That hasn't been D&D's visual design for literal decades.I’m not a fan of this direction. It’s much more of a superhero video game look rather than Tolkien or Robert E Howard which is my preference
I see what you are going for, and I agree that looks more wizardly than the originali'm probably creating more hassle for myself doing this but you can't tell me this doesn't look more wizardly than the original (this is a quick slap-job for demonstration and im not the best at digital editing at the best of times so don't criticise the quality please)
I was going to push back on this, then I went and googled what a World of Warcraft priest looks like (not being a WoW player, I honestly didn't know) and the first fan art (I think it's fan art? Again, quickly googling) was this:If I didn't know this was a D&D image, I'd have immediately guessed this was a World of Warcraft Priest - everything about it screams WoW Priest -
i'm probably creating more hassle for myself doing this but you can't tell me this doesn't look more wizardly than the original
Exactly. Color coding is far too facile of a method to differentiate D&D type casters.Heh, to be fair, the "spellbook" could be a sacred text.
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This is a fine image. I disagree the hue change makes the image look "more" wizardly.
What if different kinds of Wizards look different? What if dazzling "Gandalf White Wizard" and fiery gold is a fashion trend among Abjurers? Then blood red, night black, and bone white is what many Necromancers look like? Wearing black symbolizes negation, whether Good disavowing selfish temptations, or Evil extinguishing life. Clerics too can be otherworldly altruists, or necromancers. Perhaps this green and purple is the Fey magic of Illusionists? Alternatively, this is the turquoise and amethyst of an Elemental Earth Transmuter? Perhaps Evokers enjoy wearing energetic bright red, orange, gold, and white.
All of the classes are too customizable. Each breaks any cookie cutter stereotype.
I think the only thing that might weaken her re: being picked as a Wizard are the colour choices and to a lesser extent the armour.
She's wearing white and gold - traditionally, these are Cleric/Paladin-type colours.
She has some armour on - shoulderguards, the weird bustier which looks like armour, and generally it's a kind of a "Light armour" look, not a "no armour" look, despite Wizards being non-proficient in armour (as we see from photos of the spread this is still true in 2024).
Her magic is also gold - traditionally, Arcane magic is blue or purple, and Holy or Divine magic is gold.
The staff does lean Wizard but not very hard - in D&D, many casters potentially have magic staves.
If I didn't know this was a D&D image, I'd have immediately guessed this was a World of Warcraft Priest - everything about it screams WoW Priest - she's levitating, her eyes are glowing gold, she's got a golden shield around her, she's wearing dark-and-light armour with earth tones (which is 90% of WoW Priest class-specific armour), she's using a staff (as WoW Priests do), her armour is a mixture of cloth and a few tougher-looking bits, and even the background looks like she's a Titan facility.
Like, you could not make a more perfect picture of a World of Warcraft Priest, thematically, without jamming another guy in who was getting healed by them. And this broadly true across various other fantasy games - gold magic is almost always divine magic, and the floating/glowing-eyes deal
I still like the image, but I think someone new to D&D but familiar with videogames (which is going to be most people new to D&D) may well be confused by the sheer amount of gold and white into not quite getting what a D&D Wizard is. I think she should probably have been more lightly armoured, and using a different colour of magic - probably blue or purple.
Sure, but I 100% guarantee that after your first campaign or two of humans aging to death or elderly status, you will be surprised to see the next group of adventurers are solely beings with lifespans over 300 years, and your "extensive downtime" is calibrated for those with human lifespans (as it would have to be).
Most wizards dont make it to 20. Most PCs stop adventuring by Tier 3.
Where does that assumption come from? The liberal use of the commoner stat block throughout published 5e adventures?I get that modern D&D etc is every other NPC is an adventurer who went to wizard school or whatever
Adventurers are rare.I've always subscribed to that Adventurers are rare. Anything about 10 even more so.
I get that modern D&D etc is every other NPC is an adventurer who went to wizard school or whatever