D&D 5E What settings would you like to see full support for?

Which setting would you like to see get lots of support?

  • Forgotten Realms/Al-Qadim/Kara-Tur

    Votes: 16 10.9%
  • Dark Sun

    Votes: 18 12.2%
  • Eberron

    Votes: 24 16.3%
  • Mystara

    Votes: 12 8.2%
  • Dragonlance

    Votes: 9 6.1%
  • Planescape

    Votes: 15 10.2%
  • Spelljammer

    Votes: 2 1.4%
  • Greyhawk

    Votes: 19 12.9%
  • Ravenloft

    Votes: 8 5.4%
  • Birthright

    Votes: 5 3.4%
  • Rokugan

    Votes: 1 0.7%
  • Brand new setting

    Votes: 18 12.2%


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Kabouter Games

Explorer
-An adventure path set in a land where a spaceship (not a Spelljammer magicship, and honest to god, city-sized sci-fi starship) crashed straight into barbarianland and the main villains of the game are artificial intelligences who can grant divine spells to their followers. By far my favorite.

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B-)

Now, as for what I want to see: Spelljammer. And lots of it. Please. I think I might be the only person on these boards who loved loved LOVED it, but I do not apologize. Gimme. :)
 


Lanefan

Victoria Rules
I actually agree with this, I've always found the Pazi adventure paths to be a bit lacking in the storytelling department.
Gads! My problem with them is there's too much bloody story (which I'm 99.9% likely not going to use) and not enough actual adventure.
My big problem ... is that I was never really a fan of the FR setting itself since [it] has you face off against enemies that are really boring (ie Tiamat).
Tiamat? Boring?

Don't let her hear you say that! :)

Lan-"if the day ever comes when I find 5-headed dragon goddesses boring I'll know I've been doing this too long"-efan
 

AaronOfBarbaria

Adventurer
Gads! My problem with them is there's too much bloody story (which I'm 99.9% likely not going to use) and not enough actual adventure.
...and sometimes, the story is paragraph after paragraph of stuff that doesn't actually matter to the DM because it doesn't have any impact on what the party is actually encountering, and doesn't actually matter to the players because their characters have no means to learn about it nor practical application of that information if they do get it.

Example: A certain adventure contains the entire story of how and why there are a pair of wings nailed to a wall. It adds no more to the actual game-play than if it simply said "There are a pair of large black-feathered wings nailed to the wall."
Tiamat? Boring?
Tiamat is however boring the DM chooses to make her.

And I'd say there is a chance [MENTION=6801254]Space Jockey[/MENTION] meant "boring" more along the lines of "overused and I'm tired of her," which I personally find to be the case.
 

Space Jockey

Villager
And I'd say there is a chance @Space Jockey meant "boring" more along the lines of "overused and I'm tired of her," which I personally find to be the case.

Exactly that, actually. I find the entire Sword Coast in general to just be an uninspiring locale. What about Calimshan? Or adventures in the jungles of Chult?

Or my private fantasy that I know will never happen, the Island of Lantan re-emerging as a steampunk city and raining down technological hellfire on the Realms? :D
 


Doc_Klueless

Doors and Corners
The thing is, as others pointed out, Golarion is a faaaaaar wider setting as themes goes than Faerün. Note, that I like Faerün and OotA seems very nice.
Ya got me there! I agree with what you're saying here (along with Maxperson). I guess it's just that I didn't like that (though I didn't realize it until this moment), which is strange because I loved it in Mystara/Known World. So it must be a taste thing. Maybe? :lol:

Ugh. I had thoughts, but they've been driven out by turkey and calorie-stuffed happiness. Ha! I'll just stop here. I don't really want to argue about it nor would they make any sense if I tried!

My feelings about the APs remains the same though. Too much fluff. Way too much for my tastes. So much information that is not useful to me, won't be seen by the players or hides the juicy bits. I understand why they're there. It's good reading and part of the AP style is to give people who aren't currently playing something to read. But all that extra adds to the word count and squeezes out things I'd rather have.

Of course, my play style and wants are totally different than other play styles and wants. So the best thing someone who's looking at APs can do is pick up the first installment of one and take a look at it.
 
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PMárk

Explorer
Ya got me there! I agree with what you're saying here (along with Maxperson). I guess it's just that I didn't like that (though I didn't realize it until this moment). So it must be a taste thing.

Absolutely understandable! Golarion was also very...strange for me, after many years of FR, I thought "okay they did an alternative FR for themselves, and splash every dnd setting and genre on top of that". The whole seemed a big mess. After that I read some novels and setting books and the whole theme park started to working. It's still a mess, but a somewhat coherent and well-developed mess that give opportunity to basically every style I like from high fantasy to intrique to fey wilderland to gothic horror to Lovecraft (the fact that it is a couple shades darker than FR -if you thought about it beyond the surface- is also helping). And they have guns (I know, I know, Lantan, but still...). After a while it's my favourite fantasy setting side-by side with Ravenloft, however FR is still the 2nd favourite, because, well, if I wanted to be honest, because I grow up with Baldur's Gate and IWD and Salvatore and Cunningham and so on. FR is like the well-worn old jacket you take on high-school and countless concerts and Golarion is the new designer piece. :D It's cool to take up the new goody, but sometimes I just want cozy FR drows and Waterdeep.

I also get the "too much fluff" argument. That's clearly a taste and therefore, fine. :) I like fluff and for me it adds a lot to the game to read the background info.

Another thing is the formatting. OotA has a ton of info in it, but honestly I would prefer if that info would be in standalone chapters and appendices after the adventure like in Paizo APs. For example if WotC doesn't want to do big setting books, but I get the setting info about Menzoberranzan in the underdark AP, that's fine, just please put the description of the city in a standalone, ready to use chapter if I want to borrow it for my own game. It's not a tragic thing, the info is there and good, I just prefer Paizo's organizational structure.
 
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