That is the only Rolemaster I have ever had a chance to run. I liked it.MERP 2e. I've owned it multiple times over the years, but could never find a group of people willing to give it a chance.
Ah, good ol' Phoenix Command. With it's optional book of 63 different hit locations. I too at the time thought that would be excellently cool and realistic. Perhaps it's fortunate I never played/ran it and thus could keep that illusion intact.And that's when it hit me. I did know this combat system. It wasn't the same, but it was really similar. A year prior, a friend of mine had roped us into playing Phoenix Command. This was a modified Phoenix Command combat system. Oh noes ... We had this great scenario set up, and it was an exciting 45 minutes, and then there was a combat .... and the next two hours (which was less than thirty seconds, I think, game time) was a horror show in all senses of the word.
I wonder: is the problem just the difficulty in doing all the rolling? If so, it seems like apps or VTTs could solve that and RPGs with crunchy, granular combat would make a resurgence.Ah, good ol' Phoenix Command. With it's optional book of 63 different hit locations. I too at the time thought that would be excellently cool and realistic. Perhaps it's fortunate I never played/ran it and thus could keep that illusion intact.
(To be clear, even without playing I no longer have that illusion...)
I wonder: is the problem just the difficulty in doing all the rolling? If so, it seems like apps or VTTs could solve that and RPGs with crunchy, granular combat would make a resurgence.
Partially, but mostly I'd say is the exponentially diminishing returns for that level of "accuracy" and detail. Detail intricacies that would even make some wargames blush. That the bullet is lodged 28.4mm into your left anterium tibulum hallux plegia is less important than the result of said bullet on your character's functionality and continued aliveness.I wonder: is the problem just the difficulty in doing all the rolling? If so, it seems like apps or VTTs could solve that and RPGs with crunchy, granular combat would make a resurgence.