D&D (2024) PHB 2024 Is Hilariously Broken. Most OP of All Time?


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Are you saying cast true strike from a scroll? If so, you’re going to need a lot of scrolls to be doing this every round. How much time and money do you intend to spend crafting?

This argument was hashed out on another thread. Basically fast hands lets you use a magic item that requires an action. If casting a spell requires an action, the scroll qualifies.

On the other hand the there is no action associated with using the scroll as an object. There's a casting time associated to the spell, but you're just casting a spell at that point. The fact that the spell's requirements (spell slot, material component) were met when the spell was put into the scroll doesn't change that the PC has to be able to cast the spell in the first place.

In any case I rule that fast hands doesn't work with a spell scroll (it may or may not work with some wands, we don't know how that's going to be worded). D&D (2024) - Thief Rogue / True Strike.
 

3.0 is the most broken edition of all time but it required a lot of non core stuff to do it. 3.5 PHB mostly theoretically higher level stuff and the Druid. 4E had that kill Orcus thing with a Ranger but was mostly theoretical.
3.0 and 3.5 broke on the magic item creation rules This concerns me.
So far a few of us have found the following things that seem OP. Even worse they're very self contained and are available fairly early on.

1. Warcaster feat. Reaction casting to buff allies.
Opportunity attack only triggers against hostile creatures. Now a case could be made for a party member who was a dwarf with a toothache or if the party had the group dynamics of Fleetwood Mac circa the Rumours album. But RAW this does not actually work.
2. Grappler feat
Lots of potential builds mostly abusing spike growth and spirit guardians. Basic idea drag opponents through spike growth edge or run around with a cleric and have multiple characters do it.
Not self contained.
3. Conjure Minor Elemental. Not 100% sure it's fine at 7 but from 9+ there's some crazy numbers.
You need to go higher to get it working well , especially as it requires a full turn of setup.
4. Some sort of Monk weapon mastery abuse with daggers and unarmed strikes. Still work in progress. Looks like more damage than the -5/+10 feats without the -5 part.
Not working that well without multiclassing for a single extra attack. Which ehhh.
5. Some sort of turn yourself into a Kraken build. Work in progress.
Not there yet.
6. Level 10 cleric abuse with spells like hallow.
Possibly. But even Hallow is only OP against outsider-types.
And this is at levels people actually play (4-10ish)
Honestly you've missed the big one - Cleric lawnmowers.
 

The thief with a 1 level wizard dip, using fast hand to cast true strike and attack as a bonus action, then holding their action to attack as a reaction, granting easy double sneak attack/round.
Powerful, but not broken. You're trading away your uncanny dodge to do it.

Assuming it works.
Agathys Forever: I invented that one, although it is very possible that someone else also came up with it before me.
Nothing wrong about this.

Though, casting Polymorph and ending it just for the THP is overpowered. Pretty sure it's intended that the THP goes away when the spell ends.
Instead, you can get two extra attacks if you do use your bonus action. That seems... not right.
No. You still get 1 attack.

If you have Nick and the Dual Wielder feat, you get 2 attacks. But you paid for them so not an issue. No stronger than great weapon master.
 

Opportunity attack only triggers against hostile creatures. Now a case could be made for a party member who was a dwarf with a toothache or if the party had the group dynamics of Fleetwood Mac circa the Rumours album. But RAW this does not actually work.
Incorrect. The word "hostile" was removed from the Opportunity Attack definition, so you can by RAW make an OA against any creature that leaves your reach.

Not working that well without multiclassing for a single extra attack. Which ehhh.
You don't need to multiclass. You just need to take the Weapon Master feat.
 

a few more I've seen:

The thief with a 1 level wizard dip, using fast hand to cast true strike and attack as a bonus action, then holding their action to attack as a reaction, granting easy double sneak attack/round.
Dubious.
Agathys Forever: I invented that one, although it is very possible that someone else also came up with it before me.
Well known. And honestly stacking 4th level spells and taking away the Warlock's casting ought to be good. And a dispel or the wizard losing concentration loses the whole thing.

Teamwork makes the dream work.
Instead [with nick], you can get two extra attacks if you do use your bonus action. That seems... not right.
It isn't right. You get a free attack from Nick that explicitly disallows the two weapon fighting extra attack to be used as a bonus action. You then take the Dual Wielder feat and get the bonus action attack from that. You need both a mastery and a feat.
 




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