I don't want the rogue to be crippled.There is no need for a new class that combines both. The class that combines skills with high damage in combat is and has always been (with the arguable exception of 2e where fighters were very highly tuned) was 2e.
The fact that you wish to physically cripple the rogue and turn them into an NPC class by making them uniquely unable to contribute effectively in combat (unlike literally any other class) and then force in an entirely new class into the rogue's classic role is something I find ridiculous
I just disagree that the road should deal more damage than the fighter.
A trained warrior should be deadlier and tougher than a thief, trickster, or assa
I agree.So what needs to happen? The fighter needs to become tougher to fulfil their class fantasy and better at skills to be more than a warm body out of combat. And the rogue needs to hit hard, and to have it's utility increased so it's not playing second fiddle to characters who ignore the skill system
I am just in the camp who want rogues to be top martial damage dealers.
Ideally I'd add Control and Support to Martials.
OFFENSE: Fighter
DEFENSE: Barbarian (Fighter Second)
CONTROL: Rogue
SUPPORT: Warlord
MOBILITY: Monk (Rogue Second)
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