PHATsakk43
Last Authlim of the True Lord of Tyranny
Somewhat a fair point, however, while it seems significantly worse than say, 3E or especially 5E with the level based proficiency bonus, it’s not really truly equivalent because of the mechanics of the two systems.Ok, but...
A) The lack of improvement with level applies equally to seemingly "core" abilities, like Religion for a Cleric or Spellcraft for a Magic-User.
B) Because the rate of getting new NWPs was so slow, and the increase only 5% per slot (so the BEST you could improve your skills was 5% to ONE skill every three levels, or FOUR levels for poor Rogues), that always seemed like a sucker's game.
The AD&D system is a fixed target roll against the character’s ability score. So, one major difference is that the DC doesn’t tend to scale with game level either. A religion or spellcraft check by a 1st level priest or mage is the same for them at 20th. So heavy progression wasn’t really as necessary as it is in D20 games where DCs tend to scale with party level.
Add in that most characters had ability scores that tended to average above the median 9-10 range and often for prime requisites in the 15-17 you effectively have a fixed DC of 3-7 for most NWPs which creates far more chances for success without having to bump up the numbers.
Again, as this is a discussion regarding 5E, one thing that it did do was to attempt to eliminate the ridiculous numbers seen in 3/3.5 in skill DCs with its “bounded accuracy” model. I’ll admit that it’s a fairly good solution given the limitation of a fixed, single mechanic game system. Fortunately, it seems that D&D.2024 has maintained that and also the simple (too simple in my opinion, but I understand why it works) skill system.
That said, I think it is one place where pre-D20 D&D was actually better, if by accident than by design. “Roll under” and having a floor for a chance works better in some situations.