ChrisCarlson
First Post
This is very much my take on this phenomenon as well. Well put.I don't think anybody is making a case that every player/table functions the same, or that no player/group will encounter problems unique to them. I think the caustic responses tend to come from situations where someone takes a problem their specific table or situation is having and tries to extrapolate it into a system problem.
I may just be lucky. I remember people complaining about problems in 2e that were never issues at my table/group, and were never issues for anybody I met at the time. The same thing seems to be happening again now, and its amazing to me how badly some people seem to need problems to exist in the game.
I wouldn't try to argue that the game system - any system - is perfect. But I just don't seem to run into the kind of problems many people have, and from what I've seen here on the boards (and the WotC boards before them), I am not alone in that position.
The way I see it: Sorcerers can do thing no other class can do, which is a substantive benefit. They have roughly equivalent uses of their magic per day as other full casters. So the trade-off has to be spell selection. My experience with 5e thus far has lead me to believe that a player who understands how to play a sorcerer generally gets a lot of mileage out of their otherwise limited spell options by way of smart spell choices in the first place coupled with wise metamagic selection/application.
I also tend to think a great deal of the sorcerer hand-wringing stems from white-room "analysis" devoid of any practical table play. This is a common problem around here, unfortunately.