Recent content by iceifur

  1. iceifur

    It's official...

    Darkspiral Aura triggers as an immediate interrupt, so it's a no-go during your turn (see the FRPG errata).
  2. iceifur

    Archlich - the Vecna killer

    *groan* *golf clap* :D
  3. iceifur

    Simple fix to hybrid characters that works with the current system

    Love the idea! What about this for some cleaned-up feat language? Adapted Combat Training [Heroic] Benefit: Choose an ability score. When making an attack roll that keys off of the chosen ability, you gain a +1 feat bonus to the associated ability modifier for the purpose of the attack roll. At...
  4. iceifur

    Core Handbook Errors Discussion

    Possible error in the PH, on page 133: The Frigid Darkness Warlock power states that the target "grants combat advantage to all of your enemies until the end of your next turn." Considering the flavor text and the rest of the power's effects, it should probably say "its" or "their" instead...
  5. iceifur

    Alternatives to XP costs for spells

    Never much cared for xp costs. We've replaced the xp costs for spells with "special materials and reagents" worth (spell's xp cost x 5) gp. Hasn't been a problem, so far, and (more importantly) nobody has fallen behind in the progression. It basically turns xp-intensive spells into party gp...
  6. iceifur

    Alternative Item Crafting system?

    For magic items, no. Note that the system above was for magic item creation only (no skill checks required). My group hasn't had any real problems with the default system for creating normal (non-magical) items with the Craft skill.
  7. iceifur

    Alternative Item Crafting system?

    Personally, I use a modified version of the RPGA's Eberron stuff for magic item creation: Magic item creation no longer requires XP; instead, item creation feats allow you to make items for 75% the normal market price (this replaces the normal cost to create). The Extraordinary Artisan and...
  8. iceifur

    Dragon 350, Efficent Pull

    NP. The basic rule is that bonuses to abilities apply to the total scores rather than directly to the ability modifiers unless specifically noted otherwise.
  9. iceifur

    Dragon 350, Efficent Pull

    It adds +2 to your Str score (and thus +1 to your Str bonus) when using composite bows.
  10. iceifur

    Weapon Augment Crystals and the Soulknife's Mindblade?

    Though it is worth noting that the mind blade can be sundered -- it has a real, tangible existence. Personally, I'd say that augment crystals can be attached, but only if the blade has a +1 enhancement bonus or better (until then, it is neither a masterwork weapon nor a weapon with an...
  11. iceifur

    Heroics and stunning surge...any errata

    That's the way I see it. If there are two perfectly viable interpretations of a given rule, and one of those interpretations causes fewer headaches ... :)
  12. iceifur

    Heroics and stunning surge...any errata

    ... Except for that pesky "Same Effect With Differing Results" clause on page 172 of the Player's Handbook. As I understand it, each casting of heroics overwrites the effects of the previous casting for that target. I could be wrong, though. *shrugs*
  13. iceifur

    Golden Ice (BoED)

    Personally, if I were going to modify the feat, I'd just make it a logical extension of Stunning Fist. Something like: Touch of Golden Ice [Exalted] Your touch can be hazardous to evil creatures' health. Prerequisites: Cha 13, Stunning Fist, base attack bonus +8. Benefit: Declare that you are...
  14. iceifur

    Golden Ice (BoED)

    As I've noted before on another thread, Golden Ice is the bane of succubi. The default succubus has a Cha of 26 (a +8 bonus) and a Dex of 13. Combined with the "evil outsider" +2 ravage damage bonus, the poor succubus is taking 1d6+10 Dex damage on a failed save -- which, on average (13.5), will...
  15. iceifur

    Have you found Bo9S characters to outshine other classes?

    One thing worth noting (if you haven't already) is that nowhere in the feat's description does it say you actually have to hit your opponent when using Stone Power to generate temporary HP. It is nice that even if you miss with your strike or attack (perhaps due to the penalty from Stone Power)...
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