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Omega Pathfinders Game Thread

Cromm10k

First Post
Private Cyrill Kowaltzki

Cyrill moves stealthy up the stairs and he will fire a single shot if he sees any enemies (move silently 15 ft. and open fire). If there are no enemies he will provide cover for Sarge and Mel (move silently 15 ft. and ready an action to open fire on incoming enemies).
 

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Venom

First Post
Carl will continue guarding the cultists and shout to Carina “Hey Carina you think you can handle these A holes while I go join the rest of the team:)
 

mariusm

Explorer
Mission 2, Encounter 7, Round 21.

Cultist chosen one #2 is hidden from view.
Cultist chosen one #1 is dying.
Cyrill tries to move up the stairs as quietly as possible (Modified stealth roll of 24) and keeps very quite while doing so. As Cyrill gets to the top of the stairs he sees a small room, with no occupants and a door to the north. The door is the same steel type of door they found downstairs, and from the red glow on the control panel he can see it is locked.
Human #6 remains still on the ground.
Carl continues to cover the cultists.
Human #7 remains still on the ground.
Rudy has stopped bleeding and is stable.
Sarge hustles up the stairs and takes up cover position in the south east corner of the room, aiming at the door in case anyone comes through.
Jacob double moves towards where the rest of the squad are to provide extra support.
Human #1 remains still on the ground.
Mel moves up the stairs as quietly as possible (Modified stealth roll of 23) and surely would not give away her position while stepping so softly even in her powered suit and takes up cover position.
Human #8 lies on the floor unconscious.
Carina starts rounding up the civilians and gets them ready to move to the next room where she can take care of the cultists.

Squad actions please.
 

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Cromm10k

First Post
Private Cyrill Kowaltzki

"Cover me, I'll try to open the door," Cyrill wispers to Mel & Sarge.

He moves to the door and tries to open it with his unbeliveable computer skills... ;)
 


Venom

First Post
Carl stays behind to help Carina with the hostages and prisoners, while listening in on the com channel in case his brass knuckles are needed again to tenderize some more mutant flesh. :]
 


mariusm

Explorer
Mission 2, Encounter 7, Round 22.

Cultist chosen one #1 is dying.
Cyrill moves over to the door and tries his luck at opening it, (Modified computer use skill roll of 7 + 7 (Skill) + 5 (Circumstance bonus trying same code) = 19 vs DC 20, fail), but it seems that this door’s security code has been modified. The door remains locked.
Human #6 remains still on the ground.
Carl starts getting the cultists to their feet in preparation for Carina’s arrival.
Human #7 gets reluctantly to his feet and waits for more orders.
Rudy has stopped bleeding and is stable.
Sarge seeing that the door is not being opened by conventional means yells into his intercom, “JACOB, WE NEED SOME FIREWORKS HERE!”.
Jacob moves up the stairs towards where the rest of the squad is blocked by the door.
Human #1 gets to his feet and asks Carl, “Must I pick up my friend?”, pointing to human #8.
Mel continues to cover the door just in case anyone on the other side decides to open it.
Human #2 is dying.
Human #8 lies on the floor unconscious.
Carina herds the hostages out of the water chamber and tells Carl, “You can get those cultists to join the line once they are all secure”.

Squad actions please.
 

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