Gaming W/Jemal - FinalFantasy D&D (Going Again!)

Sound of Azure

Contemplative Soul
Caros said:
Alright, think I've got this down pat. Gonna submit the entry for the Main Character/Swordsman though realistically it could fit a couple other niches if need be.

Kyo - Kyo was never a typical young man. At the age of 11 he won a premiere regional tournament, leading him to represent his small slice of nowhere at a worldwide competition in which he placed 45th out of nearly 200 competitors, many of whom 3-4 times his age. At 12 he was inducted as a regional protector for his assistance in bringing a small orginization of bandits to justice. His list of accomplishments went on and on.

They included as well, a mental breakdown. At the age of 14 the death of his family at the hands of southern raiders was too much to take, shutting down the young swordsman for the better part of the year while his remaining family members and friends did their best to nurse him back to health.

They did a well enough job, and by the age of 16 Kyo was a fully functional young man, working in a farmers field for a living he had all but given up the sword it seemed, though he was chipper and relaxed as ever before, always with a smile glittering just behind emerald eyes.

Sounds like a cool main character. Do you like this pic?
 

Attachments

  • kyo.JPG
    kyo.JPG
    20.6 KB · Views: 86

log in or register to remove this ad



Avalon®

First Post
WarlockLord said:
Hey, I have my own little army of undead. You do need a crew, and I need something fun to do with my life. I'm a mercenary.

That would spare me the use of the leadership feat. What level are you planning on making him?
 

Thaedrus

First Post
Mesa's Class?

Just a quick question, will there be any psionic material? I have an idea for the mechanics of Mesa Crawe involving multiclassing in both Ardent (C. Psi.) and Swordsage (Bo9S). Putting them together would make a very fun and potent martial artist. It seems that Mesa has been studying with his fathers hired muscle, and has learned some fun martial arts maneuvers. I think that I can get the right feeling with these classes, and not step on the magicians' or swordsmans toes. More of an interesting, sneaky, secondary combatant that could fill the usual rogue roll without being a rogue. Seeing as how Mesa's father doesn't want him to be a criminal, I feel that this would fill the party role as well as the character role. I'll get you the stats on both of these classes if you need them.
 

Arkhandus

First Post
Heh, if I had a copy of the Book of Nine Swords (can't afford books lately), I'd be begging to play a Swordsage for all the coolness, even as a secondary character (I wonder what a moogle swordsage with lots of Setting Sun, Diamond Mind, and Shadow Hand maneuvers would look like?). :D :p


Anyway, Jemal, here's my first character concept, one I'd rather prefer to play if I could. As I see it, there doesn't have to be just one relative of the hero, does there? :heh: Mikken could be the son of Kyo's uncle, or the son of a different uncle. Anyway, I'll post my other ideas sometime Monday (I know, technically it's Monday already, but it's 1 am for me!), but I wanted to at least put forth one favorite first. Including two or three alternate, slightly different ideas for Mikken (like one that's a tinker/gunman sort).


Mikken, male human bladecaster
Concept: Cousin to the hero; a brainy mage turned reluctant swordsman, wielding samurai swords (mostly two short swords/wakizashi and kodachi, occasionally a bastard sword/katana; focused on mobility, occult/battle magic, and mixed tactics)
Likely Advancement: Wizard - Fighter - Eldritch Knight - Duelist
Personality: Bookish, clever, somewhat self-doubting, worrisome, loyal, trusting, and a bit feisty

Mikken lives out in the country, in another town near Kyo's, and occasionally visits his cousin Kyo. Mikken has been worried about Kyo since the death of his cousin's family, and visits Kyo more often since that incident to support his coz. Mikken has also been struggling to keep the area around their towns clear of beasts and bandits, for the past year or two, since Kyo put down his sword.

Mikken hadn't been very martial before, but took up swordsmanship to fill in Kyo's shoes after his coz fell into depression at the loss of his family. He wouldn't have stood a chance if not for a few other folks from his town taking up arms and going along, since Mikken is far less talented in the martial arts than his favorite cousin. Mikken always looked up to Kyo as a great athlete and fighter, though he's only a year younger than Kyo, and he cheered on his coz at the great martial arts tournament some years ago.

Mikken had always been more bookish and meek, enjoying stories, sneaking over to study with the local witch (though his parents always scolded him not to), and watching Kyo kick butt. Eventually, Mikken toughened up when he saw Kyo's breakdown, knowing that he needed to support his coz and start putting his studies to good use. Leaving town for a year after trying to console Kyo, Mikken went to make an offering to the nearest dojo that would take him. Inspired by years of watching his cousin's prodigal skills, Mikken put his wits to the art of swordsmanship.

Training as a sword-dancer for as long as he dared, the young man apologised to his sensei and rushed back home, to check on his cousin and see if the hometowns were still safe. Mikken hopes Kyo will get back his enthusiasm for martial arts and life in general, so his coz will be his old self again, and so he can actually fight at Kyo's side for the first time. Mikken hopes to impress Kyo someday and show that, while he never had Kyo's incredible talent, he's followed in Kyo's footsteps and overcome his old meekness. Yet Mikken still doubts himself, knowing he's not even half the martial artist his cousin was three years ago. Mikken practices every day he can with the few, aging warriors of his town, and while his smarts and earlier observations of Kyo allowed Mikken to learn a lot initially, his martial progress is slowing.
 
Last edited:

Arkhandus

First Post
Also, Jemal: Here's the Cloud Keel from Arms & Equipment Guide, for your reference when figuring out what you'll do with airships.

Cloud Keel
A cloud keel gives its vessel the ability to fly at a speed of 40 feet (clumsy). If the vessel is wind-powered, it can still use its sails if they provide faster movement than the keel itself.
Caster level: 17th; prerequisites: craft wondrous item, fly, wish; market price: 200,000 gp; weight 1,000 pounds

Another neat and kinda appropriate item for airships, from A&EG:

Lightning Turbine
Often used in conjunction with magic that can controls weather, the lightning turbine is a series of antennae connected to a clockwork gearbox that gives the vehicle greater speed during a storm. Lightning strikes the antennae, providing power to double the vehicle's speed or give it a speed of 90 feet, whichever is greater. The vehicle ignores any weather-related penalties to speed.
Caster level: 9th; prerequisites: craft wondrous item, call lightning, expeditious retreat; market price: 90,000 gp; weight: 300 pounds
 

Jemal

Adventurer
Warlocklord - I like Mazerka, The Kingdom of William, and Templedom. 600XP after we start.

To you & Avalon: I like the idea of the Rogue Army pirate and the Necromancer on the Airship. Keep in mind, though, that with two of you (and some undead) the CR of the encounter as Villaisn will be fairly high, and I'd want you both the same level.

Arkhandus - I like Mikken. Good background, nice concept. The secondary Swordsman/Younger Cousin is perfect, if you wanna just stick with this. A secod relative IS allright, I was saying 'just one' b/c I was looking for the 'mentor/guide/OlderGuy' role. Your character fits a different role, but it DOES fit.

Hmm, now All We have to do is figure out how Aluf taught two Swordsmen who both appear to prefer Japaneese weapons...

Brother_Allard, thoughts? Was Aluf a 'japaneese swordsman' as well, or is he more traditional "great sword" or "sword/Sheild"?

Shayuri - Yes, the 'magical engineer' type that you sugested earlier is welcome. If you're looking for actual MagiTek though, that's only produced by the Southern Kingdom. Other countries have some, but only they possess the secrets to creating such wonders. As such, if you want to use MagiTek, it can be arranged, but nor for a while.

Thaedrus - I will not be allowing Bo9S classes. Feats will be on a case-by-case basis, if accompanied by full explanation of feat and use.

Psionics are OK, but I'd need a run down of what the class does, and which powers you're taking (to make sure they're suitable to the campaign).


On that note, When I post char. creation rules (in about 6-8 hours), I'll be including a list of non-allowed spells & Abilities that I don't think are suitable for a RPG-styled game.
Some examples would be Flight(Exception:Airship) and Teleportation (Though Levitation and Dimension door are ok). FinalFantasy is about the adventure + the getting from here to there, and what happens on the way. Spells & Abilities that cut down on that travel are thus innapropriate. (Though later they may be allowed for specific circumstances, such as teleport circles from one city you've been to leading to another, and the aforementioned Airship.)
 

Arkhandus

First Post
Gleee! :D


Though, I gotta revise the mentions of years....I misremembered how long Kyo was out of sorts, heh. Much shorter time spent between his breakdown and Mikken's return from training, and such.

Quick edit: also, Mikken will be more of a mage to start with, since he only recently took up arms. Figuring Wiz 5/Ftr 1/Eldritch Knight 2 or thereabouts to start, then focusing on EK and Duelist. It'll be a while before his swordsmanship approaches his magecraft in significance. So Aluf could easily be a superior warrior to Mikken, as Kyo would be.
 
Last edited:

Brother Allard

First Post
Refinements:

Aluf, male human knight
Concept: Uncle to Kyo. Accomplished swordsman and warrior. Has always felt a fondness for Kyo, and was one of the first to recognize his potential, becoming his first sensei. He was called away to the war, however, where he distinguished himself early in the fighting. Upon the destruction of their village, Aluf was torn between a deep need to exact revenge for the deaths of his young wife and children and the need to help his young protégé survive the disaster. Ultimately, he decided to return.
Likely Advancement: Knight + ??? (kensai? cavalier? I don't know)
Personality: Gruff, taciturn, surly, heart-of-gold, (secretly grief-stricken)


I was thinking of Aluf as a sword-and-board type, but I suppose I wouldn't having a problem adapting him to a japanese-style swordsman provided we can change the shield-block class ability into something else.
 

Remove ads

Top