[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)

[sblock=OOC]Yeah, a Virtue of Cunning slide from one of the party bards would be great right now, if you can arrange it.[/sblock]
 

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"Derien watch out!" Bell shouts, helping to guide his feet upon the hidden arcane streams.

[sblock=ooc]Bell uses Virtue of Cunning on Derien to move him one square off the map. :) [/sblock]
 

[SBLOCK=OOC]Derien is slided 1 square up, out of reach of the Ghoul AoO, and also out of Sherryl Aura. Though you would like to know that latest fact.[/SBLOCK]
 

[sblock=delay]Now that Derien can attack the ghoul without getting OAed to death, I will wait to see what he and Martelai do.

If they can kill the bloodied ghoul, I will attack Sherryl with my most damaging power and cross my fingers.
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OOC: Mal, Martelai will attack one of you with eldritch blast or dire radiance or get up, depending on what Sheryl have him do - still dominated
 

"Derien watch out!" Bell shouts, helping to guide his feet upon the hidden arcane streams.

[sblock=ooc]Bell uses Virtue of Cunning on Derien to move him one square off the map. :) [/sblock]
[sblock=ooc]Why thank you, kind sir! I admit I scoffed at Virtue of Cunning when I first read it, but having seen it in action I now think it's great.[/sblock]He's safely out of reach, at least for the next few seconds, but Derien has no time to plot a response. He simply reacts: heal myself, free Martelai, destroy our enemies.[sblock=OOC]Minor: healing word myself, recovering 9+9 = 18 hit points.
Move: hunter's quarry the bloodied ghoul.
Standard: Sacred Flame said ghoul, 7 versus reflex, let's Elven Accuracy that into 17 versus reflex (counting the +2 from Elven Precision, which I left off). If I hit that's 15 damage plus any radiant vulnerability the ghoul may possess, and Martelai may either make a saving throw or gain 2 temporary hit points.

This next action depends on how that one played out. If the bloodied ghoul is still alive, I will attack it. If it's not, I'll attack Sherryl. If Martelai is still dominated (if I missed, or he failed his save), I will use Sacred Flame. If he's not dominated anymore AND the ghoul is dead, I'll use Daunting Light and give Martelai combat advantage against Sherryl. Otherwise I will use Shield Bearer on the ghoul.

Sorry about all the crazy contingencies, but I figured it was better than waiting for responses. Anyway.

Action Point: Attack someone by some means. 20 versus Reflex. 16 damage from Shield Bearer, 17 from Daunting Light, or 9 from Sacred Flame. If I'm hitting ghoul and I missed it before, I also deal 3 hunter's quarry damage.[/sblock]
 
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This is getting ridiculous. Another 8 on a save!

So, Martelai saves IF ghoul goes down and triggers pact boon, otherwise, no


Save vs. dominate (1d20=8)

[sblock=Invisible Castle]
I tested IC randomness with about hundred rolls at +0, +5 and +10 and while there are several strange sequences, total numbers are fairly well distributed. It would be great if there could be deep analysis of long sequences for example there were few x, y, z followed with few random numbers followed with x, y which really can be a coincidence. I'm still not sure how IC works since I had few times repeated numbers if I asked for 2 times something...Velmont, sorry for cluttering Merryl's rescue with TEST rolls, I forgot to delete campaign name (it gets filled by firefox automatically)
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