BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

More puzzled that ever after looking at the painting, Meldain returns to the others. "I'd say we should climb down that hole now. The sarcophagus won't run away, I guess, but if something is down there - more of these spidery things, maybe - it may notice us tinkering with that stuff."
 

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"We're ready and waiting." says Kerwin. He, Sniffer, and Rial are all waiting above the hole for the others to join them. "This looks like the next place we should investigate, it doesnt look like it has been touched in a long time. Hopefully there'll be some untouched treasure down there too."
 

Fixit Warforged Artificer

"Well friend Mulch it seems the methodical room by room approach is not to the liking of our friends, it looks like we are to leave questions behind unanswered. Come this mystery will have to wait - let us hope that our actions down yon tunnel do not have negative impacts on this room, and that we live to come back and finish our investigations." With that Fixit pats Mulch on the back and quickly walks over to his waiting friends "Apologies for holding up our progress, we were but wanting to finish the investigation of the casket before proceeding. How are we getting down?" he enquires his attention divided between the hole and the sarcophagus sitting invitingly in the center of the room.
 

"Sniffer and I have attached a rope to the lantern above. It should allow us all to descend with relative ease." replies Kerwin as Fixit joins the group above the hole.
 

Fixit Warforged Artificer

"I am prepared" Fixit says as he looks dubiously at the hole and the rope "I was not built to climb, I hope that yon rope will hold my mass. Who climbs first? The best catcher?" Fixit says wryly.
 

Zan, disapointed that his lighting of the lamp did not work, returns to the group. "We should be returning this way eventualy, so we can finish exploring this chamber" he says, again, not to anyone in particular.
 

D20Dazza said:
"I am prepared" Fixit says as he looks dubiously at the hole and the rope "I was not built to climb, I hope that yon rope will hold my mass. Who climbs first? The best catcher?" Fixit says wryly.


"Fixit You are built no different than I. I have prepared the ropes so that we are safe. Worry not for the climb, but what is already down there waiting for us."
 

In turn, each of you makes his way down the crude rope ladder which your companions have constructed. It is tethered above to the chain which would normally hold the green lantern, the one you first saw when you entered the tomb yesterday. It has now been placed aside in order to tie the rope more securely.

One by one you easily make your way down (OOC: "Taking 10" on your climb checks) the rope ladder into the room below. At first you climb through the acid-scarred tunnel which once held the "elevator" mechanism you saw in the other corridors. On its walls you can see the tracks where thousands of the beetles crawled out from their incarceration below.

Passing through the shaft you emerge in the room below. A large pile of rubble and torn metal lies in a heap below the rope ladder, the remains of the ruined mechanism. After a 20 foot drop from the ceiling, you let go of the rope as you reach the top of the rubble and carefully make your way down over the stones and boulders to the sand-colored tiled floor.

The room itself is much smaller than the one above, roughly square, 15 by 20 feet with a small rounded alcove in its southern wall. The general design of this underground chamber is similar to the one above, although a discerning eye can tell that it has a somewhat rougher appearance, as if its builders did not want to invest the time and effort. Dozens of bas-relief figures similar to the one of the sarcophagus lid in the room above star disapprovingly from the walls here. Many sport crossed arms and stern expressions. A few of the figures' heads are missing and some have huge chunks torn out of them. Others have a weird melted appearance, as if they'd been sprayed by something terribly caustic. A large glyph that looks like a stylized arrow points down a short corridor to the north that leads to a small intersection.

OOC: The map below is "upside down", meaning that north is "down" and south is "up".
 

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Kerwin takes rear guard as the others drop down into the shaft. After descending the rope ladder he and Sniffer constructed, Kerwin takes a moment to focus himself psionically (not going to forget this time).
 

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