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Airwalkrr's Temple of Elemental Evil (IC)

Bihlbo

Explorer
Daonil puts his large hand on the back of the elf and gives a solid push forward, whispering, "Virocar, you're navigatin'. Don't run us ashore."
 

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Bihlbo

Explorer
Redclaw said:
Sorry about that. Here I was thinking descriptive details would help us differentiate between all of the different 'd' names in the party. I can't remember who is the elf and who is the cleric, etc.

OOC: Well of course, you're correct, and that's an excellent practice. But without a name to associate with the description, I'd have to go do research to figure out which character the dwarf is. And I'm lazy! One thing that would work is to put the character name in the Title field of the message, so the description doesn't need your name at all.

Anyway, I'm just making a request so things are easier on me. Don't think I'm upset or anything; just being needy.
 


airwalkrr

Adventurer
OOC: Unless otherwise indicated, I will assume Vicroar takes 10 on Search checks as he goes.

Vicroar investigates down the left hallway. There are two doors to the left, one to the right, and a set of double doors at the end. Inside the first room to the left (14), he finds only a few mangy pelts, stuffed heads, and shattered antlers to indicate the former status of this chamber.

The second door on the left (15) hides a room which bears furniture marks indicating it was once a bedchamber of some sort. However, it has been stripped of everything save broken and ruined furnishings.

Leaving what is clearly the largest room for last, Vicroar enters the door on the right of the hallway (16). The remains of moldering foodstuffs and kitchen work tables are visible. A woden cask near the fireplace on the north wall looks inviting. As Vicroar approaches the cask to investigate, he is suddenly beset upon by a monstrous tick as large as a halfling! The enormous insect leaps from behind the cask to bite at Vicroar unexpectedly. Its fangs sink into Vicroar's armor, and while it pinches him, the armor holds. The creature acts with speed, striking again before Vicroar can let out so much as a whelp. This time, the bite sinks deep into his arm. Though it is not particularly painful (2 pts), the tick's mandibles lock in place, attaching themselves to his arm. Vicroar can feel the little monster begin to suck the blood from his veins.

[sblock=Combat]Party initiative is 11. The tick acts on 17, which means it beat all of you after taking a surprise action. It is now the party's turn. OnlytheStrong, the tick is attached to you and considered grappled. You may still attack it however. Removing it requires a successful pin attempt.[/sblock]
 

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OnlytheStrong

Explorer
Vicroar panics at first, then realizes that his friends have a better chance of hitting a stationary target. Ignoring the pain and rapid blood loss, he reaches for the creature trying to keep it from moving.



[sblock=ooc]

I want him to grab the thing, and try to keep it flat footed. I rolled....although I didn't know if I really needed to since the tick probably isn't going to leave.

Airwalkrr's ToEE, grapple roll. (1d20=9)

Also, I thought that the group was coming, I was just out ahead with the rogue.
[/sblock]
 
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Blackrat

He Who Lurks Beyond The Veil
As he hears the noice of battle Aredal runs closer. "Sounds bad. He needs help" He says to the party.

OOC: Run action to get behind Vicroar.
 

Redclaw

First Post
Dolan moves as quickly as he can to help his new ally. This be what I was talkin' about, gnome. Wanderin' off by yerself be dangerous.
 

Brachna

First Post
Dryneth (shieldless) AC 17 (Dmg Conv. 3) HP 8/8

On Party Initiative +4:

"Right behind you, Dolan!" Dryneth calls out to the dwarf, bow in hand, as he runs to the noisy din of the struggle ahead.

[sblock=OOC]

Dryneth takes a double move action to get into a position that will let him fire into the room.

Question: I know firing into melee imposes a -4 penalty on my attack rolls, and I believe that attacking into a grapple imposes a -4 penalty as well. So, if I fire my bow into a grapple, does that mean I have a -8 penalty to my attack rolls? If so, Dryneth may as well pull out his shield and rapier and engage them in melee (so as to only take a -4). If not (and I 'only' take a -4 penalty), then I'll stick with my present action and prepare to fire my bow at the tick.

[/sblock]
 

Bihlbo

Explorer
[sblock=OOC] 'Air, I assume we know about the struggle going on, since you didn't say otherwise.[/sblock]

Daonil rushes into the room, trident drawn, whispering to the others, "Hey, keep your voices down! We still don't want to wake whatever lives here!"
 

airwalkrr

Adventurer
[sblock=ooc]Since the rest of the party was right down the hall and Dolan was the only one who voiced objection to the idea of sending a scout, it made sense for Vicroar to tend to the task. You may wish to clarify a marching order in the future.

There is no penalty for attacking into a grapple, but there is the possibility of hitting a different character accidentally. Actually, you do not even take a penalty for firing into melee since technically they are no longer in melee. So the only downside to using a ranged weapon against the tick is that you might hit Vicroar. That said, allow me to explain my interpretation of the rule to "roll randomly" to determine which target is hit in a grapple when a ranged weapon is used. There is an equal chance of hitting all targets in a grapple, however creatures of a different size have different chances of being hit. A creature one size category larger is twice as likely to be hit. A creature three size categories larger is three times as likely to be hit. So in the case of Vicroar, a medium creature, grappling with a giant tick, a small creature, there is a 2/3 chance that Vicroar will be the target of any ranged attack made into the grapple, regardless of which target is intended.

Bottom line: I recommend the rapier.

And yes, you are all aware of the struggle. I presume your group was listening intently for any sign of difficult from Vicroar. I even positioned Mulnock to be a sort of lookout to keep an eye on him.[/sblock]

Vicroar tries fruitlessly to remove the voracious arthropod from his arm. It has a vice-grip. But help is on the way. Aredal, Daonil, and Dryneth dash into the room intending on laying the monster low while Munock and Dolan trudge behind as fast as their short legs can carry them. Vicroar feels himself weakening though, as the tick gorges itself on his blood (1 pt of Con damage).
 

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