But orcs are an actual species.
No they aren't they are a fictional construct, they aren't real.
Now saying that, I will give you the nature of orcs has changed since they became a playable race, thanks to games like WoW. I suspect this is the main issue, people want different things out of them now than they were original created for.
They are not humans who decided to be orcs.
Ah well now humans (players) are deciding to be orcs. So rather than being just a thing to represent evil, they are having to become something they weren't originally written to be, they are needing to be more complex to represent those human players, rather than just one aspect of humanity, as a fictional tool.
That way they utterly fail as a representation of human evil and become (hopefully unintentional) racist representation, embodying the idea that some groups of people are just "born bad."
Well yes if you treat them as a rounded diverse group of people, there are going to be issues. Because people aren't "born bad", where as fictional tools to explore the dark side of humanity and absolute evil can be.
In my game both do happen. But again, no one is saying that evil should not exist in the fantasy world, just that it should not be directly linked by one's species. At the point when you can tell who's "evil" not by the emblems on their uniform but by the tone of their skin things have gone wrong.
I think if you are judging people as evil just by the emblems on their uniform you are also on morally questionable grounds. It reminds me of that scene in Saving Private Ryan, where what appear to be German soldiers come out of a bunker to surrender and are gunned down, all the while they are trying to explain they aren't German they are Czech conscripts.
Which is the whole point of orcs, they aren't human, they aren't a real intelligent species, they aren't capable of the full ranged of emotions or thought processes. They are a fictional construct.
I rather feel that the default assumption in a mass market game sold to teens should be that sexual assault is not present. Shocking, I know.
It's not like it is heavily pushed, or encouraged, the vast majority of the time it isn't going to come up. Although again this is something that has changed as orcs have become more popular as a player race, not something they were originally written for. So fair enough if the game needs and the orc needs to change to be something it wasn't meant to be.
I do. But if you don't then there are easy and non-racist ways to designate the enemies. Or alternatively just accept, that the morality is not black and white, and whilst your character might see the orcs as "evil monsters" they will see your human paladin in the same way and neither is objectively right or wrong.
I don't want have to have a moral debate about if I'm playing the bad guy or not. Not in my escapist fantasy.
People certainly have managed to fight and kill each other for several millennia just fine, without any heritage being "inherently evil."
Really? Why do you think we dehumanise the enemy in times of war and these racist stereotypes exist. Because it isn't easy to kill an enemy you sympathise with and recognise as human. Part of the reason they switch to targets with people painted on was to get troops use to killing people, if they trained on paper targets they would frequently subconsciously aim to miss. Personally I don't want to wonder if the orc my character is killing is only at war because of a famine back home, or because he's press-ganged into it.