City of the Spider Queen (mini-campaign)

From left to right:

Marcus Merryflower, a True Neutral Strongheart Halfing Artificer 10.

[sblock=Story]A very talented lad coming from a large family of eleven, that grew up in the slums district of Athkatla, with a knack for building and taking things aparat. His family being very poor, he was forced a choice of becoming a messenger boy, a baker's apprentice, or helping his mother and father with the family's basket weaving business (which as one might imagine, was not so profitable as to feed scuh a large family).

Being the second child meant that Marcus had little to do in the Merryflower crowded home, but listen to constant screaming, giggling and other such noises common for very young Halfing children. Marcus was very gifted in that he had "hands of gold" as his mother put it, and was able to craft anything out of anything, and repair anything with anything (anything meaning debris and salvaged garbage for his family most of the time).

As luck would have it, Marcus came across a discarded clock one day, in a trash heap on the edge of the district. The thing was badly abused, but the stubborn Halfling did not give up and devoted several weeks of his time in attempts to repair it. Of course, lacking his own room, the boy had found a dusty, rat infested attic to claim as his "workshop", but was happy to spend his time there away from the cacophony of his home.

Almost miraculously, with little to no tools or materials at hand, the lad managed to fix the clock (which was of Dwarven make) and triumphantly brought it to his parents. Upon seeing his achievement, both his mother and father congratulated him and immediately set out to sell the device, much to Marcus's disappointment. But, with the money the family earned, Marcus soon got his own set of tools and gadgets, and his parents set out the children to look for more things Marcus could tinker around with and repair, so they could be sold. It took the lad several years of hard work, but he became increasingly good at his trade, even managing to sneak some magic past the Cowled Wizards as he delved deeper in the mysteries of the Weave and it's correlation with magical items.

Today, Marcus is an adventurer, who set out to earn more funds and supply both his workshop and laboratory, as well as his family (to whom he refers to as the Merrymoochers)[/sblock]

Lord Richard Sandar - Lawful Good Human Male Cleric 3 / Church Inquisitor 7

[sblock=Story]Born in a noble family, heir to a title and lands in Rashemen. Throughout his youth, Richard has seen his noble father as nothing more then a puppet on the strings of the powerful Witches of Rashemen. The boy's contempt for the mockery that is made out of the country's nobility grew further, until he chose to denounce his heritage and status as a Noble, and to enter the ranks of the Chirch of Torm.

As a most zealous enemy of corrupt and power hungry cults and dissidents amongst otherwise noble organizations, Richard was quickly chosen to become one of the Chirche's newly formed Inquisitors, and to seek out internal strife and corruptions. After the Time of Troubles, when Torm himself had been made victim of the high clergy's fall from grace, the Temple of Torm has now tripled it's efforts to root out evil and ill intented men.

The Chirch of Torm's Inquisitors are a small but powerful organization with a strict code and hierarchy, and with direct control over all but the highest Clerics of the Order. Distinguishable by their use of the humble quarterstaff instead of Torm's favored greatsword, and the more terrifying and seldom displayed hot iron rods used for violent extraction of truth, the Inquisitors are an unnerving sight to behold for any but the most pure individuals in the service of good.

Richard himself has rooted out evil and burned heretics at the stake, dismantled cults and foiled dark rituals enough to grow in to a devout and honor bound holy warrior, who still carries himself with the grab and manners of a noble.[/sblock]

Marierle Nightbane - Neutral Good Sorcerer 8 / Hathran 2

[sblock]A gifted woman with exceptional charm and beauty, who has powerful ancestral blood in her veins. She is Rashemeni and is an accepted, high ranking member of the Witches of Rashemen (or Hathran).

Marierle has had magic coursing trough her blood since she was a little girl, and was an obvious choice for Rashemen's most powerful sisterhood as soon as she was spotted by a Witch traveling trough her town. Despite her frail age, Marierle has quickly risen trough the ranks of the organization, due to her uncanny talent with magic, and has taken in an apprentice soon after being accepted in to the inner circles of the organization.

Her student is a frail, adolescent girl with nearly as much magical aptitude as Marierle herself, and the two are considered to be some of the greatest raw potentials amongst Witches.

Marierle has been set out on an unusual mission, taking her away from her homeland, and leading her to the Underdark. She does not carry her order's mask, as this is a telltale sign of her true background, but instead poses as a merchant with low magical skills.[/sblock]

Tombolor Tumblebane - Lawful Evil Whisper Gnome Rogue 3 / Swashbuckler 3 / Assassin 4

[sblock=Story]A Whisper Gnome child raised amongst Deep Gnomes, Tombolor has strived for acceptance his entire life, until he simply gave up. He has no memories of his early childhood, no parents that he knows of, and two sisters who were married off at a young age by his foster parents. He has been ushered in to his foster father's gold smithing trade, but showed remarkable rebelliousness and a stubborn fascination with the martial arts.

The town he grew in, hidden in the Underdark by powerful Illusion magic, was safe from Drow incursions, but the settlement in which his younger sister Merlista lived was raided by the dark elves, and the girl had been taken captive by a powerful House, and sacrificed to Llolth shortly thereafter.

Bound for revenge, the Tombolor joined one of the numerous Assassin's guild in the Underdark and took on jobs exclusively for the sake of slaying Drow. He is very adept with the light mace and uses dark magics to aid his gruesome deeds. Although he has no moral code per say, Tombolor does not accept missions which involve the slaying of children.[/sblock]

Garmodak the Great - Neutral Good Half-Orc Crusader 10

[sblock=Story]A Half-Orc Crusader is a strange sight to behold, even on Faerun where strange usually has more then four legs and more then two eyes. Garmodak was not taken pity by a valiant knight after his Orcish village was razed. He is not the offspring of a raiding Orc warlord. Garmodak is the product of a very intentional romantic relationship between a high ranking Crusader and a female Orc of exceptional (for an Orc) beauty and intelligence.

Garmodak has been taught in the ways of the Crusader from an early age, and has been tutored, bathed, clothed and taught manners befitting of his father's stature. Hailing from the Dalelands, where Half-Orcs are more common than in the southern parts of Faerun, Garmodak has had an easy time with his peers and the society he has lived in. Having grown in a small castle with servants to attend him and squires to practice with, has earned him a status no less renown than that of a human noble.

Garmodak is, despite his blood, quite timid and contemplative in nature. His skill with the scimitar however, and his inhuman endurance, have made him quite a fearsome defender of the weak. He has been targeted by Gruumsh for extermination, as the Orcish deity finds Garmodak's renouncement of his race's ways as an extreme abomination, but after the twentieth Orc warlord's head found itself impaled upon a spike on Garmodak's family keeps' wall, the attacks have all but ceased.

The Half-Orc, always thirsty for adventure, has found himself chasing a band of Drow raiders down to the depths of the Underdark, where he hopes to bring righteous justice and glory to his family name.[/sblock]

[sblock=Relationships]Marcus is neutral to everyone - he is most concerned with his gadgets, trinkets and research. That being said, he does hold a quiet fascination for the Rashemeni witch, who's beuty is something even the most distracted man cannot ignore.

Richard is suspicious and slow to trust, and as such he keeps everyone some distance away. He takes issue with the Half-Orc because of his unclean blood, but still commends his heroic ways as a Crusader. Richard and Garmodak have enjoyed some pleasant conversations, and the nobleborn cleric is slowly accepting the (also nobleblorn) halfblood as an equal. Richard dislikes the Gnome as there is an unnerving aura about him according to the Inquisitor, and Richard rarely turns his back to the half-man. The Halfing tinkerer and Richard politely ignore each other, and the woman with the Rashemeni accent is one that both fascinates him and enrages him at the same time. Despite not wearing a mask, a Sorceress with an apprentice is someone all too reminding of the dreaded Witches from his homeland. Still, Richard is yet to confront her about her true nature and agenda.

Marierle is well in the guise of a merchant, and believes she has fooled everyone but the suspicious Cleric. She and Misure, her apprentice, are trying to not use powerful magics and keep a low profile, and are traveling together with the others as a means of "protection". She is wary of the other Rashemeni, and of the Whisper Gnome whom she finds simply revolting but fortunately reclusive and quiet. The Half-Orc is pleasant to talk to, and the Halfling seems easy to manipulate via charm alone, and thus Marierle has secured somewhat of a leadership position among this unusual band. Of course, she is careful not to reveal her true mission, especially around the highborn Inquisitor of Torm who seems to have a severe disliking for her Order.

Tombolor is an Assassin and as such rarely speaks or makes his presence known. That being said, he simply can't stand the self-righteous Cleric and the whorish Sorceress. He feels at ease when talking to the Halfling, due to the Artificer's very distracted and non-judgemental character. The Half-Orc seems to take everyone as either brothers or damsels in distress, and Tombolor has decided to try and not make his true nature known to such a zealot. The Gnome has a mission and these people are tools for it's completion, yet he feels an illogical urge to protect Misure, Marierle's teenage apprentice.

Garmodak is fascinated with everything and always positive. His inquiring nature has brought him close to the Halfling and his machinery, as the Half-Orc likes watching the crafty man work. He is also taken with Marierle's beatuy and strives to act as her most valiang and gallant defender, as he believes that women are weaker than men and must be protected. He also likes the Cleric of Torm, whom he understands is also a noble, and tries to speak of martial teachings with him, or of campaigns against evil and other such things. The Gnome is one of dark intentions, but not beyond redemtions as far as the Half-Orc is concerned. The Crusader is keeping a close vigil on the adolescent girl however, as the Gnome has been throwing glances at her when he thinks no one is watching.[/sblock]
 
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As always ML great work, :D

They seem listed in order of the picture, I would like to know who your first choice of character would be to play, please.

HM
 

There, added relationships too. I can play all of them. What will my group be in need of? Power wise, the Artificer and Cleric/Inquisitor are #1, the Sorceress with Leadership and circle magic is #2 unless abused, followed by the Crusader at #3 and the Rogue/Swashbuckler/Assassin at #4 (but with some splatbooks Assassins get great spells like Wraithstrike, so he is not underpowered by any means, just not top tier like the "true" casters)
 

And now the post you all have been waiting on. :D

Should you not wish to play after all please let me know I will understand as I to have had to drop after wanting to play in something (sorry ML :().

The group:

ghostcat - Dargun
perrinmiller - Morrolan e'Vargach mrith Sveargith (gotta love copy/paste :p)
jkason - Talhia
ML - Marcus Merryflower
Hella_Tellah - Renard Foucault
Vertexx69 - Platinus

"But HM that makes six."

"What one, two, oh yah Vertexx69's concept." Well it was to good to pass up and he describes a character truly not pictured and I think the druid will give a little extra healing that can be useful in the underdark. So six it is.

Sorry to everyone else I truly wish their was enough to run two groups. :(

HM
 

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You may do one of those link sheets as well for yourself but for me I find grouping things easier when I need to look up something. Like rolling a listen or spot check for you, and I can see all your add ons as well.

You need not take a flaw it is up to you look through the list here and if you think one fits your character please feel free to take it.

EDIT: Even though I do have a sense of humor and am LMAO right now you may not take this flaw - Luposlipaphobia
Laughing so hard I can bearly type LOL

HM
 
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Ahhh, those flaws. Personally I don't touch the SRD. But there are some traits and such in Unearthed Arcana that actually modify some mechanics. I will take a look and see if anything appears to match Morrolan and ask you about it.
 

HM before i roll my character, a note: DM selecting magical items won't work for an Artificer. The class is good and versatile because it makes it's own magical items. So I'll make some wands and stuff to use with UMD. That's what makes it a "cast everything" class. If you are OK with me spending my GP that way I'll roll, otherwise I'd go with the Sorceress.

~ cut n paste of whole artificer text removed - please don't do that, thanks: Admin~
 
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Ok ML that will work go ahead and for your character make your "unique items" and I will still have final approval so no making a D&D version of the A-bomb, :p

But to let you know DM selection of magical items would have givin you the ability to have more than average starting gp. And customize them to useful for the adventure at hand.

OH well spend your 49,000gp wisely.

HM
 

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