Location: Chamber of Preparation
Encounter: Skeletons, Silakul, and his Flesh Golem
Round One
When Pyrus opened the door, everyone rushed toward it.
Torbin saw
Bobranthus smash a skeleton, laughing while two other skeletons threw down their bows and drew swords. Those two surrounded Bob, hacking at him while he bashed at them. The other two skeletons fired arrows down the hall and one hit Torbin in the leg, while the other got
Terrus in the shoulder, joining another arrow already there. The stony Genasi grunted and rushed forward, swinging his sword.
Suddenly, the wooden partition banged open and a tall creature, like a man made from stitched-together body parts, groaned and rushed out, slamming into Bob, who let out a loud guffaw with the impact. The now-open partition revealed a bedchamber beyond, and a middle-aged bald man rose from his chair at a desk, yelling into a
sending stone,
"The ward did not hold! They are here now! Send men to me!"
The stone could be heard to reply,
"We are nearly through the door. Should be faster than going around, but I will send some, anyway. We have some on the old obelisk, as well."
Drako and
Sesto rushed past him, surrounded by
Angels and Torbin could feel the warmth of Lathander's Light ease the pain of the arrow in his leg.
"Come on, Lorenn!" he yelled to his friend, and ducked as the half-elf sent a bolt of fire over his head,
"They will breach the door soon!
He turned and saw the bald man, who
must be the cult leader,
Silakul waved a hand absently and conjured a floating flail between Bob and Sesto; the flying weapon swung it's spiky ball down at the cleric, who failed to get his shield up in time.
GM: | Sesto's Angels will activate next round (because no bad guy has started it's turn in or moved into the area, but they will.) Unless he fails concentration, I'm afraid. Don't fail!
[sblock=Notes]
(Now showing Initiative Order)
Bobranthus 22 (to J9) Hammer 10 & Axe 13 vs Skeleton3 (Miss & Hit for 14)
Torbin 21 (to O9) Dash
Skeleton1 21 (to L5) Bow 19 vs Terrus (Hit for 6)
Skeleton2 21 (to J8) Sword 12 vs Bob (Miss)
Skeleton3 21 (I9) Smashed
Skeleton4 21 (to J10) Sword 22 vs Bob (Hit for 3(1))
Skeleton5 21 (to L12) Bow 22 vs Torbin (Hit for 8)
Flesh Golem 17 (to I10) Slam 8 & 23 vs Bob (Miss & Hit for 9(4))
Terrus 16 (to K10) Sword 12 vs Skeleton4 (Miss)
Drako 15 (to M10) Dash
Sesto 11 (to L9) Dash, Spirit Guardians (ready to shine Lathander's Light)
Lorenn 7 (to Q9) Firebolt 6 vs Skeleton2 (Miss)
Pyrus 7 (to N8) Energy Bolt dc14 Dex Save vs Skeleton1 (12 fire damage)
Silakul 5 (F11) Uses Sending Stone & Spiritual Weapon (Level 3 Slot) 21 vs Sesto (Hit for 10)
[/sblock]
[sblock=Rolls]
(I've decided since I started doing the above notes for clarity, I'll just post all the stuff I have to roll under who does it.)
Torbin
Torbin Init: 1D20+2 = [19]+2 = 21
Skeletons
Skeletons Init: 1D20+2 = [19]+2 = 21
(Quick!)
Skeletons (Bows and Swords): 1D20+4 = [15]+4 = 19
1D6+2 = [4]+2 = 6
1D20+4 = [8]+4 = 12
1D6+2 = [6]+2 = 8
1D20+4 = [18]+4 = 22
1D6+2 = [1]+2 = 3
1D20+4 = [18]+4 = 22
1D6+2 = [6]+2 = 8
Skeleton1 Dex Save: 1D20+2 = [10]+2 = 12
(Fail)
Flesh Golem
Init: 1D20-1 = [18]-1 = 17
Slam: 1D20+7 = [1]+7 = 8
2D8+4 = [5, 2]+4 = 11
1D20+7 = [16]+7 = 23
2D8+4 = [1, 4]+4 = 9
Angels When a BG starts it's turn within 15' of Sesto
Silakul
Init: 1D20 = [5] = 5
Spiritual Weapon: 1D20+5 = [16]+5 = 21
2D8+3 = [3, 4]+3 = 10
[/sblock]
Damage Taken
PCs Bob 5+3(1)+9(4)=10, Drako 1, Lorenn 7, Pyrus 17,
Sesto 0+10=10, Terrus 25+6=31, Torbin 0+8=8
BGs Skeleton1 0+12=12, S2 0, S3 0+14=Smashed, S4 0, S5 0,
Flesh Golem 0, Silakul 0
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