Thirst for power (Finished) (Knight Otu judging)

SlagMortar

First Post
"I think it would be best to try to see if we can capture a commander, or even Idrag himself. Failing that, capturing anyone else is a good idea too."
 

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Someone

Adventurer
SlagMortar said:
If they like this suggestion, Beamer looks for a hiding place where he has line of sight, but is hard for the guards to see. He casts message and then immediately drops line of sight. He says, "Don't be alarmed, I'm just a friend of Koplov's who wants to warn you that the city guards are coming to the docks in great numbers. Also, keep watch on the sea as the guards have been pulled back from the port. I will hear a whispered reply, if you wish to discuss how we can help you make it through this encounter."

OOC: Beamer can cast the spell from 140 feet away, which should be plenty of room to avoid detection. Amazingly, this spell is Saving Throw: None so it should work. He will also include Banion and Draig as targets (he gets 4) so they can hear the words.

ooc 1: Since you need 1 foot of stone to block the spell and don´t have to start whispering the moment you cast, nor maintan line of sight, we´ll say you´re pretty much undetectable.

The guard jumps as if someone poured clod water on him. "Who´re you? Show yourself!" shouts, drawing a sword and waving it around trying to determine where the sound is coming from.

It takes you a while to make him understand how the thing works; at this time, he´s surrounded by other four guards, counting another one that was inside the warehouse and came out. They talk for a while, saying the obvious -many variations of what the hell is happening, are you mad, and such-

Finally, Beamer can make himself understood though the contacted guard; however, now that they are more calmed and speak quieter, you don´t realy know if they really buy your words or not. Only that they go back to their posts -this time noticeably more alert, and closer to the doors-, except the guard you cast the spell upon, who runs towards Market square.

ooc 2: You can fast forward when you can, as I see nothing that will bother you while you´re watching. I´d like also a rough indication of your position, based on the description I gave earlier. If you want an sketch of the warehouse and the surrounding terrain I´ll make one.
 


wmasters

First Post
OOC: If there`s an alley or something leading into the city not more than a couple of buildings away from the warehouse somewhere like that sounds good. Somewhere where we can either get to the action quickly, or disappear into the city easily if need be.
 



Patlin

Explorer
It seems to Banion like it'll all come to a head soon. The risk of being armed in public seems outweighed by the advantages of being as prepared as possible.

"Weapons at the ready, everyone." He says quietly, and manifests his mindblade. He holds it low and out of sight, double checking that it's fully charged. It was, of course, but you can never be too sure.
 

Someone

Adventurer
ooc: Ok, a crude map of the warehouses´ immediate surroundings with your position.

IC: You draw and ready your weapons and hide, expecting problems soon. However, nothing happens for a couple hours.

Finally, when the darkness is even more intense and all traces of the sun´s light have dissapeared from the western sky leaving only a fait tracery of stars, Beamer hearsthe sound of hooves beating the street´s dirt.

ooc: You can hear just a couple horses, and it´s not a gallop. The sound is coming, but apparently not to exactly your position.
 

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Patlin

Explorer
Banion will continue to look, listen and hide.

Hide Take 10+14=24
Move Silently (No check, staying still)
Listen +8
Spot +6
 

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