[Saga] Star Wars: Rebels with Style OOC

Shalimar said:
I've been trying to come up with an alternate character but inspiration hasn't really struck, or rather workable inspiration. I was thinking a human hand to hand combat expert, but its not really a viable concept without the force for a bit of a boost or carrying a giant axe.

I'll try to stick it out with Kay, but I'm not really seeing that the Clawdite wont be brushing Kay aside in area that is suppoused to be her specialty.

Definitely stick with it.

This prologue idea will allow us to do a few things that don't normally come up. Beyond getting a feel for the group together, I may be even open to deciding that a certain character just isn't working and replacing it.

Only caveat to that is, this being the invasion of Yavin, its a bit more combat focused than diplomacy. Not that talk and such like that can't be done of course. In fact, I think that where this group will shine is in much more covert type tactics rather than running in shooting anywhere...THAT is something not too common in Star Wars games and, the times I've seen it done, usually ends up much, much more fun.
 

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I was able to come up with a variant role for Kay that would let me keep her and her back story but leave the face role for Yuul and Istara. This version of Kay is a melee/intrusion specialist. She is force sensitive, but only to boost her melee capabilities. No powers except for battle strike, no intention to take any but battle strike, or to ever use the force consciously. Only change to her back story would be that she wasn't an investigator, instead she would have been on one of the tactical squads. Same run in with the stormies though.

Up to you AMG, its a role that isn't covered and shouldn't step on any toes. I'd prefer the other Kay, but I really don't want to but heads on the class role with 2 primary social characters and a secondary.

[sblock]Name: Kay Starglow
Race: Human
Age: 23
Height: 5’5”
Weight: 119 lbs
Eye Color: Grayish-Green
Hair Color: Black
Skin Color: Pale
Class/Level: Soldier 2, Jedi 1, Scout 1

Destiny 4, Force 5
Init +10 Senses Perception +9
Languages Basic, Huttese
------------------------------------------------------------
Defenses Ref 20 (17 Flatfooted), Fort 18, Will 17
Armor:
Armored Flight Suit: +5 Ref, +2 Fort, +3 Dex max
hp 30; Threshold 18
Speed 6 squares
Melee Unarmed +3 (1d6+5), Rapid Unarmed Strike +1 (2d6+5)
Melee Stun Baton +3 (2d6+2 stun), Rapid Stun Baton +1 (3d6+2 stun)
Melee Vibro Blade +3 (2d6+4), Rapid Unarmed Strike +1 (3d6+4)
Ranged Heavy Blaster Pistol +6 (3d8+4, Stun, Energy)
Base Attack +3; Grp +3
Atk Options: Rapid Strike -2 attack / +1d damage
Special Actions:
Battle Strike: As a Swift Action make a use the force check to gain a +1 bonus to attack and bonus damage (DC 15 = 1D6, DC20 = 2D6, DC25 = 3D6). By spending a force point you can deal an additional 2D6 points of damage.

------------------------------------------------------------
Abilities STR 11(0), Dex 16*(+3), Con 10(0), Int 12(+1), Wis 14(+2), Cha 14*(+2)
Force Powers: Battle Strike x3
Talents: Damage Reduction 10 (Sol 1), Evasion (Scout 1), Force Perception (Jedi 1)
Feats: Armor Proficiency (Light, Medium), Weapon Proficiency (Pistols, Rifles, Simple Weapons), Force Sensitive (H), Advanced Melee Weapon Proficiency (L1), Rapid Strike (Sol 2), Force Training(L3)
Skills: Acrobatics +10*, Endurance +7, Initiative +10, Knowledge Tactics +8, Stealth +10*, Use Computer +8, Use the Force +9

*Taken as Jedi and Scout multiclassing feats.

Possessions: (19.6 kg) / (30.25 kg heavy load) 11,875 Credits
Combat Gloves (+2 Damage) (.5kg), Vibroblade (+2 Damage) (1.8kg), Heavy Blaster Pistol (+2 Damage) (1.3 kg), Stun Baton (.5 kg), Armored Flight Suit (10 kg), 3 Holsters (1.5 kg), Utility Belt (4 kg) (3 day food supply, medpac, toolkit, power pack, energy cell, glow rod, encrypted commlink, liquid cable, grappling hook)
[/sblock]
 

Shalimar said:
I was able to come up with a variant role for Kay that would let me keep her and her back story but leave the face role for Yuul and Istara. This version of Kay is a melee/intrusion specialist. She is force sensitive, but only to boost her melee capabilities. No powers except for battle strike, no intention to take any but battle strike, or to ever use the force consciously. Only change to her back story would be that she wasn't an investigator, instead she would have been on one of the tactical squads. Same run in with the stormies though.

Up to you AMG, its a role that isn't covered and shouldn't step on any toes. I'd prefer the other Kay, but I really don't want to but heads on the class role with 2 primary social characters and a secondary.

[sblock]Name: Kay Starglow
Race: Human
Age: 23
Height: 5’5”
Weight: 119 lbs
Eye Color: Grayish-Green
Hair Color: Black
Skin Color: Pale
Class/Level: Soldier 2, Jedi 1, Scout 1

Destiny 4, Force 5
Init +10 Senses Perception +9
Languages Basic, Huttese
------------------------------------------------------------
Defenses Ref 20 (17 Flatfooted), Fort 18, Will 17
Armor:
Armored Flight Suit: +5 Ref, +2 Fort, +3 Dex max
hp 30; Threshold 18
Speed 6 squares
Melee Unarmed +3 (1d6+5), Rapid Unarmed Strike +1 (2d6+5)
Melee Stun Baton +3 (2d6+2 stun), Rapid Stun Baton +1 (3d6+2 stun)
Melee Vibro Blade +3 (2d6+4), Rapid Unarmed Strike +1 (3d6+4)
Ranged Heavy Blaster Pistol +6 (3d8+4, Stun, Energy)
Base Attack +3; Grp +3
Atk Options: Rapid Strike -2 attack / +1d damage
Special Actions:
Battle Strike: As a Swift Action make a use the force check to gain a +1 bonus to attack and bonus damage (DC 15 = 1D6, DC20 = 2D6, DC25 = 3D6). By spending a force point you can deal an additional 2D6 points of damage.

------------------------------------------------------------
Abilities STR 11(0), Dex 16*(+3), Con 10(0), Int 12(+1), Wis 14(+2), Cha 14*(+2)
Force Powers: Battle Strike x3
Talents: Damage Reduction 10 (Sol 1), Evasion (Scout 1), Force Perception (Jedi 1)
Feats: Armor Proficiency (Light, Medium), Weapon Proficiency (Pistols, Rifles, Simple Weapons), Force Sensitive (H), Advanced Melee Weapon Proficiency (L1), Rapid Strike (Sol 2), Force Training(L3)
Skills: Acrobatics +10*, Endurance +7, Initiative +10, Knowledge Tactics +8, Stealth +10*, Use Computer +8, Use the Force +9

*Taken as Jedi and Scout multiclassing feats.

Possessions: (19.6 kg) / (30.25 kg heavy load) 11,875 Credits
Combat Gloves (+2 Damage) (.5kg), Vibroblade (+2 Damage) (1.8kg), Heavy Blaster Pistol (+2 Damage) (1.3 kg), Stun Baton (.5 kg), Armored Flight Suit (10 kg), 3 Holsters (1.5 kg), Utility Belt (4 kg) (3 day food supply, medpac, toolkit, power pack, energy cell, glow rod, encrypted commlink, liquid cable, grappling hook)
[/sblock]

I really think you're worrying about it too much. But before making a decision, I would suggest sticking to the original stats you've done up from the start. If it doesn't work out as you like for whatever reason, we'll have the perfect opportunity to change things around.

If you really do just want to play a different type, then that's fine, too. But looking at the stats you've got there...no Jedi. Just have to outright shoot down that class, at least for the start of this. Force Sensitivity is one thing, though I have to admit it has me a bit uncomfortable. Even with Battle Strike being one of the Force powers that CAN be justified as being used without the person realizing it, I just can't get myself behind that in this game from the get-go.

Beyond that, the stats are fine. I still don't think its in any way necessary to have a melee-focussed character, and I especially don't want you to feel forced into that role. Hell, that's the big reason I'd suggest giving this a shot with Kay's first stats off the bat to see how it goes.
 



Some more inane minutia.....

Crossclass Training
When multiclassing do we have the option of taking Skill Training of the new classes skills instead of one of the classes base feat package. If I can that would completely Roxor!

Recording Visuals
I was wondering if I could rig-up either my Eltectrobinocs or my night scope (or both) to be able to record to a holo- or video- recorder for recon/intel collecting purposes? I am trained in the Mechanics skill, have a security kit and tool kit to make it happen. There is someone else in the group who has mad skillz that way as well.

Gucciflage
And lastly, would it be possible to pick up something like gucciflage - camoflage netting that would give like a +2 to hide or something like that? Perhaps they have something like that in one of the older Star Wars books? Perhaps .5k credits and 1.5kg for a +2.
 
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Ankh-Morpork Guard said:
If you really do just want to play a different type, then that's fine, too. But looking at the stats you've got there...no Jedi. Just have to outright shoot down that class, at least for the start of this. Force Sensitivity is one thing, though I have to admit it has me a bit uncomfortable. Even with Battle Strike being one of the Force powers that CAN be justified as being used without the person realizing it, I just can't get myself behind that in this game from the get-go.

I'll go with the original Kay for the initial adventure, if she and Yuul butt heads as to who gets to do what, with the limited chances we have to do social stuff I'll drop her and we can go from there I guess.
 

FreeXenon said:
Some more inane minutia.....
Recording Visuals
I was wondering if I could rig-up either my Eltectrobinocs or my night scope (or both) to be able to record to a holo- or video- recorder for recon/intel collecting purposes? I am trained in the Mechanics skill, have a security kit and tool kit to make it happen. There is someone else in the group who has mad skillz that way as well.

Blackrat's demolitionist has skill focus (mechanics). Istara is trained in mechanics and has the Tech Specialist feat (which allows her to make modified items); she will gain skill focus (mechanics) next level.
 
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