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[LPF] Rodents of Unusual Size, pt 3

BigB

First Post
cruendithas.jpg
Crue lookis at the sun as the fog gives way to the warmth of the suns rays. When Hawks brings up the question of their direction of travel he tries to interpret their position relative to the map. "A more direct route is preferred if possible. We have been delayed a bit already. If south is more direct then that is the way we should go."

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 6/6
[/sblock]
 

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Satin Knights

First Post
[section]
"Let me see the map please." Mystie looks it over, spinning it around a couple times to get her bearings. "Mother Rabbit, show us the quickest way to the hole." After staring at the map some more, "That's there. That was back there. We want there. Okay, this way."

She scratches Bubba's ears and points the way for him to go, leading off the dirt road and into the forest.
[sblock=Actions]Bubba:
Mystie: Cast Guidance and look at map, Kn Geography + Guidance (1d20+2+1=20). She may not be correct, but she is confident she is.
Marching order: Up front, so she isn't staring eye level at a horse's butt.
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas reins Myrtle over to follow the halfling lass and her mutt, chuckling good naturedly as he says, "If Mystie says that's the way, then the way it is. Whether it is or it isn't."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Upon hearing Mystie's reaction and then Jonas' revelation, Hawk merely shrugs and follows after the gnome.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 26/26
CMB: +3 CMD: 17

Fort: +6 Reflex: +5 Will: +1
Perception: +7 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/8[/sblock]
 

Aura

Explorer
Bubba steps off the road, carrying Mystie with him. Hawk and Jonas, a near complete contrast in size, go next, although the work the horses put into it serves as a near-immediate reminder of the fact the course correction will make travel more difficult, although every indication is it seems entirely necessary.

Ahead lies some rough, albeit not unpassable, terrain. Even from the road, it is obvious that it's a bit rougher than the off-road terrain outside Venza--not uncommon for the areas close to a river system. Hills and stands of trees make hard to see particularly far, so relying on the sun for directional navigation will be paramount.

[sblock=Everyone following?]Let me know if there are any objections. Assuming none, we'll be moving on with the off-road travel soon.[/sblock]
 

BigB

First Post
cruendithas.jpg

Crue falls in line behind Hawk and Jonas as they move off the trail following Mystie. "This way it is." He gives Penelope a pat on the neck as they move on.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 6/6
[/sblock]
 

Deuce Traveler

Adventurer
Dunkel grumbles a bit under his breath and turns a shade of red in embarrassment, but then finally says, "Well, nothing for it. Let's accept what's what and take the direct course correction."

OOC: Dunkel follows, still guarding the rear.
 

Aura

Explorer
With a certain level of agreement, the rest of the heroes follow Mystie, Jonas and Hawk off the path and (hopefully) towards their intended destination. As you start to travel southward, there is still some fog left, but the level of visual impairment quickly drops to a very mild issue, only apparent when viewing distant objects. Everything within a good hundred yards is perfectly visible.

Any whiff of the swampy odor is also long since gone. However, a tree-line intersects your path, and it seems like it could be rather dense, at least for a while. Looking to the left and right, you're not sure how far you have to travel to get around it (what little lingering fog is left makes gauging the edge of the tree-line rather difficult.) It's worth noting there is no 'forest' marked on the map at this location.

[sblock=Rolls]At the same time that you decide on how to approach the tree-line, everyone may make a series of 3 or 4 rolls: Survival, Perception, Initiative and (if you have it) Kn:Nature. Then I won't have to ask if/when the results are needed. I will happily fill in the rolls for anyone that prefers a DM roll in these areas.[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas dismounts and leads Myrtle over toward the treeline, squinting a bit as he tries to make out anything within the shadows of the densely packed branches and leaves.​
[/section]

[sblock=Actions/Rolls]Survival: 1d20+6=16, Perception: 1d20+10=18, Initiative: 1d20+2=12, Knowledge (Nature): 1d20+5=18

Well, that's about as average a set of rolls as you're gonna get :lol: Know (Nature) is a 20 if it's in regards to strengths/weaknesses of enemies.[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

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