(OOC) The Dog Days of Doom

I have said that Stratus worships "the Skyfather" but who that is depends on the pantheon. Are we on an established world or a hodgepodge?

The "You are here sign is a little vague on the map. The inn is the gray building on the right of the gate?

I suggest that we circle clockwise to the half circle and then beeline for the market, rather than go straight there from the gates.
 

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A grasshopper (so Anson Willoughby can cast the Jump spell he knows, holding on to its dessicated legs).
Did you just pick up Jump when you levelled? If you've had it since 1st, then you have as many castings as you want. Otherwise, You can find a grasshopper in the backyard of the Inn...if you want to brave the zombie chickens...

Seriously, though, give yourself a few castings of Jump.
I have said that Stratus worships "the Skyfather" but who that is depends on the pantheon. Are we on an established world or a hodgepodge?

The "You are here sign is a little vague on the map. The inn is the gray building on the right of the gate?

I suggest that we circle clockwise to the half circle and then beeline for the market, rather than go straight there from the gates.
I'm using Greyhawk gods: Pelor, Kord, Kyuss, WeeJas etc.. Mostly because I"m used to them from 3.5 and also because I'm tired of Forgotten Realms...

The details on that map are super vague for a reason. Because it isn't at all accurate. You are in a random building next to the gate and there's a main throroughfare that leads to the market and the fort/temple.

That's the only accurate thing. Other than that, the buildings are a lot more dense and tiered up because the whole city goes up a hill. It holds about 3000 people.

Edit: I imagined you to be on the right side of the main thoroughfare - so the first building to the SE of the gates
 
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Did you just pick up Jump when you levelled? If you've had it since 1st, then you have as many castings as you want. Otherwise, You can find a grasshopper in the backyard of the Inn...if you want to brave the zombie chickens...
Yes -- he has Magic Initiate (Druid), and it seemed the most appropriate spell, especially for where I plan to take him (later to be coded as a psi-assisted leap, but I still need the spell component).
 

I suggest that we circle clockwise to the half circle and then beeline for the market, rather than go straight there from the gates.
So this is the route that Oscar the innkeeper suggested. Circumnavigating along the walls brings you to a narrower, windier thoroughfare on the East side that will take you above the market to the guard entrance. It would avoid most problems but also avoids the market and you would have a trickier time getting to where you want to go inside the market.

Cutting early to the market is going to require some navigating because of the tiered nature of the town.

Are you guys wanting to avoid detection?

I was thinking a stealth roll, a navigation roll (like survival or history to remember the layout), at the very least and 3 other rolls - everyone make a different roll and tell me how that skill helps you get to the market.

You would need 3 successes at minimum to get there without many issues.

As I said, the buildings are very close together so using the rooftops is not out of the question for parts of the journey which would require athletics/acrobatic checks.

An appropriate spell can be considered an automatic success if narratively, it takes the place of a skill.
 



So this is the route that Oscar the innkeeper suggested. Circumnavigating along the walls brings you to a narrower, windier thoroughfare on the East side that will take you above the market to the guard entrance. It would avoid most problems but also avoids the market and you would have a trickier time getting to where you want to go inside the market.

Cutting early to the market is going to require some navigating because of the tiered nature of the town.

Are you guys wanting to avoid detection?

I was thinking a stealth roll, a navigation roll (like survival or history to remember the layout), at the very least and 3 other rolls - everyone make a different roll and tell me how that skill helps you get to the market.

You would need 3 successes at minimum to get there without many issues.

As I said, the buildings are very close together so using the rooftops is not out of the question for parts of the journey which would require athletics/acrobatic checks.

An appropriate spell can be considered an automatic success if narratively, it takes the place of a skill.
At will illusory magics could also be quite useful to sneak.

Benny also wants to find more find familiar components. They’re 10 gp, and I could only afford an extra casting at character creation.

Before leaving Benny will cast Detect magic as a ritual and will be concentrating on it. He’ll likely drop it fast if he needs to cast silent image to help sneaking.

I’m looking forward to see if the zombies will see through disguise self ;-)
Cheers,

Sg
 

@FitzTheRuke @Neurotic @Steve Gorak @Lidgar @Kobold Stew @Snarf Zagyg

It’s usually at these transition points in pbp that things grind to a halt.

I’m going to make assumptions here and correct me if I’m wrong:
Goals:

- You want to get to the market without expending much resources which tells me you want to avoid combat

- you want to approach the market from a direction that gets you as close to the venders you need

- you don’t want to get lost

If you have any ideas on how to do that, or anything additional to add,
let me know. Are you hoping to find survivors? Etc.

I need:
  • A stealth check (to avoid danger)
  • A History or equivalent check (to know the best way to approach the market)
  • A survival or equivalent check (to navigate the city)

2 other checks that will help - depending on your approach.

Religion might help if you are looking for holy symbols and holy water

I can see a use for athletics (we need to hop over fences or access inaccessible places) or going super meta like, “I use persuasion to ask some of the locals in the Inn to suggest a route.

You will arrive no matter what but each failed check will mean there’s a complication to your goals

The last two checks, if successful, will give advantage to any one of the first 3. So ideally, roll those first but please don’t wait on other people. I want to post tonight by 10pm EST.
 

At will illusory magics could also be quite useful to sneak.

Benny also wants to find more find familiar components. They’re 10 gp, and I could only afford an extra casting at character creation.

Before leaving Benny will cast Detect magic as a ritual and will be concentrating on it. He’ll likely drop it fast if he needs to cast silent image to help sneaking.

I’m looking forward to see if the zombies will see through disguise self ;-)
Cheers,

Sg
I’d say that an at will illusion would give advantage to the stealth roll. Not enough to replace it because it has a verbal component which isn’t stealthy. But you have to choose either detect magic or silent image because they are both concentration.

If you choose detect magic, and you guys succeed on the survival test, I will say that you can have Detect Magic up for the full scene when you get to the market. If you fail the survival test, you take too long to get there and the duration expires.
 

@FitzTheRuke @Neurotic @Steve Gorak @Lidgar @Kobold Stew @Snarf Zagyg

It’s usually at these transition points in pbp that things grind to a halt.

I’m going to make assumptions here and correct me if I’m wrong:
Goals:

- You want to get to the market without expending much resources which tells me you want to avoid combat

- you want to approach the market from a direction that gets you as close to the venders you need

- you don’t want to get lost

If you have any ideas on how to do that, or anything additional to add,
let me know. Are you hoping to find survivors? Etc.

I need:
  • A stealth check (to avoid danger)
  • A History or equivalent check (to know the best way to approach the market)
  • A survival or equivalent check (to navigate the city)

2 other checks that will help - depending on your approach.

Religion might help if you are looking for holy symbols and holy water

I can see a use for athletics (we need to hop over fences or access inaccessible places) or going super meta like, “I use persuasion to ask some of the locals in the Inn to suggest a route.

You will arrive no matter what but each failed check will mean there’s a complication to your goals

The last two checks, if successful, will give advantage to any one of the first 3. So ideally, roll those first but please don’t wait on other people. I want to post tonight by 10pm EST.
FYI, Flying familiars with an at will telepathic connection can really help not getting lost. I can go for the stealth check, with guidance from Maximilian if you allow:

Stealth check: 1d20+1d4+5=8 d 9+4+5=18
 

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