Eberron: Curse of the Cold Sun (game thread)

In a flurry of claws, magic and cannon fire, three hobgoblins fall, mortally wounded, to the ground. The only one who does not is engaged with Vela and stabbed in the leg by her spear, it returns the favor with a deep cut from its longsword.

It looks as if the battle is turning the party’s way, but then to the south, you hear a calamity! Six more hobgoblins come running to reinforce their brethren’s flagging strength.


[sblock=ooc] Let’s see if anyone’s still kicking after a month. Vela takes 9 damage from a critical hit. Bertram may act.[/sblock]
[sblock=map] Screen Shot 2013-07-06 at 11.24.51 AM.png[/sblock]
 

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[sblock=OOC]Still here and eager to continue. From the map it looks like Bertram is facing a dino. Is that correct? Or are all the foes at a distance from him?[/sblock]
 

[sblock=OOC]Bertram not only has the clawfoot engaged, he also has to deal with the dual wielding hobgoblin. And possibly an unseen caster. And he'll be the first one hit by the reinforcements from the south.[/sblock]
 


[sblock=OOC]Bertram not only has the clawfoot engaged, he also has to deal with the dual wielding hobgoblin. And possibly an unseen caster. And he'll be the first one hit by the reinforcements from the south.[/sblock]

[sblock=OOC]Good Times! Okay, got it then. Post coming shortly.[/sblock]
 

Sensing that perhaps he's in considerable trouble, Bertram calls upon his Judgment power and a is instantly surrounded by a healing light. Beyond that he utters a prayer while holding his shield ready for the attacks he knows will come. Even more wounds begin to close.

[sblock=OOC]•Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. So, Fast healing 2 until the end of combat.

Concentration Check (1d20+10=18) for spell in combat just beating the DC of 17.

Cure Light Wounds (1d8+5=10)
[/sblock]
 

As predicted, the hobgoblin attacks Bertram, but being ready for the blows he is able to withstand both blades. Just as the attacks are completed, though, the clawfoot opens its mouth to breath fire at Bertram and the horse! The assault doesn’t just continue physically, however and everyone hears a single word spoken in a thick goblin accent:

“FALL!”



[sblock=OOC]Map stays the same.
Bertram must make a reflex save and a will save.
The horse also has to make a reflex save.
Anyone may act.[/sblock]
 


Heh, maybe that hobgoblin has forgotten about me. All the better, die!

Albion's chakram flies out again, trying to rip the hobgoblin apart.

[sblock=OOC:]
Attack: 1d20+9=22, 1d20+9=16
Damage: 1d8+13=15, 1d8+13=20

If it kills his target the second attack will attack something else instead in range, is the raptor on our side? If not it'll be that one.
[/sblock]

 


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