D&D (2024) I have the DMG. AMA!

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not this, that was a wasted paragraph.

I agree that this case should be pretty straightforward just going by the provided examples, but if all they offer on a subject is two or three sentences of trivialities, then they might as well save themselves the space for a different topic
I'm still not sure what you mean - they tell you to work with your players and show you how. What more COULD they do?
 

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I'm really curious how they handle this.
The first bit i see is "The One-Hour Guidline" which is a short few paragraphs.

Talks about what might be accomplished in an hour or so of play. Three things and they give examples. But also say combat, especially a difficult one, could count as all three, same with an intense negotiation. There is more but that seems like the beginning of the discussion.
 

yes, that is what I was looking for, actual rules. I agree that in this particular case they are pretty easy to figure out, but they still are what I would want / expect here
Oh - I wasn't ever meaning that the sentence I posted about working with your players was the only thing about backgrounds. We seem to have some communication issues.
 

The first bit i see is "The One-Hour Guidline" which is a short few paragraphs.

Talks about what might be accomplished in an hour or so of play. Three things and they give examples. But also say combat, especially a difficult one, could count as all three, same with an intense negotiation. There is more but that seems like the beginning of the discussion.
Ah. So it's really a zoomed-out discussion of pacing. I was thinking more like screenwriting advice on pacing. For a quicker pace jump cut to the action, don't linger on resolved scenes, skip scenes without dramatic tension, etc. For a slower pace let scenes breathe, linger after a scene resolves, focus on the details, etc.
 

Ah. So it's really a zoomed-out discussion of pacing. I was thinking more like screenwriting advice on pacing. For a quicker pace jump cut to the action, don't linger on resolved scenes, skip scenes without dramatic tension, etc. For a slower pace let scenes breathe, linger after a scene resolves, focus on the details, etc.
There is more in the "How to run a session" section. Not as explicit but there is advice on pacing in there too.
A quote "Think of how movies show time passing between scenes."
 

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