D&D (2024) PHB 2024 Is Hilariously Broken. Most OP of All Time?


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It's more like casting two spells a round
Which already should have been dine if anyone had bothered refining bonus actions and this version's extra spell is still just a buff--a spell type 5e beat up on pretty badly with Concentration.

For invoking 3e, where you could become a shapeshifting god at level 7 and destroy a city with locate person, this is weak sauce.

Even sticking to just the PH, most of this is peanuts to Natural Spell and Normal Animals existing.
 

How is that different than casting an offensive spell on an opponent with the feat?
Opportunity Attacks might not come up at all in many combats, but against willing allies you can easily do it every round.

Also it's much more powerfull than quicken spell for support magic (no Metamagic Points, not even a bonus action and no limit breaking concerning only one leveled spell per turn).

I think that it's not so OP at earlier levels, where Spells Slots are hard to come by, but at higher level you mostly use those lower levels slots for support anyway .. so with that exploit it is now at now action cost.
 

Opportunity Attacks might not come up at all in many combats, but against willing allies you can easily do it every round.

Also it's much more powerfull than quicken spell for support magic (no Metamagic Points, not even a bonus action and no limit breaking concerning only one leveled spell per turn).

I think that it's not so OP at earlier levels, where Spells Slots are hard to come by, but at higher level you mostly use those lower levels slots for support anyway .. so with that exploit it is now at now action cost.

A person cannot do it easily every round because it's still gated by spell slots and concentration applied to typical buffs. Every spell used that way is a spell not used offensively.

Meanwhile, the argument was that it allowed for 2 spells in a round. This is true. So does an offensive spell in that regard. The difference is buffing that way also uses the reaction and then the offensive option has become an opportunity cost as well.

It might be easier to set up with allies that way, but it doesn't seem to be superior.
 



Every edition has had exploits. Off the top of my head, in 2014 version you had simulacrum cheese and SS if your attack bonus was high enough. In 4E one of the people I played with now and then had a power that simply stopped everything from getting closer so if they had no ranged attacks we could just pick them off. In 3.5 there was a combination of holy word and an ability to raise caster levels to just kill every evil creature within 40 feet that I saw used a few times until it was banned. There was also Pun Pun of course.

Those are just scratching the surface. It will always be up to the DM to adjust for the group and the edition, as well as just deciding how many exploits to allow. Some people like OP character builds, more power to them. As DM I have no problem adding HP, attack bonuses, damage or simply more monsters to make the game more challenging.
 

Thieves using magic scrolls as a bonus action, at level 3, and such items can be written by party members at low prices

Ability to craft magic items with relative ease

These are the most overpowered for now
 

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