Stormonu
NeoGrognard
Too late by yearsSince D&D went officially multiverse, it's anything and any time you want it to be.
It's only a matter of time before they add Metroville, a land where current technology exists.![]()
Too late by yearsSince D&D went officially multiverse, it's anything and any time you want it to be.
It's only a matter of time before they add Metroville, a land where current technology exists.![]()
This is a more cogent argument than that it’s no longer medieval fantasy because there are handlebar mustaches. That said, it’s not like the aesthetics not being the same as they were in 1975 is a sudden and unexpected turn of events. The aesthetics of D&D have never been consistent, because it’s a game of imagination - its aesthetics are and have always been whatever you imagine them to be. Moreover, there hasn’t been a single cohesive art style in the books for a long, long time. Each edition has had different art direction, and different artists creating works under that different direction. Now, that’s not to say the opinion anyone who liked all of the various styles and artworks that have appeared in D&D until now is invalid. But it shouldn’t come as a big surprise. It’s also only a matter of time before the style changes again. Change is, after all, the only constant.
Nothing has really changed here though. D&D was never what the OP thought.Change frequently surprises people, even though it's inevitable.
White Dwarf, 1981. And that's not to mention the AD&D monsters based on John Carter, Star Trek and Doctor Who.
- The Dungeon at the End of the Universe (Marcus Rowland): This rather mixed bag finishes off Marcus Rowland’s series of AD&D in space articles. He looks at melee in space, ship to ship combat, new space equipment and what spells might be useful in such a campaign.
One has to question just how accurate a depiction of history those 60s/70s wargames were though.One of the interesting things about how D&D grew was that it grew out of wargames, where historical accuracy matters quite a bit more.
Nothing has really changed here though. D&D was never what the OP thought.
The aesthetic changes continually, as you would expect for something 40 years old. But my point is it was never "medieval", and the original aesthetic certainly wasn't.The aesthetic did change, and that's what I was talking about.
More than a few anachronisms.![]()
What I'd say is, it was part of the completely BS pop-history hodgepodge that people mistakenly think is "Medieval".The aesthetic changes continually, as you would expect for something 40 years old. But my point is it was never "medieval", and the original aesthetic certainly wasn't.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.