M_Natas
Hero
My design philosophy would be, that everything that a normal human (outside of combat) could do is in the "Arnesonian Space" or at least in a very rules lite approach.
So, everything like talking, climbing, mimicking voices, hiding in the shadows, stealing ...
5e allows for that in the sense, that with an ability check I can adjudicate like everything a human could possibly try.
Classes, race/species, backgrounds and feats in general just make your chances of succeeding better in the realm of human possible actions. Proficiency or granting advantage for stealth in certain situations doesn't negate the option for any character to try to hide, for example.
Of course there are some feats and options that break that rule in 5e, but in general, 5e works like that.
The supernatural realm of 5e in contrast is fully in the "Gygaxian Space". Doing Magic, showing unnatural fighting or hiding or other abilities, us governed by special rules, which is fine by me.
So, an RPG that follows those principles of design would be perfect for me.
So, everything like talking, climbing, mimicking voices, hiding in the shadows, stealing ...
5e allows for that in the sense, that with an ability check I can adjudicate like everything a human could possibly try.
Classes, race/species, backgrounds and feats in general just make your chances of succeeding better in the realm of human possible actions. Proficiency or granting advantage for stealth in certain situations doesn't negate the option for any character to try to hide, for example.
Of course there are some feats and options that break that rule in 5e, but in general, 5e works like that.
The supernatural realm of 5e in contrast is fully in the "Gygaxian Space". Doing Magic, showing unnatural fighting or hiding or other abilities, us governed by special rules, which is fine by me.
So, an RPG that follows those principles of design would be perfect for me.