Bell's breathe becomes heavy as she finally will's the ghouls poison from her body. She quickly checks her joints to be sure she is free and then stares down the drow before her.
Rhole's song was becoming more wild, and therefore more difficult for Bell to change and reverberate.
I should take upon myself some formal study. . . when we get out of this. Still she found it encouraging and continued to focus a portion of her mind toward pushing it out through her sword protectively.
Sheryl had now split the group however, leaving Bell toward the middle.
If I stay where I am, I will surely fall, for her presence creeps over my wounds. If I move, I must choose which allies to protect and which to leave of their own devices.
"Oh the choices of heroes!" Bell called out to herself, before running quickly onto the raised platform. She kept her eyes on Sheryl however and once she was in position she twisted the streams around her in a curse on the drow.
"May your foul presence fold back unto you, keeping you from the task at hand." Her words took a tone of pity, as if sadened by her own actions.
[sblock=ooc]
Minor: Sustain Song of Defense (Covers Rhole, Charina, and Ikni)
Move: to M8, out of Sheryl's Aura
Standard: Malevolent Mischief,
12 vs Reflex I assume it misses. 22 damage on a hit (and 5 hp for Bell), 11 on a miss.
Effect (hit or Miss): Sheryl is affected by ill luck (save ends). While affected by ill luck, Sheryl is slowed till the end of her next turn whenever you or an ally hits the target with an attack.
[/sblock]
[sblock=Quick Stats]
Bell's Full Sheet - (Bloodied)
Shadar-Kai Bard (Virtue of Cunning), level 2
Passive Insight 11 Passive Perception 15; Senses low-light vision
HP: 9/30; Surge Value: 7; 7/8
AC: 19, F: 13, R: 17, W: 15
Saving Throws +2 Racial bonus against the unconscious condition; +2 to all death saving throws
AP: 0
Feats Ritual Caster, Blade Initiate, Linguist
Skills Arcana +10, Bluff +9, History +10, Perception +5, Streetwise +9
Languages Allarian, Imperia, Tsugo, Magari, Draconic
Misdirected Mark, Guiding Strike
Focussed Sound, Shadow Jaunt, Words of Friendship, Majestic Word 1/2, Second Wind
Malevolent Mischief, Song of Defense, Swordmage Warding, Harsh Songblade
[/sblock]