[Saga] Star Wars: Rebels with Style OOC

I hadn't quite thought about it like that. A second sniper. That could be fun. :)

The upside of that situation is that we have two people who can cover that aspect really, really well. With Two primary face people in the group we should be able to destroy, with prejudice, any social engineering based obstacle that comes our way, which is a good place to be.

Our only real weakness will be that we are weak on fire power. Perhaps the Clawbit could pick sniper feats. I would really like that, actually.

A pair of snipers. =) All he would have to do is switch out one level for Soldier, Pickup Rifles proficiency, Far Shot, Wpn Focus, and we would be good to go. Hmmmm....

This is probably not the answer you were looking for, Shalimar. :(
 

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Shalimar said:
I don't mind the overlap with Istara, its only secondary for her, Istara is Primarily tech and slicing. Social stuff is Kay's primary focus, she has spent feats on skill focus of the social skills. That is the role I built Kay for. FreeXenon said it, the clawdite would be the go to guy for social stuff, but that is Kay's role as face She is suppoused to be the social go to person. It would be like Kay picking up a rifle and then being the go to sniper leaving Garrett second best in his role. Its not like the skills and roles of the characters were a secret.

You might shift her focus from Deception to Gather Information, so Kay's point for personal interaction (skill focus in Persuasion & Gather Info), while Yuul's point for being sneaky (skill focus in Stealth & Deception). Though admittedly that crosses paths a bit with what Istara can do with the Trace talent and Use Computer.
 

drothgery said:
You might shift her focus from Deception to Gather Information, so Kay's point for personal interaction (skill focus in Persuasion & Gather Info), while Yuul's point for being sneaky (skill focus in Stealth & Deception). Though admittedly that crosses paths a bit with what Istara can do with the Trace talent and Use Computer.

That was one of the reasons I did not give Kay skill focus in Gather Info, so I wouldn't step on your toes. (The other reason is that its an expensive skill.)

Our only real weakness will be that we are weak on fire power. Perhaps the Clawbit could pick sniper feats. I would really like that, actually.

Another Sniper wouldn't fix that issue, we need an upfront combat type like a melee expert, or a heavily armored guy/girl.

I don't really want to change Kay now that I am happy with her, I also don't want to have to fight for my role as face. Maybe I'll drop her for something else. I'll try to come up with a few alternate ideas in the mean time.
 

Another heavy armored person could be good. I feel alone in medium armor! ;) Or a character with dual pistols would work fire power wise too.
 

Blackrat said:
I hope I'm not slowing things down :heh:. I've got bit of problems creating the character. I think I'm running through 7th sheet at the moment as my crunch keeps changing whenever I go through the book. Right now I'm at Scout 1/ Scoundrel 1/ Soldier 2. I think this is finally my final sheet. I haven't yet picked the scout talent but with scoundrel I take from outlaw tech tree, and with soldier the demolitionist talent. I'm at work right now so I can't yet post the sheet, sorry about that. Here's a bit backstory:

[sblock=Dneb]Dneb Liab was part of an independent pirate gang who broke of the SoroSuub command early in the Imperial rule. Dneb was always adept at rigging or blowing his way through doors others didn't want opened and so he was a valued member among the pirates. Years later they joined the rebel alliance who had the same ideals about Imperials. There Dneb's skills at explosives became even more appreciated, no longer needed to use them with small explosives to open things but rather larger amounts to blow things up. Now as the Death Star was no more and Imperials were closing in on the Yavin-base Dneb volunteered to stay with the last group and help them destroy the base and everything the Imperials could use against them. Nothing will be left to scavenge as long as Dneb gets enough time to set all the explosives...[/sblock]
Or for Ubese version:
[sblock=Deurr]Deurr is a former member of pirate group who joined the rebellion after running into trouble with imperial law. His skills at handling explosives are legendary and there are not many who can find vulnerable spots to place charges as well as Deurr. Having once destroyed a hangar full of fighters with explosives he has a reputation as a brag. Not many believe that this exploit is true. At the great battle at Yavin Deurr was tasked at mining the countryside in preparation of inevitable invasion. Now that the imperials have finally managed to gather their forces after their defeat, the base is being evacuated. Deurr agreed to remain with the last group to oversee the destruction of the archives and everything else the imperials might use against them.[/sblock]


Ubese is fine, of course, and as was mentioned down a bit the armour stats to use are there.

As for the background itself, I like it. Though my only question is the one I had for our last Ubese: are you going to play a 'True Ubese' or one of the others? The former being unable to breathe nitrogen-oxygen and the latter being more 'normal' in that respect. No other differences, nor anything stat wise beyond needing to wear a breath mask at all times for the 'True Ubese'.

Drowned Hero said:
This sucks...

Im retiring even before im in. RL issues.

Sorry to hear it. :(

Yeoman said:
As long as we don't have to wear the silly hats the rebels wear, I'm down with it.

Oy! We'll have none of that crap here, thankyouvery much. Fleet Marines are great and their uniform design is, too. :cool:


On the note of other things...

Skill wise, there's going to be overlap no matter what. With Saga having less skills and there only being a handful of classes, we're going to have that. The real test of it is how they're USED. Three players could all have Deception, Persuasion, and Gather Information but use them in entirely different ways and achieve different things. That's going to be more important than how the stats themselves line up.

And on the note of what the group is missing...honestly, nothing. The ONLY area it might be weak is firepower, but that's debatable. There's no real need for a melee character in this Era. Remember, the main bad guys here are stormtroopers and such, which are definitely in no way melee focused. Keeping the fights at range is just fine, and very much in line with Star Wars.

...unless you draw the attention of...oh, I dunno...Vader.
 

Ankh-Morpork Guard said:
Ubese is fine, of course, and as was mentioned down a bit the armour stats to use are there.

As for the background itself, I like it. Though my only question is the one I had for our last Ubese: are you going to play a 'True Ubese' or one of the others? The former being unable to breathe nitrogen-oxygen and the latter being more 'normal' in that respect. No other differences, nor anything stat wise beyond needing to wear a breath mask at all times for the 'True Ubese'.
About this. I would rather pick the pure Ubese but was thinking about how you were going to consider the eguipment. Would you say it's more akin to the Kel Dor mask but instead integrated straight to the helmet? That's how I imagine it would work. As for the armor I'm planning simply to take armored flightsuit and add helmet package, with the breath-mask integrated also, if that's ok...

Here's stats in hoping that you agree with the above. I also picked extra breathmask with 1-hour filter for the ofchance that I might be forced to take the helmet off for whatever reason.
[sblock=Deurr]
Ubese Soldier 3/ Scoundrel 1
Force 7
Init 9; Senses: Perception 7+2
Languages Ubese, Ubeninal, Basic, Binary, Huttese.
---------------------------------------------
Defenses Ref 19 (flatfooted 17), Fort 19, Will 15
Hp 30+?+4; Treshold 19
---------------------------------------------
Speed 6 (4)
Ranged 5
-Heavy Blaster Rifle +5 (3d10+2)
-Point Blank +6 (3d10+2)
-Missile Launcher +5 (6d6+2) Burst
Base attack 3
---------------------------------------------
str 15, dex 14, con 12, int 17, wis 10, cha 8
(4th level Str & Int +1)
Talents: Demolitionist, Armored Defence, Personalized Modifications,

Feats: Armor Profiency (Light, Medium), Weapon Proficiency
(Simple, Pistols, Rifle, Heavy), Skill Focus Mechanics, Point Blank Shot, Tech Specialist

Skills: Endurance 8, Initiative 9, Knowledge Tactics 10, Mechanics 15,
Perception 7, Pilot 9,

Possessions:
Armored Flightsuit 4000+200
-Helmet Package 4000
-Scrambler 400
-Ubese Breather

Explosive charge x2 3000+150
Timer x4 1000+12.5
Thermal Detonator x2 4000+1000
Missile Launcher 1500+300
Heavy Blaster Rifle 2000+400

Bandolier 100
Power Pack 25
Utility Belt 500
Breathmask + filter 225
1187,5 Credits[/sblock]

[sblock=Ubese traits]
Ability Modifiers: +2 Dex, -2 Con.
Medium-size.
Speed: Ubese base speed is 6 squares.
Xenophobic: An Ubese untrained in Persuasion may not add 1/2 his character level to Persuasion checks when dealing with members of other species.
Additionally, other species may not choose to reroll Persuasion checks against Ubese, even if they would normally be able to do so through a Talent or Species trait.
Survival Instinct: See Ithorian trait (SECR page 28).
Conditional Bonus Feat: An Ubese with Mechanics as a trained skill gains Skill Focus (Mechanics) as a bonus feat.
Bonus Feat: Ubese gain Armor Proficiency (light) as a bonus feat.
Automatic Languages: Ubese and Ubeninal (Ubese sign language).[/sblock]
[sblock=Background]Deurr is a former member of pirate group who joined the rebellion after running into trouble with imperial law. His skills at handling explosives are legendary and there are not many who can find vulnerable spots to place charges as well as Deurr. Having once destroyed a hangar full of fighters with explosives he has a reputation as a brag. Not many believe that this exploit is true. At the great battle at Yavin Deurr was tasked at mining the countryside in preparation of inevitable invasion. Now that the imperials have finally managed to gather their forces after their defeat, the base is being evacuated. Deurr agreed to remain with the last group to oversee the destruction of the archives and everything else the imperials might use against them.[/sblock]
 
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Blackrat said:
About this. I would rather pick the pure Ubese but was thinking about how you were going to consider the eguipment. Would you say it's more akin to the Kel Dor mask but instead integrated straight to the helmet? That's how I imagine it would work. As for the armor I'm planning simply to take armored flightsuit and add helmet package, with the breath-mask integrated also, if that's ok...

Here's stats in hoping that you agree with the above. I also picked extra breathmask with 1-hour filter for the ofchance that I might be forced to take the helmet off for whatever reason.

That's fine. Helmet-based breathing mask is just fine. Add that to the Ubese's somewhat 'natural' xenophobia and wearing the helmet isn't really a problem. Only real Ubese suit we've seen that I can think of, off the top of my head, is what Leia wore in RotJ. Beyond that, I believe at least one picture in the old Alien Anthology had a guy with Kel Dor like goggles...so there's something.

[sblock=Deurr]
Ubese Soldier 3/ Scoundrel 1
Force 7
Init 9; Senses: Perception 7+2
Languages Ubese, Ubeninal, Basic, Binary, Huttese.
---------------------------------------------
Defenses Ref 19 (flatfooted 17), Fort 19, Will 15
Hp 30+?+4; Treshold 19
---------------------------------------------
Speed 6 (4)
Ranged 5
-Heavy Blaster Rifle +5 (3d10+2)
-Point Blank +6 (3d10+2)
-Missile Launcher +5 (6d6+2) Burst
Base attack 3
---------------------------------------------
str 14, dex 14, con 12, int 16, wis 10, cha 8
Talents: Demolitionist, Armored Defence, Personalized Modifications,

Feats: Armor Profiency (Light, Medium), Weapon Proficiency
(Simple, Pistols, Rifle, Heavy), Skill Focus Mechanics, Point Blank Shot, Tech Specialist

Skills: Endurance 8, Initiative 9, Knowledge Tactics 10, Mechanics 15,
Perception 7, Pilot 9,

Possessions:
Armored Flightsuit 4000+200
-Helmet Package 4000
-Scrambler 400
-Ubese Breather

Explosive charge x2 3000+150
Timer x4 1000+12.5
Thermal Detonator x2 4000+1000
Missile Launcher 1500+300
Heavy Blaster Rifle 2000+400

Bandolier 100
Power Pack 25
Utility Belt 500
Breathmask + filter 225
1187,5 Credits[/sblock]

Initial look over the stats and they look good. Just make sure to note where the stat increases for level went for reference.
 

And while I'm thinking about it...

I know this is a bit slow in getting moving, but I'd like to have all the character stats in by Friday at the latest. Depending on how things are for me that day, I'll get this game moving either that afternoon or night. The sooner things are nailed down the better, though. :)
 

I've been trying to come up with an alternate character but inspiration hasn't really struck, or rather workable inspiration. I was thinking a human hand to hand combat expert, but its not really a viable concept without the force for a bit of a boost or carrying a giant axe.

I'll try to stick it out with Kay, but I'm not really seeing that the Clawdite wont be brushing Kay aside in area that is suppoused to be her specialty.
 
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It sucks that you are not interested in playing your original character. I had grown rather attached to her. :(
You are a much faster editor than I.

I am glad to hear that.
 

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