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You contend then, that the words under "Grappled (Condition)" don't amount to rules? Or just particular of them?


Acknowledged. I presupposed that seeing as being carried would surely force the bearer to enter squares they wanted to inflict damage on you (and further presupposing that you want to contend that spikes deal damage to creatures carried over them) it seemed besides the point.


I agree that another route to achieving what you want is to say that Grappler feat is a case of specific beats general. But then I don't see why one can't say that the Carrying Objects rule when DM chooses to apply it to a specific case, is not even more specific. The answer may depend on whether you think carrying capacity is used by default? To my reading, it's not used by default due to words like "unusually" and "might".

Let's take the case where a DM says that carrying capacity is always in force. In that case, I agree with you, Grappler is more specific. That being so, my examples up-thread show how I believe that goes.

I can't find any rules around dragged. And it's not just spike growth you can do it with emanations.
 

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that is not how dragging works, you can drag things behind you, you are not holding them out to your side. That is a lot closer to carrying than dragging

RAW it works. They're in the spike growth. You move them they take the damage.

How goid it is is really down to how easy/hard it is to establish the grapple. With the feat they take damage anyway so low opportunity cost assuming you're built around it or are a Monk or whatever.
 

doesn’t tell me anything about dragging alongside vs dragging behind you

The feat let's you move at full speed your opponent moves with you.

You can just step 5' back and forth between two points. If they're in the spike growth 2d4 damage per 5'.

Faster you are the better and how hard it is to establish the grapple are the main things.

Monk taking dash action could be funny.

XXOXX
<<U>>

X=zone
U=you
O= Opponent
<>= movement.

5' atep each way then back to start. Wash, rinse, repeat up to your movement rate.
 

If someone passes out in the middle of a martial arts throw you can still throw them. IMO, it's up to the player to narrate exactly how their character achieves what the rules allow them to do.
That's close to what I just said. That last part "what the rules allow them to do" is similar to saying that player ought to not narrate how their character achieves things the rules bar them from doing.

Thus I suggested that if one wants to ignore carrying capacity in such cases, rather than say it's blanketly justified by a claim to realism, just say that it's achieved according to the PHB 20 RAW.

As a residual question, do you mean "throw" here in the sense of hurl said very heavy creature some distance, or do you mean shove? If the former, can you draw my attention to which character features enable that?
 


And here I assume you are also ruling that carrying-beside-you is a thing, so that you need not enter those same squares.

Previous editions grapple you entered the square.

Here you do not you just impose the condition. Once you do that you can move. Keeping it simple 5' then back along the edge of the zone (assuming it's not a 5' corridor).

Might provoke opportunity attacks I suppose.
 

The feat let's you move at full speed your opponent moves with you.

You can just step 5' back and forth between two points. If they're in the spike growth 2d4 damage per 5'.

Faster you are the better and how hard it is to establish the grapple are the main things.

Monk taking dash action could be funny.

XXOXX
<<U>>

X=zone
U=you
O= Opponent
<>= movement.

5' atep each way then back to start. Wash, rinse, repeat up to your movement rate.
Well, if you interpret "drag" and "carry" to mean dragging-or-carrying-beside-you, and that passing above the spikes deals damage, and perhaps that carrying capacity is not in force (or is always in force, making Grappler a general-beating special case) then I do not see why you need to move at all. You just whirl them in a circle above the spikes around you.
 

Well, if you interpret "drag" and "carry" to mean dragging-or-carrying-beside-you, and that passing above the spikes deals damage, and perhaps that carrying capacity is not in force (or is always in force, making Grappler a general-beating special case) then I do not see why you need to move at all. You just whirl them in a circle above the spikes around you.

Spike growth doe state each 5' of movement.

Twirling same spot you take 0.

If you're in it not moving is one way to avoid damage.
 

Spike growth doe state each 5' of movement.

Twirling same spot you take 0.

If you're in it not moving is one way to avoid damage.
Supposing a player character wanted to carry another player character through a spike growth area, hoping to avoid the carried character taking damage, is it right to say that you'd rule damage applied to both of them?
 

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