D&D General Richard Whitters poll on twitter, "Will you be buying the newest edition of D&D?"

Wasn't this why 4E had such a short life span, 4 years? I'm asking because I can't remember exactly. I'm sure the division of the fan base and losing some to PF had a lot to do with it too but iirc it was lack of profits
4E failed because it changed the game and split the fanbase, depressing sales.

Look at the Mearls interview I posted earlier from 2012 laying out what WotC plan was after they did a post mortem on 4E...a plan they are still following now:

"We’re actually much better off creating a single, stable edition. It’s easier for fans, it’s better for continuity for writers and designers, and it’s much easier in terms of creating a long-term product strategy. It would be great if the playtest feedback was such that we felt comfortable dropping any reference to editions or numbers in the final game’s title."

 

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For those of us not on X (or not on X any longer), Richard Whitters' poll is at almost 5,000 votes and closes in two days.

What's the answer breakdown looking like?

P.S. Richard Whitters has been working on a really interesting RPG project called... Ruttigers iirc
Well yesterday it was
I was curious myself and the answer seems much more notable than I expected.

Freelance drawing guy. Previously Art Studio Lead for Dungeons & Dragons, Art Director Larian Studios, and Lead Concept Artist for Magic the Gathering.


At least right now the results are
Yes
17.5%
No
60%
Not Sure
22.6%
Since then it looks like the numbers have changed very little since the initial wave of voting
Will you be buying the newest edition of D&D?

Yes
16%
No
62.5%
Not Sure
21.6%
 

Well yesterday it was Since then it looks like the numbers have changed very little since the initial wave of voting
Will you be buying the newest edition of D&D?

Yes
16%
No
62.5%
Not Sure
21.6%
Just out of curiosity....is this poll open to the general public? How do we know if the respondents are even gamers?
Numbers lie my friends.
 

I already laid it out: I lack data, you lack data.

WotC has the data.

WotC has only leaned further into the Adventure Day.

Therefore, we can reasonably conclude that their data aligns with the Adventure Day not being a problem to be solved at all.

I will believe my own experience and observations, backed up by that logical conclusion, over some random anecdotes.
So what’s the cutoff for data you would believe about trends in how D&D is being played, purchased, or accessed? 2,000 respondents? 5,000 respondents? 20,000 respondents? Or is it that the data has to come from WotC?
 

Hundreds of DMs is purely anecdotal. The UA articles had hundreds of thousands of participants, and WotC data collection is looking at millions.

I in no way trust those hundreds of DMs to represent anything other than those individual DMs who are not a representative sample.
Once you hit a certain N, anecdotes do actually become good data.

Considering people have been running 5e with the borked adventuring day system just fine for the last 10 years, it's just as likely WotC decided the juice wasn't worth the squeeze.
 

So what’s the cutoff for data you would believe about trends in how D&D is being played, purchased, or accessed? 2,000 respondents? 5,000 respondents? 20,000 respondents? Or is it that the data has to come from WotC?
A representative sample, proper sourced would be necessary for me to take it seriously.

Hundreds out of tens of millions, self-selected, literally means nothing. Certainly not enough to make me question my own personal experience for a second.

It isn't thar I trust WotC numbers because they are WotC's: I believe they are using sound big data research methods and stands
Ard market research, and acting in their financial best interests based on their findings.

If WotC was reversing course rapidly and dropping the Advebture Fay, I would believe my own experience ia the statistical outlier. Since they are relqxedly relying on it to remain the cornerstone of their game design, it is pretty simple to conclude that their statistics say it isn't a problem for most tables at all.
 


Once you hit a certain N, anecdotes do actually become good data.

Considering people have been running 5e with the borked adventuring day system just fine for the last 10 years, it's just as likely WotC decided the juice wasn't worth the squeeze.
That N is more than several hundred out of a population of tens of millions. A lot.more. particularly if self-selection is an issue, which hey look, is the case here.

In discussions on these boards, my anecdotal observation is that as many if not more people point out that the Adventure Day works juat fine for them. So I don't even see it being a consistent anecdote in the weird oddball circles of online discussion.
 

I not going to buy it. I already have Tasha's and Xanathar's, as well as some of these fixes I already had as house rules for some class issues. Why am I going to spend another 80-100 dollars on a single book that, in my opinion at the moment, do nothing more than take Tasha's and Xanathar's and put it into the Player's Handbook lol.
 

I not going to buy it. I already have Tasha's and Xanathar's, as well as some of these fixes I already had as house rules for some class issues. Why am I going to spend another 80-100 dollars on a single book that, in my opinion at the moment, do nothing more than take Tasha's and Xanathar's and put it into the Player's Handbook lol.
I agree, why would you spend $80-100 on a book with a $50 MSRP...?
 

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