Aldarc
Legend
Agreed. Taunting/threat/aggro in MMORPGs are purely a meter for mob mind control. Mobs are programs designed to attack whatever has the highest threat level. Tanks have tools to generate a measurable threat level, which should ideally be higher than the threat level generated by the rest of the party. There is no human-based decision-making with threat/aggro mechanics. The GM is making their own tactical and roleplay choices when playing NPCs deciding who/what they should attack or do. Defender's marking mechanics exist to make those choices more difficult. But nothing stops the GM from deciding that every single one of their NPCs ignores the marking defender. (And a party with two defenders?Point being: marking mechanics and aggro mechanics are entirely opposite. "Aggro"/"enmity"/"threat"/etc. is inherently mind control. Creatures never make choices about their targets. With marking, it is always the case that the DM must be making choices (or, as noted, being forgetful or otherwise accidentally doing a thing they really would rather they hadn't done if they'd known better.)

ETA: It's also pretty clear that Marking is not mind-control IF we were to reverse roles between the GM and the player. Let us say, for example, that the GM had a NPC that "marked" the PC. The PC will take a -2 penalty on their attacks if they attack a NPC other than the Goblin Defender. Is the PC being mind-controlled? I think that the answer is clearly "no" because this is in no way binds the action declarations that the player makes for their character nor does it strip action declarations for the character away from the player.
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