D&D (2024) Kobold Press posts 2024 DMG Hit Piece

I used to be a fan of Kobold Press. I backed all of their monster book Kickstarters for D&D. They were good books, excellent quality. Wasn't much interested in ToV as I wasn't looking for yet another reflavoring of D&D. But their increasingly strident, negative, over-wrought advertising over the past couple years has increasingly turned me off on their brand.

I don't know when I'll run D&D again (currently running a massive Warhammer Fantasy campaign and will probably follow that with Ember, hopefully with the Crucible system), but I did by the PHP and DMG and have found them to be excellent books. I almost inevitably expand my D&D games with third-party content. In the past, I mostly bought from MCDM, Kobold Press, Frog God Games, and EN5ider. But I'm so turned off by Kobold Press these days, that I'm not sure I'll be inclined to look at their offerings in the future. There are so many third-party publisher who make great content for D&D who are positive and not crapping on what I enjoy, and what is bringing me to look at their products in the first place.
 

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Having easy access does mean that more accidents happen. Because people who don't know or care about security will use them.
Statistically, sure, but accidents are not murders. If man stopped using fire just because some moron burned his house down once, we would not have progressed to the point of industry that we are now, and the idea that an INDEX is going to cause murder remains an astounding claim that should be mocked into oblivion, and most of your post is DEFINETIVELY straw manning and splitting hairs as the source of this was the assertion that an INDEX is somehow controversial, causes gate keeping, or insensitive. Which it's not.
I would put the hammer in a place that is not easily accesible for my young kid though.
Good. As would most people. Now what if your child is like I was at 2 years old? At 2 years old I climbed onto the refrigerator while my mother was out of the room for about 30 seconds and started chucking kitchen knifes onto the floor. Gave her a hell of a scare. No clue how I did it, but these things can happen. Is it your fault? Mine? My mom's? The refrigerator manufacturer? The apartment we lived in? None. My point is you can't always place blame or have guardrails. Life is hard, and often unfair. We all live, we all will die someday, and none of us are immune to the consequences of dumb mistakes.
You still don't want to have kids play with them. Some tools require spcial training. Even trained people get hurt using tools, because they are sometimes careless or assess something wrong.
Which tools? A spoon is a tool. A pencil is a tool. A shovel is a tool. A jackhammer is a tool. An xbox controller is a tool, sir. You cannot place them all into one general category and just ban them all or require special training for them all. And at the end of the day, an individuals carelessness that gets them hurt is THEIR responsibility.
No. But people leaving nails carelessly on the floor of a children's playground.
I don't even know how to respond to this. Why? Who? Where? When the playground was built, mayhap, but what are you implying, that people are randomly going around and dropping nails on children's playgrounds? It feels like you are making up extravagant circumstances to try and justify a point.
So while I do think that there would have been place in the different play style chapter to mention that for some games less rests or more rests are appropriate, those rolls need some context and warning.
I mentioned it before. But I played Monopoly with official rules for the first time in my life last year and the game was actually fun...
and playing Doppelkopf with official rules is also more fun than using all those house rules.
So either designers actually thought about some rule implications or over time the best games with the rules have persisted.
Let me give an example as to why I can never agree with this line of thinking. When I was in college I learned about a particular legal case that basically killed Tiger Electronics. You may remember them, if you're old enough, as the creators of older hand held games like Pox and the original Digimon toys, and the source of this travesty: Tamagotchi. Well, back in the late 90's, a lawsuit was filed against Tiger Electronics. Thanks to this lawsuit, they lost about 200 million and had to place a warning label on all of their products, which looks like a pair of fingers holding a round object up to a peach.

The origin of this warning label is that a man in I THINK Michigan had purchased a Tamagotchi toy, and for some reason... He stuck it up his anus. It became stuck. He did not tell anyone for about 8 days, and so developed some SIGNIFICANT health complications and the Tamagotchi had to be surgically removed. This man filed a lawsuit against Tiger, alleging that the fault lied with them because they had no warning labels that warned the man NOT to stick the tiny handheld toy up his own bum. Now the part I don't get, and my professor didn't get, was HOW the man won the lawsuit, but he did. And so that warning label was created, and Tiger Electronics never recovered from the loss. Picture is of a Tamagotchi.

The fact of the matter is that some people are just dumb. Some people will, in GREAT lapses of judgement, just make an asinine, absolutely brain dead decision. And there is next to nothing that you can do to stop them. All your attempts to do so only result in people making these absolutely horrendous decisions and then being rewarded for it with millions of dollars. You punish the wrong people, and protect the wrong people. I can't support that, ever.

Especially when the source of the drama is an index dude. It's an index. An index is not going to gate keep. It's not controversial. It's an index. I'm gonna go eat dinner now.
 

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So. I assume you wanted to say:

"I assessed the situation given my preferences and decided not to buy WotC stuff for several reasons. I do aknowledge however that other intelligent people come to different conclusions."

And did not mean:
"I am intelligent, so I don't buy WotC stuff, unlike the dumb fanboy sheeps..."
Well, yeah. It would be pretty harsh to believe that second thing.
 

I used to be a fan of Kobold Press. I backed all of their monster book Kickstarters for D&D. They were good books, excellent quality. Wasn't much interested in ToV as I wasn't looking for yet another reflavoring of D&D. But their increasingly strident, negative, over-wrought advertising over the past couple years has increasingly turned me off on their brand.

I don't know when I'll run D&D again (currently running a massive Warhammer Fantasy campaign and will probably follow that with Ember, hopefully with the Crucible system), but I did by the PHP and DMG and have found them to be excellent books. I almost inevitably expand my D&D games with third-party content. In the past, I mostly bought from MCDM, Kobold Press, Frog God Games, and EN5ider. But I'm so turned off by Kobold Press these days, that I'm not sure I'll be inclined to look at their offerings in the future. There are so many third-party publisher who make great content for D&D who are positive and not crapping on what I enjoy, and what is bringing me to look at their products in the first place.
I've never really cottoned to the idea that a company's behavior somehow changes my feelings about what they make, but it's definitely a thing for some folks.
 

Having easy access does mean that more accidents happen. Because people who don't know or care about security will use them.

I would put the hammer in a place that is not easily accesible for my young kid though.

You still don't want to have kids play with them. Some tools require spcial training. Even trained people get hurt using tools, because they are sometimes careless or assess something wrong.
Appendix N doesn't have accidents and isn't young kid dangerous.

In any case, we aren't talking about accidents. We're talking about deliberate bad actions, so your examples don't really hold up here.
So while I do think that there would have been place in the different play style chapter to mention that for some games less rests or more rests are appropriate, those rolls need some context and warning.

I mentioned it before. But I played Monopoly with official rules for the first time in my life last year and the game was actually fun...
and playing Doppelkopf with official rules is also more fun than using all those house rules.

So either designers actually thought about some rule implications or over time the best games with the rules have persisted.
I think you're conflating discussions here. The discussion you're responding to is about Appendix N, books/sources that inspired the designers, not house/optional rules. :P

To respond to what you said, though, too many games use house or optional rules for the lack of them in the DMG to be a good idea. In fact, the overwhelming majority of games described on this site and those encountered by me in real life(all of them) have had house and/or optional rules in place. I've even been in games where the DM said it would be by the book, but some parts of the book drove us crazy and we changed some stuff.
 

If that was the point, it wasn't really answering what I've been saying which is there is no uniqueness and they've gone generic and kitchen sink. A good generic kitchen sink is still a generic kitchen sink.
yes, but that was still the intent, if you want something less generic, go with SJ, PS or some other books
 

I've never really cottoned to the idea that a company's behavior somehow changes my feelings about what they make, but it's definitely a thing for some folks.
Well...yeah. If they put out an awesome product, that really targets something I want, I'd buy it. But I'm not excited by new announcements and have mostly disengaged with the company. Because they've become a bummer for me. I used to follow their product lines, gave them the benefit of the doubt, and rushed to back their products. Now, if there was a lot of positive buzz about one of their products in ENWorld, I'd probably check it out. Otherwise, I'm unlikely to know, much less proactively seek it out.
 


Well...yeah. If they put out an awesome product, that really targets something I want, I'd buy it. But I'm not excited by new announcements and have mostly disengaged with the company. Because they've become a bummer for me. I used to follow their product lines, gave them the benefit of the doubt, and rushed to back their products. Now, if there was a lot of positive buzz about one of their products in ENWorld, I'd probably check it out. Otherwise, I'm unlikely to know, much less proactively seek it out.
Oh sure, I don't especially like WotC as a company. But I don't buy their because they're not worth the money to me, not because of anything WotC did or is doing.
 

Appendix N doesn't have accidents and isn't young kid dangerous.

In any case, we aren't talking about accidents. We're talking about deliberate bad actions, so your examples don't really hold up here.

I think you're conflating discussions here. The discussion you're responding to is about Appendix N, books/sources that inspired the designers, not house/optional rules. :p
Yes. Indeed I did.
To respond to what you said, though, too many games use house or optional rules for the lack of them in the DMG to be a good idea. In fact, the overwhelming majority of games described on this site and those encountered by me in real life(all of them) have had house and/or optional rules in place. I've even been in games where the DM said it would be by the book, but some parts of the book drove us crazy and we changed some stuff.
 

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