"Derien watch out!" Bell shouts, helping to guide his feet upon the hidden arcane streams.
[sblock=ooc]Bell uses Virtue of Cunning on Derien to move him one square off the map.

[/sblock]
[sblock=ooc]Why thank you, kind sir! I admit I scoffed at Virtue of Cunning when I first read it, but having seen it in action I now think it's great.[/sblock]He's safely out of reach, at least for the next few seconds, but Derien has no time to plot a response. He simply reacts:
heal myself, free Martelai, destroy our enemies.[sblock=OOC]Minor:
healing word myself, recovering 9+
9 = 18 hit points.
Move:
hunter's quarry the bloodied ghoul.
Standard: Sacred Flame said ghoul,
7 versus reflex, let's Elven Accuracy that into
17 versus reflex (counting the +2 from Elven Precision, which I left off). If I hit that's
15 damage plus any radiant vulnerability the ghoul may possess, and Martelai may either make a saving throw or gain 2 temporary hit points.
This next action depends on how that one played out. If the bloodied ghoul is still alive, I will attack it. If it's not, I'll attack Sherryl. If Martelai is still dominated (if I missed, or he failed his save), I will use Sacred Flame. If he's not dominated anymore AND the ghoul is dead, I'll use Daunting Light and give Martelai combat advantage against Sherryl. Otherwise I will use Shield Bearer on the ghoul.
Sorry about all the crazy contingencies, but I figured it was better than waiting for responses. Anyway.
Action Point: Attack someone by some means.
20 versus Reflex.
16 damage from Shield Bearer,
17 from Daunting Light, or
9 from Sacred Flame. If I'm hitting ghoul and I missed it before, I also deal
3 hunter's quarry damage.[/sblock]