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[Saga] Star Wars: Rebels with Style OOC

I think the main role that we are missing party wise is a melee specialist/main fighter. Looking at the lst I put up we have all the skills covered, a lot of the major ones have skill focus.
 

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AMG, I've gone over Shalimar's list, and cross-referenced it with the Rogues Gallery thread, and I'm sorry to say there's not much I can do to stand out at this point. I had thought up the Clawdite infiltrator concept before Shalimar decided to take SF (Deception), and before possum decided to take SF (Stealth), but alas, now it is otherwise (although by no means am I trying to place blame on them!). Honestly, the only skills that haven't now been covered are Acrobatics, Climb, Jump, Treat Injury (to the extent of SF), and Use The Force :(. I could put up stats for the Clawdite if you'd like to see them, or maybe suggest my Force-using concept again as a last-ditch effort, but otherwise I'll just bow out and wish you guys a great game!

EDIT: Just saw Shalimar's last post; I could whip up a medic/melee brawler if you'd like, I didn't think one would mesh with the group very well, but I suppose it could be useful to protect the squishier characters in times of conflict.
 

Some of those skills could fit your infiltrator concept. Think Thief-Acrobat. That basically would make for an amazing infiltrator. Climb or jump the fences, tumble through laser sensors......... you could definetly work with that skill set. Just think of your favorite thief movie and make that guy (or girl).
 

OnlytheStrong: Oh, I thought of that; the problem is Climb and Jump aren't class skills for Scoundrels. On a side note, I'm also surprised that Treat Injury isn't a class skill for Scouts; wouldn't that be a very useful skill on the fringes of society or in the wilds?
 

Shalimar said:
I think the main role that we are missing party wise is a melee specialist/main fighter. Looking at the lst I put up we have all the skills covered, a lot of the major ones have skill focus.
This being Star Wars and being the Rebellion Era, melee is far from necessary. My only slight concern for the party is firepower, since most of the combat types aren't FULL combat types. We'll see how it goes with this little prologue adventure, but I don't see melee as being that much of a necessity.

Ampers& said:
AMG, I've gone over Shalimar's list, and cross-referenced it with the Rogues Gallery thread, and I'm sorry to say there's not much I can do to stand out at this point. I had thought up the Clawdite infiltrator concept before Shalimar decided to take SF (Deception), and before possum decided to take SF (Stealth), but alas, now it is otherwise (although by no means am I trying to place blame on them!). Honestly, the only skills that haven't now been covered are Acrobatics, Climb, Jump, Treat Injury (to the extent of SF), and Use The Force . I could put up stats for the Clawdite if you'd like to see them, or maybe suggest my Force-using concept again as a last-ditch effort, but otherwise I'll just bow out and wish you guys a great game!

Truthfully, I didn't mean it in a way to completely dictate how to make your character. If anything, it was more something to keep in mind. The Clawdite infiltrator type is definitely workable and I think can still be a good place in the group...I just wanted to at least get you an idea of the other characters.

As I mentioned above, my only slight concern about the group is firepower...but even then, its very possible to be a non-issue. Part of the beauty of having this short adventure before we dive into the main thing will be immediately finding out any issues, none of which will be able to effect things greatly. I'll be able to figure out how to adjust things for the group, and you guys will likely get an idea of the characters actually in play and working together.
 

Well, the characters that are written up over in the RG thread are ...

Garret - Soldier 3/Scout 1 (sniper)
Lia - Scout 4 (actual scout)
Kay - Scoundrel 2/Soldier 2 (face) [secondary ranged combatant]
Istara - Noble 1/Scoundrel 3 (techie) [secondary face]
Kyne - Scout 4 (pilot)

Not yet copied over to the RG thread
Viria - Soldier 4 (medic)

chimed in, but haven't proposed a full-fledged concept yet
blackrat (demolitionist)
Drowned Hero (bounty hunter)
Ampers& (spy)

withdrew proposal
wintergypsy
 

Alrighty, I submitted my Clawdite in the RG thread for approval; fingers crossed!

Oh, and Shalimar, a couple things: by my math, Kay Starglow is at 32-point buy; also I think your grenades should only have a +6 attack bonus.
 

Ampers& said:
Alrighty, I submitted my Clawdite in the RG thread for approval; fingers crossed!

Overall, looks good to my eye. As I said, though, I'll be going over everything much more carefully once all the characters are up. :)

Aaaand, a side note. I've been spending a lot of time mapping out where the game will go beyond this first short adventure(I keep emphasizing it being short because it really is :cool: ). Along with detailing NPC stats, I've been sketching out some quick headshots for pretty much all of the NPCs that could count as 'significant'. In the process of one of the pages of head shots, my eye kept going back to that image Shalimar's using for Kay. So I might have done this:

Headshot1.jpg


Terribly quality due to my scanner not being hooked up(...I used the camera on my phone because I'm lazy), but that can at least give you an idea on some things you'll see through the game... i.e. headshots of about that level of detail to give you more of an idea of what NPCs and such look like.
 

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I hope I'm not slowing things down :heh:. I've got bit of problems creating the character. I think I'm running through 7th sheet at the moment as my crunch keeps changing whenever I go through the book. Right now I'm at Scout 1/ Scoundrel 1/ Soldier 2. I think this is finally my final sheet. I haven't yet picked the scout talent but with scoundrel I take from outlaw tech tree, and with soldier the demolitionist talent. I'm at work right now so I can't yet post the sheet, sorry about that. Here's a bit backstory:

[sblock=Dneb]Dneb Liab was part of an independent pirate gang who broke of the SoroSuub command early in the Imperial rule. Dneb was always adept at rigging or blowing his way through doors others didn't want opened and so he was a valued member among the pirates. Years later they joined the rebel alliance who had the same ideals about Imperials. There Dneb's skills at explosives became even more appreciated, no longer needed to use them with small explosives to open things but rather larger amounts to blow things up. Now as the Death Star was no more and Imperials were closing in on the Yavin-base Dneb volunteered to stay with the last group and help them destroy the base and everything the Imperials could use against them. Nothing will be left to scavenge as long as Dneb gets enough time to set all the explosives...[/sblock]
Or for Ubese version:
[sblock=Deurr]Deurr is a former member of pirate group who joined the rebellion after running into trouble with imperial law. His skills at handling explosives are legendary and there are not many who can find vulnerable spots to place charges as well as Deurr. Having once destroyed a hangar full of fighters with explosives he has a reputation as a brag. Not many believe that this exploit is true. At the great battle at Yavin Deurr was tasked at mining the countryside in preparation of inevitable invasion. Now that the imperials have finally managed to gather their forces after their defeat, the base is being evacuated. Deurr agreed to remain with the last group to oversee the destruction of the archives and everything else the imperials might use against them.[/sblock]
 
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