D&D (2024) PHB 2024 Is Hilariously Broken. Most OP of All Time?

... and then the Wizard drops a fireball at level 5 that catches twice that many people and deals damage even if they save...

Broken is such a relative thing.

(Not aiming this at you FrogReaver, just comparatively, martial melee attacks tend to pale what's being done with spells).

On the rare occasion I've tracked damage, martial types do just as much damage as wizards, it's just more spread out. Other people have done things for streams like CR and found the same results. Fireball seems awesome, and it can be. Sometimes. Meanwhile fighters are the tortoise to the wizard's hare.
 

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On the rare occasion I've tracked damage, martial types do just as much damage as wizards, it's just more spread out. Other people have done things for streams like CR and found the same results. Fireball seems awesome, and it can be. Sometimes. Meanwhile fighters are the tortoise to the wizard's hare.

Not only that, it also relates to shine moments. The wizard looks good casting fireball each day. The martial looks good doing single target damage most of the day.

Fireball is useful for clearing out some trash mobs, but it's not what deals with the BBEG. There are too many monsters with the hit points to survive that fireball.
 

Are 30+ million players smarter than a handful of desigers and a couple of dozen editors and playtesters? Incomparably. So is it guaranteed that they can find some things that were overlooked. Yup.

So when someone has a hyperbolic reaction to the fact that a couple of loopholes snuck through, what does that mean?

Well, at the best drama queen, at the worst pushing an agenda.

Wake me when the errata comes out then push "The PHB is OP" if it still stands. Until then this is entirely expected non-news.
 


I'm on the fence about the Nick/Dual Wield combo. On one hand, the Nick property references changing the Bonus Action attack gained from Light and I feel like the feat is simply referencing the Light weapon rules and not adding an additional attack. On the other hand, if Dual Wielder doesn't give you an extra attack on top of Nick, the feat is absolute trash compared to something like Great Weapon Master.
 


I'm on the fence about the Nick/Dual Wield combo. On one hand, the Nick property references changing the Bonus Action attack gained from Light and I feel like the feat is simply referencing the Light weapon rules and not adding an additional attack. On the other hand, if Dual Wielder doesn't give you an extra attack on top of Nick, the feat is absolute trash compared to something like Great Weapon Master.
We've had clarification from the designers that their intention is for characters to be able to use the bonus action attack from the Dual Wielder feat in conjuction with the free attack from Nick.

Nick essentially replaces the normal TWF bonus action attack from the Light property, but the bonus action attack from Dual Wielder is a separate thing, so you can do both.
 

Good lord, don't remind me. I had a chart for my two-weapon power attacking (I had a chart for how much to power attack based on average damage based on target AC) fighter that added up all the buffs I could get and then still had to remember things like +1 for charging and +2 for higher ground and so on.
/disappointed

everyone knows it's +2 for charging and +1 for highground.
 

Good lord, don't remind me. I had a chart for my two-weapon power attacking (I had a chart for how much to power attack based on average damage based on target AC) fighter that added up all the buffs I could get and then still had to remember things like +1 for charging and +2 for higher ground and so on.

I had one of those, too! Only it was on a Barbarian so it also had to account for Rage (well, Whirling Frenzy, in my case) in addition to Power Attack. I hated it!

Looking back on 3.x, and I think I see as the gravest sins:
  1. Limiting full attack to 5' movement
  2. Descending attack bonuses for iterative attacks
I don't think eliminating those things would really have tipped the scales in favor of the martial classes that much, given the degree to wish LFQW dominated that edition. And given how much of a power boost it is, I think that's really saying something about the game. Yes, it would make monsters more dangerous in combat, but all you have to do to fix that is adjust the attacks of the monsters to not always have so many attacks for a full attack. Or, you know, make the 5' step thing a monsters-only rule.
 

... and then the Wizard drops a fireball at level 5 that catches twice that many people and deals damage even if they save...

Broken is such a relative thing.

(Not aiming this at you FrogReaver, just comparatively, martial melee attacks tend to pale what's being done with spells).

Do you actually play 5E? Fireball hasn't been that good since 2E.
 

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