D&D (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

Which ain't coming from 3e feats.
Welll, there is Shock Trooper, Battle Jump, Headlong Charge, Leap Attack, et. al. which can build a character who can dish out 100 damage each turn. But while a Fighter can do that, it's better with some dipping (like Lion Totem Barbarian for Pounce).

I think the best Fighter build I ever saw used Karmic Strike + Robilar's Gambit + Double Hit, but that still requires someone to be foolish enough to actually attack you.

Jack B. Quick
 

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Which ain't coming from 3e feats.
3.5 had an absolutely insane number of official books that included feats and that doesn't even get to the PrCs spread across them. Looking into the capabilities of things like shocktrooper builds might be a good start to avoid this pointless discussion that seems to depend on defining 3rd edition feats as 3.0 PHB feats alone.
 

And D&D puts Combat on this high pillar and it makes the problem.

If you can figure out a low-stakes version of "two groups of people trying to kill each other" feel free.

DnD doesn't put combat on a pedestal. Combat is the way to resolve irreconcilable differences in literature, reflected by the long-standing human issue of "we kill people who disagree with us so we have more power"

What DnD DOES do is make sure that combat is detailed. It does this because combat is high-stakes, and because just declaring "I block your unblockable spear with my shield that blocks everything" is a terrible way to resolve anything.

I'm an Old School Player, I don't really know all the buzz words...and even more so the "new spin" on everything.

Well, if you are going to comment on the modern design of the rogue, perhaps it would help if you knew concepts that were proposed at least 12 years ago, if not longer. I know over a decade is still shiny and new to some people, but you aren't going to convince people that your position is better than theirs if they have to also teach you what their position even means. If you don't understand the game design, how can I be sure your proposals have any merit?

Well, just give everyone "Add 1d6" per level to all rolls and that should cover it, right?

No, it wouldn't. Sure, it would brute force higher numbers, but "make numbers higher" isn't always the goal.

It works the other way too. The combat lovers are just the loudest voices. Other players like other things. And some players don't like combat at all.

And none of that means that it is a good design to purposefully exclude classes from an entire pillar of play. It doesn't matter if some people like combat and other people like social skills. Every class should have the capability of interacting with both combat and social challenges. Then, if a player doesn't WANT to participate, it is a personal choice, not a requirement of the system.

After all, some of us like the entire game, not just parts of it.

I'm sure I said that Han is a fighter multiclass.

You did not
Han Solo sure is no fighter, and sure is not a front line striker.


Right? James Bond is shown...in most movies...a the "peak" of his career. And that is high level super spy...he does not gain much in abilities even when he rarely levels up. And that he often loose fights proves my point: James Bond is a Rogue/Fighter, something like 10/5. He can fight, and hold his own sometimes...but any 'pure' fighter will out match him.

Mr. Hinx is just a strong man, he died and had his neck broken by a few barrels being tossed out of a moving train. Please educate me on what you expect him to do against a shapeshifting giant swinging a massive blade capable of cutting a horse in half with a single swing, and can swing it twice. Oh, also the giant can turn invisible at will and send out a massive cone of freezing magic that can engulf a medium sized house and freeze a tiger solid.

The monster I am describing is a CR 7 Oni. A man who died to "this barrel is heavy and I can't lift it", whose most notable feat is being stabbed once and shot once is doing nothing against this monstrosity. So, by even the smallest of margins, Hinx is sub-CR 7. James Bond is not level 15, if he can only take out a sub-CR 7 threat with aid, through an environmental trigger.

We really and truly need to stop associating "peak of their career" with "high level in DnD". Those two things are not the same.

Well, each IP is it's own universe, so you can't really compare. The vast majority of fictional characters are "high level" because: it's cool. And most fiction follows the Rule of Cool.

No, that isn't how it works when you compare characters from different IPs. If it did, then you would have to state that Indiana Jones is equally strong to Neo who is equally strong to "the reincarnation of all of reality given human form".

Guess that depends on most people? I'd much rather have a spell that can copy a secret scroll then just jump into combat to do damage. The spy is the one sneaking into the backroom, getting in the safe and coping that secret scroll. The spy is not jumping on the back of a dragon to stab it with the massive damage attack!

Yeah, and your mage spy can explode a room or shoot the dragon with a disintegration beam, while also turning invisible and copying the scroll.

Maybe it is possible to have skills, like Stealth, while ALSO being capable in combat. I mean, the mage can do it, so why can't the rogue? Why must the rogue decide they are either capable of hiding and sneaking through a building OR capable of making a single powerful attack against an enemy? This is purely a false dichotomy

Well, you said she was all experienced and powerful, right? The game? is not a Zero to Hero game right?

I described some of the actions you take in the game. That does not mean she is all powerful or all experienced. She isn't a zero, she is not some scrub teenager from some random school who has no skills whatsoever, but she also isn't a hero, and by the end of the game, you could say she is a hero, but she has only just finished part 1 of 3 of her origin story.

And AGAIN the point is that characters from literature do not allows fit neatly into DnD class structures. And if you define rogues as "people who cannot fight" then ignore any rogue archetype who CAN fight as being something other than a rogue... well, you kind of have a problem. Because you have defined the counter-examples away.
 

3.5 had an absolutely insane number of official books that included feats and that doesn't even get to the PrCs spread across them. Looking into the capabilities of things like shocktrooper builds might be a good start to avoid this pointless discussion that seems to depend on defining 3rd edition feats as 3.0 PHB feats alone.
Almost like this discussion started with arguing that the striker rogue didn't start in 4e.

And in fact included using a bastard sword, which the Sage cruelly stole in 3.5.

But sure, go off. You can be right about this thing that wasn't the point.
 

Almost like this discussion started with arguing that the striker rogue didn't start in 4e.

And in fact included using a bastard sword, which the Sage cruelly stole in 3.5.

But sure, go off. You can be right about this thing that wasn't the point.
Your initial comparison way back in 163 shows a 9th level rogue against a low level fighter or a dpr optimized lower level rogue against a fighter that ignored dpr in favor of something else unstated making "the point" questionable at best.

Shock trooper is a 3.5 feat in the 3.5 complete warrior book. Someone else mentioned a bunch of other 3.5 damage feats a post before I suggested looking into shock trooper builds for examples of 3?5 damage feats that didn't involve being "slightly better at grappling" too.
 

Well, you might need to engage in some VERY hard math to figure out vex, because that is complicated, but if we look at raw damage with no accuracy... Let's say 5th level, +4 mod, ignore that the two-weapon fighting feat is needed.

(1d8+4)+(1d8+4)+(1d6+4) = avg 24.5 for the fighter (extra attack, nick attack)
(1d8+4)+(1d6+4)+(3d6) = avg 26.5 for the Rogue (attack, nick, sneak attack)
rogue does not have fighting style so they lose 4 on the off hand damage

(1d8+4)+(1d8+4)+(1d8+4)+(1d6+4) = avg 33 for the fighter (extra attack x2, nick attack)
(1d8+4)+(1d6+4)+(6d6) = avg 37 for the Rogue (attack, nick, sneak attack)
Same as before

But... I just proved that they did if they are dual-wielding. So is the real argument that they can't out-damage PAM+GWM+Charger? Because... yeah, of course they won't. Multiple feats boosting your damage versus no feats boosting your damage won't work for you.
You messed up your math.

But that's besides the point.
If you let the rogue deal more damage then you make the fighter useless as now Rogue has Damage and Skills.
What is the solution?

I suggested making a new high damage low durbility class with a slight Stealth focus.
 

I agree that is a fine narrative for the rogue, but as a mechanical reality, a class that can't easily recover from a risky manuever, and needs to take those manuevers or outthink the enemy is a class that is going to have a low approval rating.
And this is why I dislike WotC's design-by-survey. The point of a class system is that different people can get different things. Does every class need to be as simple to play as the barbarian? Or every complex class need to be complex because you have a lot of buttons like the wizard?
I like the Rogue being presented as outsmarting the enemy.
I don't like the player needing to outsmart the DM to make the rogue work.
The 4e rogue didn't need to outsmart the DM to work. They did however need to pay attention and use the situation on the ground.
But that's besides the point.
If you let the rogue deal more damage then you make the fighter useless as now Rogue has Damage and Skills.
What is the solution?
Apparently resilience is something you think is 100% worthless? And if we were to give the fighter wizard hp and no armour proficiency but +1 damage per attack then they would make classic fighters obsolete because they did more damage.

Because if you don't think that then the solution is that fighters should be (as they are outside 5e) tougher than rogues.

Oh and Han is a rogue with no fighter multiclass.
 

Apparently resilience is something you think is 100% worthless? And if we were to give the fighter wizard hp and no armour proficiency but +1 damage per attack then they would make classic fighters obsolete because they did more damage.

Because if you don't think that then the solution is that fighters should be (as they are outside 5e) tougher than rogues.

Oh and Han is a rogue with no fighter multiclass
The fighter's resilience is not that big and DM dependence.

All fighters get are Second Wind and later Indomitable. Second Wind becomes ignorable fast and Indomitable is as well.

Barbarians are tougher. Monks are becoming tougher. Rogues are tougher if both are in light armor once Uncanny Dodge kicks in.

So again.

What is the solution?
What are you giving Rogues?
What are you giving Fighters?
Or are you will to make a new class that combines both?
 

The fighter's resilience is not that big and DM dependence.

All fighters get are Second Wind and later Indomitable. Second Wind becomes ignorable fast and Indomitable is as well.
Oh, agreed. The 5e fighter is not tough enough. Armour in 5e is a bad joke, Indomitable a worse one, and Second Wind doesn't scale well.
Barbarians are tougher. Monks are becoming tougher. Rogues are tougher if both are in light armor once Uncanny Dodge kicks in.

So again.

What is the solution?
What are you giving Rogues?
What are you giving Fighters?
Or are you will to make a new class that combines both?
There is no need for a new class that combines both. The class that combines skills with high damage in combat is and has always been (with the arguable exception of 2e where fighters were very highly tuned) was 2e.

The fact that you wish to physically cripple the rogue and turn them into an NPC class by making them uniquely unable to contribute effectively in combat (unlike literally any other class) and then force in an entirely new class into the rogue's classic role is something I find ridiculous.

So what needs to happen? The fighter needs to become tougher to fulfil their class fantasy and better at skills to be more than a warm body out of combat. And the rogue needs to hit hard, and to have it's utility increased so it's not playing second fiddle to characters who ignore the skill system.
 


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