Classes ... Much Less Flexible than Advertised

Puggins said:
In all honesty, how many rogues has everyone played in 3.x that didn't have Hide and Move Silently maxxed out? Sure, such characters exist, but they're in a rather small minority. In other words, for people that really want to play a Dwarven Trap Expert, the rogue is not the greatest fit. But hell, the 3.x rogue was just as bad a fit- why the hell does a trap expert have sneak attack if he doesn't know a thing about stealth? Ergo- wait for a more appropriate class to come down the pipeline in order to get a 100% fit, or deal with a 70% fit, or do a bit of retrofitting (Mearls said such a thing willl be simple).

I can recall playing two rogues in third edition, though there might be a character or two I'm forgetting. The first one was a longbow using elven rogue. The second one was an Arcane Trickster. The latter had no ranks in hide and move silently at all... he was all about finding and disarming traps, and had no interest in scouting out ahead of the party.

Of course, in 3.x Intelligence was a viable secondary stat (or even a principal stat for those most concerned with skills and traps) for a rogue, and you could sneak attack with spells. That sort of character doesn't seem like it will be viable in 4e out of the box, unless there is a paragon path for it.
 

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I'm just going to address this one point.

Well, it's a point about Archetype, so there's going to be a lot of fiddly disagreements. But keep in mind that the Archetype is more reinforced by how it feels in play than with any fiddly bits. The 3e rogue could feel like Sherlock Holmes, Indiana Jones, and a Devilish Manipulator. The 4e rogue doesn't seem like it will be able to feel like those archetypes (and others) as strongly.

With that "massively subjective" disclaimer, let's dive in.

Sherlock Holmes: In 3e, this was a rogue with an intelligence bonus, and ranks in Search, Spot, Listen, a bunch of knowledge skills, and some obscure feats usually from Dragon Magazine. What makes you think this will not be possible in 4e? Is a rogue trained in Insight, Perception, and Streetwise somehow inadequate in comparison to the 3e version?

In 3e, a rogue was defined in many ways by their massive quantity of skills and which ones they chose to focus on. 4e cuts down on the number of skills, and narrows them to be "adventurer-relevant-only" skills.

Sherlock Holmes was a master of trivia, perception, and logic. Search, Spot, Listen, a bunch of Knowledge skills, maybe even a level of Bard or "some obscure feat" for Bardic Knowledge. Gather Information, Diplomacy, Intimidation. This is D&D, so maybe some levels of cleric or wizard to get some divination spells, to boot (how well this archetype performed in combat probably doesn't matter, a lot of these decisions would fall into 3e's infamous multiclassing traps). A high Intelligence is his defining trait, and he uses it.

The skills might work okay, though they'll be more limited. Still possibly possible, just less satisfying. When I see a Sherlock Holmes character, I want to see a plethora of skills, and I want to be able to use them in nifty ways to help my character solve mysteries.

The big fall-down here for 4e comes in the rogue abilities. Look at 'em. Do ANY of those look like something an early-20th-Century detective would be doing? Holmes wasn't an acrobat, he wasn't athletic, he didn't feint and weave and dodge. We'll need some accomodation because "this is D&D," and it's an action-packed game, not really a mystery game, but there's not even a nod to Sherlock.

Now, maybe in 4e he'll be better represented by a cleric or a wizard (lore and divinations and all that). So the archetype could still be there, it just wouldn't be for the rogue.

Indiana Jones: In 3e, this was a rogue with a whip, which was an exotic weapon that required a feat to use. He probably also had agility skills and one knowledge skill. What makes this not work in 4e? Is a rogue with the 4e equivalent of "Weapon Proficiency: Whip", and training in Agility, Acrobatics and Perception not enough? What more would be necessary that isn't likely to be available?

Indiana might work better than most of the others, actually. Mobility and tricky combat works for him, and he was charismatic, and he doesn't need the preponderance of knowledge that a Sherlock character would need.

I'll cede Indiana is probably still a good rogue archetype (though part of this does depend on how 4e manages to fix the whip! ;))

Devilish Manipulator: Again, if this were a rogue, it would be a rogue with a charisma score and a bunch of social skills. What makes this not possible in 4e? Wouldn't a rogue with a good charisma score, and training in Bluff, Insight, Intimidate, Perception and/or Streetwise be pretty darn close? The only thing missing is Diplomacy.

Again, the point is that there's no rogue abilities related to the archetype. The skills might be fine, though I don't know how he's going to forge contracts and make it all "legal on the surface," as the archetype is drawn. He doesn't have favors he can call in, contacts he can make, no abilities to decieve with clever wordplay or to gain help from unwilling adversaries.

Now, maybe in 4e this would be better represented by the Warlock. The archetype is still there, it just also has curses and whatnot. It's not for the rogue.

As a dedicated promoter of the swashbuckler, I am willing to believe that there will be fewer choices in 4e. But these examples seem really weak.

Well, they were off-the-cuff. The general idea is that the rogue will be more narrowly focused in 4e. The designers definately think this is a good idea. I trust them on this, but it does mean that some valid archetypes will be bumped around or abandoned (the Swashbuckler is another one that seems like it'll fall through the cracks).

Is the underlying reasoning something like, "My vision of Sherlock Holmes doesn't included crafty combat tactics, so I'm mad that I'm being given them?" I'm getting that vibe.

Tsk, tsk, ascribing motives. :p
 

Kamikaze Midget said:
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The big fall-down here for 4e comes in the rogue abilities. Look at 'em. Do ANY of those look like something an early-20th-Century detective would be doing?
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Again, the point is that there's no rogue abilities related to the archetype.
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There are 6 powers listed in the article. I think it's safe to assume there will be a couple more in the PHB. Therefore, I don't think it is yet safe to assume what powers and abilities are not in the PHB. We just don't know enough. It would be like looking at the upper left section of the Mona Lisa and assuming there are no people in the picture. There might be, but there might not be. There is a dearth of information still.
 

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Heh, unlike the Mona Lisa example that article is not 1/6 of the PHB rogue information. I would guess its over 1/2 easily. Anyhoo, for all the forum emphasis on this preview, my thought is 'did they really playtest this stuff?'
 

Kamikaze Midget said:
Sherlock Holmes was a master of trivia, perception, and logic. Search, Spot, Listen, a bunch of Knowledge skills, maybe even a level of Bard or "some obscure feat" for Bardic Knowledge. Gather Information, Diplomacy, Intimidation. This is D&D, so maybe some levels of cleric or wizard to get some divination spells, to boot (how well this archetype performed in combat probably doesn't matter, a lot of these decisions would fall into 3e's infamous multiclassing traps). A high Intelligence is his defining trait, and he uses it.

The skills might work okay, though they'll be more limited. Still possibly possible, just less satisfying. When I see a Sherlock Holmes character, I want to see a plethora of skills, and I want to be able to use them in nifty ways to help my character solve mysteries.
Why? You listed Search, Spot, Listen, Knowledge, Gather Information, Diplomacy, Intimidation. Personally I'm not sure that Diplomacy was really one of Holmes' skills, but we'll go with this list. Spot and Listen appear to be Perception. Search is probably Perception as well, or if not, Insight. Gather Information is probably Streetwise. Intimidate is already there. So you train in 4 skills, and you're covered with the core Holmes abilities.

That leaves Diplomacy, which I think is questionably relevant, and the Knowledge skills. I have no idea how Knowledge skills are going to be handled in 4e, so this one is up in the air. It also leaves the viability of Intelligence as a stat. As it stands, we have no idea what Intelligence does for a non wizard, at all. I assume it does something useful. I'll give you this- if Intelligence is of no benefit to a non spellcasting character, then yes, Holmes as an archetype is significantly weakened. But personally, I suspect there will be some benefit of some kind.

Kamikaze Midget said:
The big fall-down here for 4e comes in the rogue abilities. Look at 'em. Do ANY of those look like something an early-20th-Century detective would be doing? Holmes wasn't an acrobat, he wasn't athletic, he didn't feint and weave and dodge. We'll need some accomodation because "this is D&D," and it's an action-packed game, not really a mystery game, but there's not even a nod to Sherlock.
Holmes was in a detective story, not a story of medieval fantasy combat. You're right that there has to be SOME accommodation. What would be a particularly Sherlock Holmes-ish way of killing orcs? Seems to me that using one's powers of perception to slip a dagger right between the plates of their armor is a pretty good option. Is there a better one? It seems like this is just the usual problem of taking a character from one genre (non violent detective work) to another(medieval style fantasy).
 

Mortellan said:
Heh, unlike the Mona Lisa example that article is not 1/6 of the PHB rogue information. I would guess its over 1/2 easily.
Sure. It is most of the basic information. But do you think there are only going to be 12 powers total for the rogue in the PHB? That seems really small. 36 seems closer to what it would be. That would give a power a level, plus a few extras. Maybe the article is the whole ball of wax, but I doubt it.

Thaumaturge.
 

So to be fair, the clip of the Mona Lisa should probably be more like this. It gives us an idea of the overall picture, but leaves out quite a bit.

Thaumaturge.
 

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Cadfan said:
Holmes was in a detective story, not a story of medieval fantasy combat. You're right that there has to be SOME accommodation. What would be a particularly Sherlock Holmes-ish way of killing orcs? Seems to me that using one's powers of perception to slip a dagger right between the plates of their armor is a pretty good option. Is there a better one? It seems like this is just the usual problem of taking a character from one genre (non violent detective work) to another(medieval style fantasy).

Watson: I say Holmes, is that a Gnomish Hook Hammer hanging from under his left armpit?

Holmes: Of course it is Watson, that means it can only be...
 

I'm thinking it'll fall somewhere between 12 and 36. In SWS for comparison the Scoundrel has 17 total powers to choose from in the talent trees. Space is a consideration.
 

I think that making Rogues Take a class skill of Thievery is a logical thing and it makes sense. You don't have to put points in it from my understanding its just a class skill for the rogue. Why is it a class skill for the rogue? CAUSE YOUR A ROGUE! You are not ROGUEISH. Those are two seperate things entirely. A Rogue is someone who uses some kind of clandestine ability, while a Rogueish character is someone who has rogue like tendancies.

Swashbuckler = Rogueish
Second Story Man = Rogue
Light Fighter = Rogueish
Assasin = Rogue

Its not that hard you are all too caught up on one class that you are trying to relate to in a 3E mentality when 3E and 4E are so different mechanically and philosphically that its irrelevant.
 

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