D&D 5E Do you feel like the "Sorcerer" is really lacking in options?

[MENTION=92511]steeldragons[/MENTION] Yes, probably I could try something like that, if the closest AL store just wasn't out of the state, other players living just that far away. Don't you think I don't want to have a home group? I'd love to, but right now it isn't easy.

And in criticizing archetypes, notice that I said "subtle and down to earth" and "not combat focused", all of my nos and buts were in line with it. (Turning into a monster isn't subtle)




But we agree that it has too little if I don't like to blast?

Why not play a enchanter/diviner/illusionist wizard or a bard and refluff it as a sorcerer if that's what you really want? The sorcerer doesnt lend itself to that well with its few spells and more limited list.
 

log in or register to remove this ad

SkidAce

Legend
Supporter
That Glantri Gazetter actually has some good ideas for subclasses, I primarily looked at them as wizard subs but I guess some of them would make great Sorcerer subs.

I think I know how I will differentiate between wizards and sorcerers in this case.

The elemental wizards gain access to a specialized _Shapechange_ spell from their traiing and research. So a wizard doesn't have to worry about finding that spell, unless he wants to change into a hippo or something, cause it is provided via the specialist group/guild/training.

Elemental Sorcerer gains the same ability, but as a natural ability, due to their affinity with a particular element.

Mechanically the same...but good for flavor.

"I am at one with the elements!" says the sorcerer...SWOOSH > Fire elemental.

"I too have studies the ways of the elements" says the wizard...RUMBLE > Earth elemental.

FIGHT!

(druid stands off tio the side...laughing...)
 


Schmoe

Adventurer
Yes. Sorcerer is the most boring, limited class WotC made. Pathfinder Sorcerer is ten times better than the D&D sorcerer. They could have at least included extra spells for each archetype. 15 spells known, basically one a level and metamagic. No bonus spells was a huge mistake on their part. Near zero flexibility. They are pretty much the definition of one trick ponies. The current archetypes support only a pure blaster caster. You can do that better as a sorlock because the Eldritch Blast Cantrip is better at blasting than most of the blasting spells.

Agreed. More subclasses won't fix the problems I see with the sorcerer. The extreme lack of flexibility, plus reduced number of casting slots compared to the wizard, cripples the class IMO.
 

Minigiant

Legend
Supporter
Agreed. More subclasses won't fix the problems I see with the sorcerer. The extreme lack of flexibility, plus reduced number of casting slots compared to the wizard, cripples the class IMO.

The sorcerer is very flexible.
The issue is the type of flexibility.

The warlock has a hammer, shovel, drill, wrench, and saw.
The sorcerer has a big hammer and a big wrench.


The problem is having a big hammer and wrench doesn't matter if you need to dig or cut.
It not horrible, the sorcerer has many charms, buffs, and illusions.

The issue with the 5th sorcerer is when you need specific effects and niche effects. Sorcerers lack the # of spells to afford them. They can handle the basics, not the obscure.
 

pming

Legend
Obviously the wizard has not studied grammar.

I think you ment:

Obviously the wizard haz not studdies grammar.

I think I need a cat pick for this, don't I? ...

article-2269580-1737EAA8000005DC-302_634x632.jpg

:p

^_^

Paul L. Ming
 
Last edited:

The sorcerer is very flexible.
The issue is the type of flexibility.

The warlock has a hammer, shovel, drill, wrench, and saw.
The sorcerer has a big hammer and a big wrench.


The problem is having a big hammer and wrench doesn't matter if you need to dig or cut.
It not horrible, the sorcerer has many charms, buffs, and illusions.

The issue with the 5th sorcerer is when you need specific effects and niche effects. Sorcerers lack the # of spells to afford them. They can handle the basics, not the obscure.

But why is that a problem with the sorcerer? The class operates how it was designed to in it's niche. It's limited in the number of tricks it knows, but can use them with more versatility. Some of the complaints in this thread seem to be that the sorcerer isn't the wizard. Its like being unhappy that the rogue isn't great in a toe to toe slugfest compared to the fighter.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Why not play a enchanter/diviner/illusionist wizard or a bard and refluff it as a sorcerer if that's what you really want? The sorcerer doesnt lend itself to that well with its few spells and more limited list.

I hate wizards, I can't stand them, no refluffing is enough for me to stomach one. Bard is good, but still carries too much baggage to serve as a sorcerer.

But why is that a problem with the sorcerer? The class operates how it was designed to in it's niche. It's limited in the number of tricks it knows, but can use them with more versatility. Some of the complaints in this thread seem to be that the sorcerer isn't the wizard. Its like being unhappy that the rogue isn't great in a toe to toe slugfest compared to the fighter.


Not the same, sorcerer and wizard are closer to barbarian and fighter than to rogue and fighter. As such you should be able to more or less use one for another. In 3e the sorcerer wasn't able to bring the same amount of options that a wizard could, wizards had more spell variety at any time. You couldn't really compete at strategical versatility, but in tactical versatility you were the best, you could pick a niche (any niche) and excel at it, having all of your options all the time and outlasting the wizard. Now the wizard has gained that overall versatility, he can bring more options to the table as a generalist than you can as a niche caster, and you now lack the options to specialize on any niche other than blaster. And he now outlasts you on top of it. That the only two options now are monster and walking timebomb don't help either.
 

I hate wizards, I can't stand them, no refluffing is enough for me to stomach one. Bard is good, but still carries too much baggage to serve as a sorcerer.

I'm just confused at this point. Essentially wizards ARE sorcerers with Int subbed for Cha in casting. Ask a person on the streets and they won't know the difference. What makes a wizard so unpalatable? You aren't required to have a beard, pointy hat and robe.

Not the same, sorcerer and wizard are closer to barbarian and fighter than to rogue and fighter. As such you should be able to more or less use one for another. In 3e the sorcerer wasn't able to bring the same amount of options that a wizard could, wizards had more spell variety at any time. You couldn't really compete at strategical versatility, but in tactical versatility you were the best, you could pick a niche (any niche) and excel at it, having all of your options all the time and outlasting the wizard. Now the wizard has gained that overall versatility, he can bring more options to the table as a generalist than you can as a niche caster, and you now lack the options to specialize on any niche other than blaster. And he now outlasts you on top of it. That the only two options now are monster and walking timebomb don't help either.

Well times change and so do classes. The 3.0 sorc was so blandly undifferentiated from the wizard I felt it was a waste of space (not to mention just flat out weaker).

The 5E sorcerer is essentially the blast caster. They nova like no one else with twin, quicken, etc. Better pick spells that scale well too, because you only get a few of em. That is the design space of the class.

The wizard is the subtle, versatile one. I'd argue the wizard class is more or less a slightly upgraded 3.0 sorcerer with more spells and some bonuses. Swap Cha for Int as your casting, refluff your spellbook as bloodline powers and I really can't see what else you'd want.

Pick the class that matches your style, and refluff from there.

Could the class use a generalist subclass that focused more on metamagic? Sure. Is the class broken or poorly designed? I really don't think so.
 
Last edited:

Tony Vargas

Legend
The sorcerer is very flexible.
The issue is the type of flexibility.

The warlock has a hammer, shovel, drill, wrench, and saw.
The sorcerer has a big hammer and a big wrench.


The problem is having a big hammer and wrench doesn't matter if you need to dig or cut.
It not horrible, the sorcerer has many charms, buffs, and illusions.

The issue with the 5th sorcerer is when you need specific effects and niche effects. Sorcerers lack the # of spells to afford them. They can handle the basics, not the obscure.
So solidly Tier 2, then. Could be worse.
 

Remove ads

Top