Micah Sweet
Level Up & OSR Enthusiast
I know. Still feels weird to me.3e also had clerics that didn't need gods at all.
I know. Still feels weird to me.3e also had clerics that didn't need gods at all.
I means there's religions dedicated to ideas in the real world, so why no D&D?I know. Still feels weird to me.
But no one is required to create a narrative that fits that sentence from the 5.5 DMG. The fact that it can be done isn't the point.It's amazing how easy it is to create a strong, compelling narrative when your first instinct upon hearing a new idea isn't "that's stupid."
The Watcher's Council didn't give Faith her power. Their ancient predecessors gave it to the First Slayer, from whom they designed it to pass to the next girl called. That's not how clerics work.
My point is that saying that in the DMG doesn't make the DM do anything, anymore than any advice anywhere is binding. That you happen to agree with that advice doesn't make it any more or less valid or binding.I feel the core playstyles (healer, warrior, expert, caster) should have representation where you aren't beholden to the DMs whims. The fighter and rogue already don't, and the sorcerer is the arcane equivalent of an arcane caster that the DM can't arbitrarily screw with (no spell book). The healer needs a sorcerer type class that the DM can't chain yank if the cleric's power can be cancelled by the DM. It should be as easy to access as the fighter, sorcerer or rogue.
Or, they can do what they just did and make it so that the DM can't decide if a character loses their class because they don't like how they are being role-played...
The fact it can be done IS the point. If your first reaction isn't "This is an unfamiliar concept, I don't like it," then a whole swath of other options open up.But no one is required to create a narrative that fits that sentence from the 5.5 DMG. The fact that it can be done isn't the point.
What are you talking about? This post just seems like a blatant attack on those who disagree with this passage, which incidentally is a new thing to take an official stand on in the book.Also, WotC sees you and is sick of your sh*t ..
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You knew that when you chose the class, you could have chosen differently if you did not buy into it. Do not come running later because you repeatedly broke your covenant and now there are consequences.
That is subjective all the way down.I means there's religions dedicated to ideas in the real world, so why no D&D?
Not like D&D is very good at doing gods or representing a polytheistic world anyway.
The GM would tell you. Then you'd know. I think it is generally good idea to discuss what the role of each class is in the setting before players choose one. Same with the species.You keep saying "you knew that when you chose the class", and yet the 5.5 DMG says you wouldn't know this.