives. And if it gets out in the broader culture, it is going to push D&D into the "culture war." And that's not something WotC wants with the new edition coming next year. I know this because over the years I've played D&D with people of every political stripe and found that the hobby has fans all over the spectrum.

Let's be clear: WotC certainly can do this, and it's not censorship for them to do it. Much like removing "fat" and other words from James and the Giant Peach, it's just creates controversy and makes a group of people angry. And didn't we have enough of that already with this new edition launch?
 


If they did this and didn't talk about it, would anyone notice?
Probably not. Only a few words are being changed, and no one wouldn't have noticed because no one asked for a Perception check. ;)

Would D&D be perceived in a more positive way by anyone?
Not really. Stuff like this has a greater chance of being overlooked compared to some of the crap WoTC has done over the years. What will be more memorable- a couple words being changed here and there, or the time WoTC tried to do away with the OGL 1.0a?
 


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