Not a Decepticon
Hero
You used "story now", distinction without difference, you're literally trying to catch me on words because you lack a point to make. And after getting offended by supposed msiattribution of your words, you immediatelly pivot to build strawman of my arguments you can knowck over. I won't be defending made up argument you made in your head and acussed me of having because dealing with my actual arguments was too hard.I didn't say anything about "story first". Nor did I quote the six categories. I did talk about my own play experience with In A Wicked Age; and I did reference the play advice for BitD.
If you think that Fate, played more-or-less canonically, and Apocalypse World, played more-or-less canonically, are much the same sort of play experience, well that's what you think. I can't gainsay that. I can say that I don't think the same way.
First of all - is being turned into a duck something that happens to the entire party? Or is this one PC singled out? Is the entire party having to deal with challenges presented by their new situation, or is this one PC forced to sit and DO NOTHING while the players actually spend time playing their characters? I could buy the first as a challenge sprung on the PCs. The latter feels like singling out the player and making them waste their goddamn time. It's like forcing player to wait an entire session, or multiple ones, to introduce their new character, because it wouldn't be realistic or owuldn't fit the story for them to show up earlier - we are increasingly having less and less seisure time, forcing someone to do nothing for hours of what was supposed to be their time to have fun is increasingly more inexcusable and no "GM vision" is worth it. If that makes me neotrad, I will gladly prefer it over being forced not to play for some jerk's "story".You'd need to know the motive of the GM -- you're assuming 100% he's on a "sick power trip." Typically, a GM is providing a scenario to be run through with various challenges, and this could be one, and perhaps roleplaying it is another. Don't ascribe every event that's not under the player's complete control being motivated by taking away player agency. We all have events that happen that are not under our control, and it can be interesting to deal with them. For example, a scenario that starts with the players on a lifeboat rowing away from a sinking ship wasn't controlled by the players. I suppose you could walk out of the scenario opening because players didn't control it, but then you've made a decision to limit the types of games you play in.
And again with the false dichotomy - either the GM is a tyrant who has absolute power or players get to control everything. You guys ever heard of GM and player working together?
Because the thread was based on an article that did bad job explaining itself, mischaracterized modern games to complain about "kids these days" and became a place for people who just find excuse to complain things aren't like they used to play and people now wat different things and less toleration for naughty word. It craps on whole wide variety of games solely to bash few games the author disliked and whenever someone notices it craps on a game they like, instead of questioning whenever the crap-pipe is a good thing, they just try to move that game to a different category.Why the hostility? Good god.
Yeah, I think i'm done, this thread ran its course and convinced me the 6 philosophies is a bad text with little use for real rpg play. Which, tbh, is how I increasingly feel about lot of "theorycrafting" done on internet by terminally online, who play much less than they spend time talking about games online.