You did both.tge critical difference was that recovery and lethality were designed so they were set to a level where those potions were such "necessary items" in game changing ways that the dmg even suggested it.No, it didn't set it.
FWIW, the word is precedent, not president (auto-correct???).
You found the potions in the dungeons, you didn't buy them commonly in a local adventurer's supply store along with your chain shirt and heavy crossbow...
It doesn't matter if 5e is designed to not require "magic items" because it's designed to feel like the GM gave out too many and established superman's world of cardboard as the minimum baseline standard even without them.This has NOTHING to do with a PC wizard dying and then them bringing in another wizard. How is that supposed to be connected to spell scrolls...???
"Once you say that a player's wizard dies and they can Come back into the campaign by replacing the dead wizard with a whole nother wizard, you kind of made a world where there are enough wizards to have at least the most minor scrolls for sale."
I still fail to see any connection whatsoever.
Sell them? Why?
I find a scroll in an ancient tomb, not at my local market...
I never said it was... but that has nothing to do with what you wrote as I can see it:
"It quickly becomes if you don't want magic treasure, you going to have to ban magic classes."
5E is designed to NOT require any magic treasure--so no changes would be needed at all if I wanted to play it without magical items.
We're not talking about removing magic items from AD&D, but from 5E.
My point is concerning 5E, so let's keep it about 5E, shall we? Thanks.
Holding back on magic items doesn't make it no longer world of cardboard and it takes whole lot more than limiting them to avert it.