Emerikol
Legend
If nothing else, there are games where what happens in the world can affect player mechanics and games where they cannot. Two different types of games though further differentiated by other considerations too.Because it isn't a question of "style of game". It's about choosing to embrace a particular detail of setting cosmology.
I have said often that I could adopt a whole variety of ways for divine magic to work. I am also saying that traditional D&D is Deities handing out power and I like that as one of my options and I think it is a good option. I could like some others too and I've said so above.You can play a hard trad, setting first, no plot coupon game in a world where divine magic does not emanate completely and under the total control of the deities. You're choosing to make that one detail a pillar of your entire play.
Exactly. We want some in game effects to impact player mechanics. We are also the same group of people who thought level drain, ability score drain, magical aging, etc.. were good fun aspects of gameplay. All of those to varying degrees affect mechanics. We want things happening in the world to have a lasting impact on the PC sometimes.And really, you're just using deity control over a cleric as a synecdoche for a play style where DMs can choose to invoke mechanical consequences for failing to meet a particular narrative conceit.