OOC: Unless otherwise indicated, I will assume Vicroar takes 10 on Search checks as he goes.
Vicroar investigates down the left hallway. There are two doors to the left, one to the right, and a set of double doors at the end. Inside the first room to the left (14), he finds only a few mangy pelts, stuffed heads, and shattered antlers to indicate the former status of this chamber.
The second door on the left (15) hides a room which bears furniture marks indicating it was once a bedchamber of some sort. However, it has been stripped of everything save broken and ruined furnishings.
Leaving what is clearly the largest room for last, Vicroar enters the door on the right of the hallway (16). The remains of moldering foodstuffs and kitchen work tables are visible. A woden cask near the fireplace on the north wall looks inviting. As Vicroar approaches the cask to investigate, he is suddenly beset upon by a monstrous tick as large as a halfling! The enormous insect leaps from behind the cask to bite at Vicroar unexpectedly. Its fangs sink into Vicroar's armor, and while it pinches him, the armor holds. The creature acts with speed, striking again before Vicroar can let out so much as a whelp. This time, the bite sinks deep into his arm. Though it is not particularly painful (2 pts), the tick's mandibles lock in place, attaching themselves to his arm. Vicroar can feel the little monster begin to suck the blood from his veins.
[sblock=Combat]Party initiative is 11. The tick acts on 17, which means it beat all of you after taking a surprise action. It is now the party's turn. OnlytheStrong, the tick is attached to you and considered grappled. You may still attack it however. Removing it requires a successful pin attempt.[/sblock]