D&D General 2024 Monster Creation


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How much of the lore in the glossary actually matters for your game? How much of it improves the game?

Don't get me wrong, I like the lore glossary, but versus actual useful content, it doesn't measure up.
I love setting lore, but if you have to cut something from the DMG (and put it in another book or books), that's what I'd pick.
 


Since the Monster Manual was not finished when the DMG went to the printer, everything they had written in the latter would probably be outdated in a few months, when the actual book drops.

So either put the guidelines in the MM or in a later splat book with tons of DM's toolbox extras.

Like Variant Rest rules etc.
As I said above, the best thing in that case IMO is to throw in a line telling the DMG reader that more detailed monster creation rules are available in the MM.

They certainly know the answer to that.
 

Just reskin monsters. That's way more useful and likely to be "correct" than any guidelines. It's so easy on dndbeyond to do.
That is absolutely not satisfying when you're trying to make a new and unique monster. Not even a little satisfying.

It might work for some dms, but not for those who like to add new stuff to the game that isn't the same as the old stuff.

EDIT: Also, not everyone uses dndbeyond, and the game should not assume everyone does.
 

That is absolutely not satisfying when you're trying to make a new and unique monster. Not even a little satisfying.

It might work for some dms, but not for those who like to add new stuff to the game that isn't the same as the old stuff.

EDIT: Also, not everyone uses dndbeyond, and the game should not assume everyone does.
I add new stuff all the time. All the time. IMO, I'd rather start with the normal AC and HP and attack bonus of existing things, then add stuff or take it out. But I get some people want to start from scratch, but that's not easy
 


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