mellored
Legend
Then do you agree that the new Version is improved?
Then do you agree that the new Version is improved?
You need nick and dual Wielding to get 4 attacks at 5th level. 2 from the attack action, 1 from Nick, 1 from dual Wielding bonus actionStill good, considering you probably wouldn’t need to use a new hunters mark every round.
Does that mean that Nick and Dual Wielding is less useful now as you would need to use your bonus action for the two weapon attacks anyway and so you might as well take a different weapon property? l other than Nick.
Yes, in this specific example.Then do you agree that the new Version is improved?
Good. Now let's move to another example.Yes, in this specific example.
Sharpshooter is weaker than before, while great weapon master is about the same and dual wielder is improved.I stand to everything I said though.
We are not going to agree here. The very fact that feats and multiclassing are not option anymore is a huge downside for me.Good. Now let's move to another example.
Sharpshooter is weaker than before, while great weapon master is about the same and dual wielder is improved.
And spending a feat to remove the penalties of ranged combat means you're a feat behind.
Thus there is a larger trade-off between ranged and melee than in 2014.
In addition, dual weapons is using one of their 2 masteries on Nick. While a 2-hander can pick up a second one getting more versatility, like also taking Trident. Thus keeping a trade-off between Str and Dex.
Backgrounds also have a larger trade-off between the ability scores, skills and the feat. Treantmonk has it as his thumbnail, that it's not an easy pick.
how is multiclassing not optional?We are not going to agree here. The very fact that feats and multiclassing are not option anymore is a huge downside for me.
Used to be explicitly an optional feature in 2014.how is multiclassing not optional?
On that note, the real trade-off between Str (which is weaker now, as Athletics isn't grappling anymore, and monsters knock prone without a Str save) and Dex (still great), is that you have no weapon mastery choice with Finesse weapons - only Nick and Vex. When previously I might've been curious about a Dex build, now it's the basic attack all the time dummy vs actually getting access to martial cantrips.Thus keeping a trade-off between Str and Dex.
Only monk grapple with Dex, so that’s still mostly a Str option.On that note, the real trade-off between Str (which is weaker now, as Athletics isn't grappling anymore, and monsters knock prone without a Str save)