Ankh-Morpork Guard said:
Ubese is fine, of course, and as was mentioned down a bit the armour stats to use are there.
As for the background itself, I like it. Though my only question is the one I had for our last Ubese: are you going to play a 'True Ubese' or one of the others? The former being unable to breathe nitrogen-oxygen and the latter being more 'normal' in that respect. No other differences, nor anything stat wise beyond needing to wear a breath mask at all times for the 'True Ubese'.
About this. I would rather pick the pure Ubese but was thinking about how you were going to consider the eguipment. Would you say it's more akin to the Kel Dor mask but instead integrated straight to the helmet? That's how I imagine it would work. As for the armor I'm planning simply to take armored flightsuit and add helmet package, with the breath-mask integrated also, if that's ok...
Here's stats in hoping that you agree with the above. I also picked extra breathmask with 1-hour filter for the ofchance that I might be forced to take the helmet off for whatever reason.
[sblock=Deurr]
Ubese Soldier 3/ Scoundrel 1
Force 7
Init 9; Senses: Perception 7+2
Languages Ubese, Ubeninal, Basic, Binary, Huttese.
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Defenses Ref 19 (flatfooted 17), Fort 19, Will 15
Hp 30+?+4; Treshold 19
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Speed 6 (4)
Ranged 5
-Heavy Blaster Rifle +5 (3d10+2)
-Point Blank +6 (3d10+2)
-Missile Launcher +5 (6d6+2) Burst
Base attack 3
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str 15, dex 14, con 12, int 17, wis 10, cha 8
(4th level Str & Int +1)
Talents: Demolitionist, Armored Defence, Personalized Modifications,
Feats: Armor Profiency (Light, Medium), Weapon Proficiency
(Simple, Pistols, Rifle, Heavy), Skill Focus Mechanics, Point Blank Shot, Tech Specialist
Skills: Endurance 8, Initiative 9, Knowledge Tactics 10, Mechanics 15,
Perception 7, Pilot 9,
Possessions:
Armored Flightsuit 4000+200
-Helmet Package 4000
-Scrambler 400
-Ubese Breather
Explosive charge x2 3000+150
Timer x4 1000+12.5
Thermal Detonator x2 4000+1000
Missile Launcher 1500+300
Heavy Blaster Rifle 2000+400
Bandolier 100
Power Pack 25
Utility Belt 500
Breathmask + filter 225
1187,5 Credits[/sblock]
[sblock=Ubese traits]
Ability Modifiers: +2 Dex, -2 Con.
Medium-size.
Speed: Ubese base speed is 6 squares.
Xenophobic: An Ubese untrained in Persuasion may not add 1/2 his character level to Persuasion checks when dealing with members of other species.
Additionally, other species may not choose to reroll Persuasion checks against Ubese, even if they would normally be able to do so through a Talent or Species trait.
Survival Instinct: See Ithorian trait (SECR page 28).
Conditional Bonus Feat: An Ubese with Mechanics as a trained skill gains Skill Focus (Mechanics) as a bonus feat.
Bonus Feat: Ubese gain Armor Proficiency (light) as a bonus feat.
Automatic Languages: Ubese and Ubeninal (Ubese sign language).[/sblock]
[sblock=Background]Deurr is a former member of pirate group who joined the rebellion after running into trouble with imperial law. His skills at handling explosives are legendary and there are not many who can find vulnerable spots to place charges as well as Deurr. Having once destroyed a hangar full of fighters with explosives he has a reputation as a brag. Not many believe that this exploit is true. At the great battle at Yavin Deurr was tasked at mining the countryside in preparation of inevitable invasion. Now that the imperials have finally managed to gather their forces after their defeat, the base is being evacuated. Deurr agreed to remain with the last group to oversee the destruction of the archives and everything else the imperials might use against them.[/sblock]