[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)

Velmont

First Post
[SBLOCK=OOC]I'll like to know if Charina is getting prone (and hidden) or not. It might influence Sherryl actions.[/SBLOCK]
 

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Mal Malenkirk

First Post
[SBLOCK=OOC]I'll like to know if Charina is getting prone (and hidden) or not. It might influence Sherryl actions.[/SBLOCK]

[sblock=OOC]Charina doesn't need to get prone because of the cunning sneak class feature.

If these sarcophagus are obstacles that we need to move around, they got to provide normal cover (as opposed to full cover). Something that reach waist high and that is so big I can't move through its square has got to provide normal cover.

And if Charina moves 3 square from her origin, she can hide with only normal cover. She doesn't need full cover. It's her class feature (You accepted that I run my modified version of Charina for the adventure as Martial Power 2 came out just on the heel of her approval, remember?)
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Velmont

First Post
[SBLOCK=OOC]Sorry, my bad, I should have carried on that information:

The sarcophagus near the doors are low. They are difficult terrain and they can give cover to anyone who is prone.

A sarcophagus is about 1 and half feet high, so it hide well you knees but not much more. They are difficult terrain because the cover of the sarcophagus is not flat and the sarcophagus is not at the same height than the floor.

So I don't consider it enough cover. Only the few crates and the altar are high enough to give enough cover for such thing, or as I said, prone people got cover, which I have taken into account since the start as many people have fallen prone because of Frederic.

I could also consider if you are on the side of the high floor, where stand the altar. The difference of floor is 3 feet, can be easily climbed but could give cover too.[/SBLOCK]
 



Dunamin

First Post
[sblock=Character Sheet]Just a note that Rhole's sheet has been moved and updated at the new wiki, and now can be found here.

Please proceed with any undead-disassembly-shenanigans.[/sblock]
 


Velmont

First Post
Sherryl move toward Bell but see Derien in the hall. "You'll feed my ghouls!" She throw a bolt of darkness to the cleric who aim true, but Derien feels his god warding him and the bolt of darkness miss the target. "Kill that priest!" she shouts angrily.

[SBLOCK=OOC]Ikni's turn... finally![/SBLOCK]

[SBLOCK=Mechanic]Bell: Hit!

Sherryl
Start: Recharge (1d6=2) Nope.
Move: Walk to F6
Standard: Death Bolt vs Fort on Derien (1d20+8=12, 1d6+6=9) Miss.

A turn to forget for her.[/SBLOCK]

[SBLOCK=Status]Map Updated

Sarcophagus are difficult movement square and give cover to anyone who is prone.

Initiative:
27: Ghouls - Acted
23: Charina - Acted
23: Derien - Acted
21: Rhole - Acted
19: Martelai - Acted
17: Dreadclaws - Acted
11: Bell
7: Sherryl
3: Ikni

Heroes
Bell: 9/30, Bloodied, Song of Defence (sustain Minor), +2 to all defenses UEoNT
Charina: 29/34, 1AP
Derien: 13/36, 1AP, Bloodied, Prone
Ikni: 15/43, 1AP, Bloodied, Prone
Martelai: 2/33, 1AP, Bloodied, Prone, Dominated (save ends)
Rhole: 17/29, 1AP, Song of Courage (sustain Minor)

Enemies
Harold: -0
Ghoul1: -49, Bloodied, Cursed, Blind (save ends)
Ghoul2: -19, Cursed, Marked by Charina
Sherryl: -15

Frederic Aura 5: Anyone attacking him and within his aura take 5 necrotic damage before the attack. That means Bell didn't spend his AP.
Sherryl Aura 5: Any creature within her aura cannot regain hit points and undead have +1 att, dam and def

Bystanders
Dockworker [O1] : -0
Merryl [O6] : -0, Unconscious, Helpless (Bounded to Altar)
Ricky [L12] : -0, Helpless (Bounded by Ropes)
Jane [M12] : -0, Helpless (Bounded by Ropes)[/SBLOCK]

[sblock=Map]
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covaithe

Explorer
ooc: Is Harold an enemy or not? He's listed under the enemies status area, but is not listed in initiative order. Also, which ghoul is bloodied?
 


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